MagicSpells
Note: MagicSpells is being maintained on this GitHub fork and you can find help at the official Discord.
Info
MagicSpells is a Minecraft Bukkit plugin that creates magic spells your players can use. Its main purpose is to give your players access to certain abilities that you might not want to give them unlimited access to. However, instead of just giving them access to boring commands, they instead get more interesting spells. Each spell can be configured in many ways:
- Reagent costs (the cost of using the spell, including items, mana, health, hunger, experience, and item durability)
- Cooldowns (the amount of time a player must wait between uses)
- Durations (how long certain effects last)
- Ranges (how far away spells can be used from their target)
- Many more options, depending on the spell
Spells can be cast by using the /cast command, swinging a configurable wand item, or both. It's also possible to have them triggered from other actions the player may take. It's all customizable.
Usage
Before a player can cast a spell, they must already know it. There are several ways a player can learn a spell:
- Taught with the teach spell
- Learned from a spellbook
- Learned from a tome
- Gained from a grant permission
- Purchased from a shop
- Being a server op (they know all spells) For example, a server op can teach Bob the blink spell by typing: ''/cast teach bob blink''.
Once a spell is learned, it can be cast either by using the ''/cast'' command or by using a wand item. Now that Bob knows the blink spell, he can either cast it by command, by typing ''/cast blink'', or he can cast it with a wand item. To select the spell, he holds the wand in his hand and right clicks. Right clicking will cycle through any spells assigned to the item he is holding. When he has the one he wants, he left clicks to cast.
If Bob does not have the required reagents for the spell, or if he has cast it recently and it is still on cooldown, he will not be able to cast the spell and will instead receive an error message.
If mana is enabled, a player can use the ''/mana'' command to see how much mana they currently have. Mana can also be configured so it is displayed on the experience bar.
Useful Links
Videos
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Posted Jan 19, 2013Any ETA for 1.4.7 support?
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Posted Jan 19, 2013Can you update the Towny addon? so it works with MagicSpells v2.13-010311? (CB v1.4.6-RO.3 and Towny v0.82.0.5)
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Posted Jan 19, 2013@zackfodil
There already is, '/cast reload'. Check the commands page of the Plugin Manual.
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Posted Jan 19, 2013Can you add it so that you can do /magicspells reload
in doing that command it would just reload the entire plugin, so that when you add spells to peoples spell book, you dont have to restart the server.
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Posted Jan 19, 2013@LttlMaster
What do you mean by integration exactly? You can easily make one group in your permissions.. Say an Archer group. With all mcmmo skill permissions associated to an archer. (bows,dodge,etc.) and all the magicspells permissions that an archer my use (volley,torcharrow).
There are multiple rank up plugins out there that will work as well for automatic ranking. Based off mcmmo points, economy, time, signs, tokens... lol you get the point :P
You can make tiers of your classes as well like this. Archer, Marksman, Hunter... so on. Getting increasingly stronger each rank with more spells, or mcmmo skills. Using your group inheritance makes it an easy task :D
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Posted Jan 17, 2013Sweet plugin :D Working great for me so far! Thanks.
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Posted Jan 17, 2013Not sure LttlMaster, would have to set up 2 ranks with permissions , one with mcmmo permissions and one with magicspells permissions.
How to get the player to choose a rank and get ranked up on their own would require another plug in im assuming Unless u want to do it manually(yikes!) hehe
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Posted Jan 16, 2013Does this plugin have integration with McMMO? If not then is there a way to fake it? I was going to set up two "classes." One that is a basic adventurer and another that gives access to the magic system with reduced armor/tools.
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Posted Jan 15, 2013@crore
sry i dunno then. it gives me no trouble.
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Posted Jan 15, 2013@Ewery1
its not normal lag its plugin lag i stil get 20tps but when i place and break blocks when this plugin is in i get huge cpu spikes this is a list of my other plugins any help would be must obliged http://pastebin.com/RxxXLw5J
note: ive taken out and put in the plugins 1 by 1 and this one is the only one that give me the lag spikes
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Posted Jan 15, 2013@artlune
thank you :)
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Posted Jan 14, 2013@crore
Not lagging me. I have only 1GB, but no lag.
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Posted Jan 14, 2013@burp27
In the general.yml, add 276 to ignore-cast-item-durability:
(276 = Diamond_Sword)
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Posted Jan 14, 2013When I set a diamond sword as cast-item, it works. But after the durability decreases (after hitting an enemy) it doesn't do the selected spell anymore?
How do I fix this?
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Posted Jan 14, 2013this plugin lag anyone else's processor? i love it but when its in, my server lags randomly i run 8gigs of ram and a 3.8ghz hexcore so i dont think its my rig
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Posted Jan 14, 2013@Ewery1
pretty sure there is a setting for that and you can add custom ranks with the addon on this page ... this lets you set the different types of classes to have different ammounts of mana
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Posted Jan 13, 2013Can you make it so you can get more mana?
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Posted Jan 13, 2013@tarahere81
To get pain to work in pvp, in the spells-normal.yml file, change pvp true.
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Posted Jan 12, 2013Whats up in 2.13 ? just curious ;D
also is there any spell viable in pvp (can damage players) that I can use fireworks effects with?
Pain doesnt work in pvp.
lifedrain wont use fireworks.
poison wont use fireworks.
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Posted Jan 12, 2013@shankomaster
Worked perfectly, thanks.