MagicSpells
Note: MagicSpells is being maintained on this GitHub fork and you can find help at the official Discord.
Info
MagicSpells is a Minecraft Bukkit plugin that creates magic spells your players can use. Its main purpose is to give your players access to certain abilities that you might not want to give them unlimited access to. However, instead of just giving them access to boring commands, they instead get more interesting spells. Each spell can be configured in many ways:
- Reagent costs (the cost of using the spell, including items, mana, health, hunger, experience, and item durability)
- Cooldowns (the amount of time a player must wait between uses)
- Durations (how long certain effects last)
- Ranges (how far away spells can be used from their target)
- Many more options, depending on the spell
Spells can be cast by using the /cast command, swinging a configurable wand item, or both. It's also possible to have them triggered from other actions the player may take. It's all customizable.
Usage
Before a player can cast a spell, they must already know it. There are several ways a player can learn a spell:
- Taught with the teach spell
- Learned from a spellbook
- Learned from a tome
- Gained from a grant permission
- Purchased from a shop
- Being a server op (they know all spells) For example, a server op can teach Bob the blink spell by typing: ''/cast teach bob blink''.
Once a spell is learned, it can be cast either by using the ''/cast'' command or by using a wand item. Now that Bob knows the blink spell, he can either cast it by command, by typing ''/cast blink'', or he can cast it with a wand item. To select the spell, he holds the wand in his hand and right clicks. Right clicking will cycle through any spells assigned to the item he is holding. When he has the one he wants, he left clicks to cast.
If Bob does not have the required reagents for the spell, or if he has cast it recently and it is still on cooldown, he will not be able to cast the spell and will instead receive an error message.
If mana is enabled, a player can use the ''/mana'' command to see how much mana they currently have. Mana can also be configured so it is displayed on the experience bar.
Useful Links
Videos
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Posted Apr 7, 2013Is there a way to make the teach spell cost items?
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Posted Apr 7, 2013i really need some help. so i decided to make a server that uses the plugin magicspells. anyway... i wanted players witha certain rank to be able to purchase spells from a shop. everytime i create a shop nothing happens no notifications no messages. when i click on the sign nothing happens. even though im op nothing happens. I recive no messages at all. i really like this plugin and i wish fir the shop addon to work. please respond as quick as possible.
EpicKram
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Posted Apr 7, 2013Can you please update it to 1.5? This looks really cool! Is it possible to change the name of each spell so that they have a different name in game than the default? Is it possible to disable any spells that you do not want? The owner of the server that I play on has told me "If those work properly and I can disable the ones I want then I'll add it". But of course, it does have to be updated as well :D
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Posted Apr 7, 2013@BerryMe
Just use one / as the "<command>" is already using one to use the command so somehting like this.
- "/replacenear 10 5 6"
and it would be typed in game / /replacenear 10 5 6
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Posted Apr 7, 2013Does anyone know how to use worldedit commands in external command spells? Since they have a double //
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Posted Apr 7, 2013@8008panda
What do you mean?
Is this what your looking for? http://www.minecraftwiki.net/wiki/Enchanting
If so just type it like this:
- (item name);<enchantment type>-<level> 1 - 310;0-3 1
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Posted Apr 6, 2013what is the configuration name for the enchant protection?
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Posted Apr 6, 2013Spell effects not working in 1.5.1? I can't seem to get them to work.
They worked well in 1.4.7 for me
Actually just the sounds won't work for me, anyone know why?
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Posted Apr 6, 2013@Dinastya
Ok so I still can't get it to work, in the command prompt I get the error "Game Start attempted to use a non-targeted spell 'loyalty'" Then "Game Start has no spells!"
http://pastebin.com/Fw6KgPZz
So I am still facing the problem of a conjure spell not being targeted.
Thanks for all your help!
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Posted Apr 6, 2013The minion spell just spawns a zombie or skeleton. They just sit there until you hit a mob or get hit by a mob. Then your minion will attack you! please help!
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Posted Apr 5, 2013@BerryMe
Yes it is.
Use an area spell or projectile spell.
And then set it to target-players: true
and targeted: true aswell i think.
And then you can set a conjure spell to it and all players in radius will be forced to use the conjure spell and will be given the items.
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Posted Apr 4, 2013@Dinastya
I am trying to make a spell that when used gives everyone an item, is that possible if they are all in a certain radius?
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Posted Apr 4, 2013@ninjanat
It should work fine if you just set the region you don't want magic in. It works fine for me pretty sure priority flags are ignored with magicspells.
@ninjanat
No you can't spawn players (disguises). Only mobs.
@BerryMe
You can't change instant spells to targeted as far as i know.
What you can do is create a targeted multispell or a command spell and then you can make it so the other player runs the spell instead of the player that used it.
If that doesn't solve it maybe give a little more info.
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Posted Apr 3, 2013Can I make a targeted conjure spell? This is what I have right now.... http://pastebin.com/FvYPUdK7 How can I turn this into a targeted spell?
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Posted Apr 3, 2013is there a spell that when when i click with the stick and it and summon my self so there is like 2 of me can anyone help me with that?
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Posted Apr 3, 2013I want to have pvp arena in the spawn but i set so people can't use the spelll in the spawn but the spawn region is override the pvp zone so what i can do?
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Posted Apr 3, 2013@TechN9ne123
Just remove the line cast-item: <item>
Remove that line from each spell.
Or you can add this line to each spell:
can-cast-with-item: false
@IISpeedyCamelII
Maybe it's a item with a damage value or something?
If you haven't set a item in the generalconfig that damage is ignored it wont let you cast it again if it does have damage.
If that isn't the case it's probably something todo with permissions the cast ones.
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Posted Apr 2, 2013Hey, I made some bookshelves that teach people spells on my server, but I'm changing the way people get magic, so I was wondering how to delete bookshelves that have magic on them, because if I can't, that's bad.
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Posted Apr 2, 2013can i remove the stick? i just want people to type /cast (Spellname) i dont want the items.
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Posted Apr 2, 2013@Dinastya
Thanks, I have a slight problem, I have a conjure spell that works but when i right click the cast item, it wont let me conjure again. I have always-granted: true cast-with-left-click: true cast-with-right-click: false and it doesnt work.