MagicSpells
Note: MagicSpells is being maintained on this GitHub fork and you can find help at the official Discord.
Info
MagicSpells is a Minecraft Bukkit plugin that creates magic spells your players can use. Its main purpose is to give your players access to certain abilities that you might not want to give them unlimited access to. However, instead of just giving them access to boring commands, they instead get more interesting spells. Each spell can be configured in many ways:
- Reagent costs (the cost of using the spell, including items, mana, health, hunger, experience, and item durability)
- Cooldowns (the amount of time a player must wait between uses)
- Durations (how long certain effects last)
- Ranges (how far away spells can be used from their target)
- Many more options, depending on the spell
Spells can be cast by using the /cast command, swinging a configurable wand item, or both. It's also possible to have them triggered from other actions the player may take. It's all customizable.
Usage
Before a player can cast a spell, they must already know it. There are several ways a player can learn a spell:
- Taught with the teach spell
- Learned from a spellbook
- Learned from a tome
- Gained from a grant permission
- Purchased from a shop
- Being a server op (they know all spells) For example, a server op can teach Bob the blink spell by typing: ''/cast teach bob blink''.
Once a spell is learned, it can be cast either by using the ''/cast'' command or by using a wand item. Now that Bob knows the blink spell, he can either cast it by command, by typing ''/cast blink'', or he can cast it with a wand item. To select the spell, he holds the wand in his hand and right clicks. Right clicking will cycle through any spells assigned to the item he is holding. When he has the one he wants, he left clicks to cast.
If Bob does not have the required reagents for the spell, or if he has cast it recently and it is still on cooldown, he will not be able to cast the spell and will instead receive an error message.
If mana is enabled, a player can use the ''/mana'' command to see how much mana they currently have. Mana can also be configured so it is displayed on the experience bar.
Useful Links
Videos
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Posted Mar 12, 2015@tehgarin
UPDATE
Figured it out its color code in lore line &0&kMS$:tome:spell,uses
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Posted Mar 12, 2015Okay, first of all I wnat to say, that this plugin is perfect for every RPG Server. BUT can you add more particles? It's a bit boring...
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Posted Mar 9, 2015HELP ME
MagicSpells I use all the time and I love it but it just doesnt show the particles for block break anymore and it also doesnt show the fireworks right other then the fireworks being at the caster they fly up words please tell me how to fix this.
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Posted Mar 9, 2015Does anyone know how to make tomes drop off mobs using Otherdrops.?
They already have a way to drop scrolls by using a predefined-scroll command in the spells-command.yml and simply listing the scrolls you want with numbers and uses.
But what about a Tome.? The written book that actually teaches the spell when right clicked.
there is no predefined-tome command for magicspells that I know of. Any OTHER way to drop a tome from a mob..? While hopefully using Otherdrops plugin.
Or could we maybe get a predefined-tome command added to magicspells like the scrolls one.? Thank you if you help. This is very frustrating.
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Posted Mar 7, 2015Shadowandroid12 :
Give all players the ability to cast the spell through permissions.
magicspells.cast.firenova
the signs grant them the spell forever .
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Posted Mar 4, 2015if I had a sign that sold spells such as firenova and cripple what would I have to do to make them become permanent on the player that bought them? They are currently temporary
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Posted Mar 2, 2015Can i link this plugin up to votifier? ty.
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Posted Mar 2, 2015Is there any way to buff horses with a spell? Like making them unkillable as long as you're riding them?
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Posted Feb 10, 2015@BerryMe
thank you so much. i completely forgot about all of the new features
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Posted Feb 10, 2015@jrdnlsk
mode= (full) on each of the spells.
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Posted Feb 10, 2015is there any way to set cooldowns for the spells used by a multi spell separately? so the whole multispell does not run off of only the one cost
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Posted Jan 25, 2015@sandlin006
It's a spell effect sound changed with a resource pack.
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Posted Jan 24, 2015Does anyone now how to make it so music plays when you are in an area... like on LOM they have the teleport pipes and music plays
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Posted Jan 22, 2015@KidoCraftMat
I think nisovin teaches you how to code your own personalized actions/spells somewhere.
The plugin is really complex, I'm sure someone can help you on the forums, or you can find some documentation hidden around :)
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Posted Jan 16, 2015is there anyway to disable lightning sound, so that only the graphic will play
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Posted Jan 16, 2015Could you add a feature where you can change the color of the flame particle?
So you could have blue flames, Purple flames?
This would be great for magic servers and stuff :)**
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Posted Jan 14, 2015Is it possible to add several spells at one tome?
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Posted Dec 17, 2014I am using the latest dev build (MagicSpells-3.4.2-dev) with Spigot 1.8 on a test server and some of the custom spells from Mordrogg. The spells work mostly, but the visual parts (tilecrack_03_3 and blockcrack_01_1 etc) are throwing errors to the console and the effects are not showing in game.
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Posted Dec 15, 2014@Mordrogg
Does your final Spells work with the latest Dev Build and Spigot 1.8?
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Posted Dec 12, 2014will some one help me code some spells or teach me how my skype is stumpdoug204@gmail.com pleas help me i am a nub