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You can easily help make this a better plugin, here are a few things that would help a lot:
- New spells/wand ideas
- New mechanics
- Balancing issues (cost,range, size of spells...)
- Finding bugs
- Code tips for faster performance
If you have any please don't hesitate to post them on the main comments page or PM me
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Posted Jul 28, 2012The ability to summon Iron Golems in the same way that the Pigmen or Wolves spell work would be great. Probably shouldn't summon 3 of them though, one golem would suffice for most enemies. Other than that, I'm really enjoying this plugin.
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Posted Jul 31, 2012First i got a new wand idea: Poison wand with all the poison stuff for example acid rain ;)
Ive another spell idea too a big iron cage(101 item number I think/ size about 5x5 or smth) surrounds the enemy and for the whole time the enemy is inside, Zombies are spawning inside in the cage
another spell idea is the Poison wall a 3block high wall comes out of the ground every enemy it hits gets inflicted by poison
And last idea is an cage like the "tomb" cage made from obsidian hits the target and pulls it down in the ground so it'll suffocate ;)
I love this plugin at all but ive huge problems with the permissions...
I thought about a nice extra for the cage: If an storm volt lightning etc. hits the cage all enemys inside are getting damaged by electricity
btw. sry for bad english
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Posted Aug 15, 2012Is there any API to provide compatibility with NoCheatPlus ?
Could use for the jumping probably.
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Posted Sep 3, 2012The wand permission node unable to work for default setting...
wandlist craftlist unable to show up in command ' no permission to /ms craftlist fire 3
the permission node i follow on official threat
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Posted Sep 29, 2012@takochan565
I also had the same exact issue...only I gave one group access to 3 wands of the same category
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Posted Oct 5, 2012I would love to have the option to make each spell damage the "wand" a teeny bit until it finally loses its magical ability and turns back into the regular old item, or else just breaks altogether. This to me would be the most realistic way of implementing magic wands - all the materials put into it serve to give it a magic charge, but it doesn't last forever!