Magic

Server Compatibility
Please make sure you download the correct version for your server:
- 1.20.5 and Up => Latest Build
- 1.9 => Magic-10.9.8 (or latest Magic-Legacy build)
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1.8.8: => Magic-5.5.6
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1.8.3: => Magic-5.3.3
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1.7.x => Magic-CB1.x
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Earlier: => Check Compatibility in Files Section
Need Help? First Try:
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Check the FAQ
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Read the rest of the wiki
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Check the reference manual for configuration options
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Check the config info page for spell, wand and other info
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Find examples in the builtin configs
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Check your logs for errors
If you can't find what you're looking for, come join us on Discord for help or ideas!
Found a bug? Have a Feature Request?
- Use our issue tracker
Overview
Live Demo
Tutorial Videos
More Information
Please see the Magic home page on github for up-to-date information!
Metrics Collection
This plugin uses bstats for metrics collection. The information sent to bstats.org is completely anonymous, publicly viewable, and includes the following metrics:
- A unique identifier
- The server's version of Java
- Whether the server is in offline or online mode
- The plugin's version
- The server's version
- The OS version/name and architecture
- The core count for the CPU
- The number of players online
- The Metrics version
Opting out of this service can be done by editing plugins/Plugin Metrics/config.yml and changing opt-out to true, or by editing this plugin's config.yml and changing "metrics_level" to 0.
Changelog
Full changelog can be viewed on github

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Posted Jul 28, 2014@NathanWolf
I try to create spell but they are way too much complecate to do have you a trick
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Posted Jul 28, 2014@Canibaz
You can use "w: " instead of "wand: " in recent versions, so try that. Else ... sell wands with shorter names? :)
That is one thing that's a shame about Essentials shop signs.
Kits are the exact same thing. "wand: <wandname>" or "w: <wandname>" will be treated like any other item as far as Essentials is concerned. Works in a kit, works on a sign, works with /give, etc.
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Posted Jul 28, 2014@Canibaz
and how to do for the kits
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Posted Jul 28, 2014@NathanWolf
if the 3rd line is to long ...
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Posted Jul 28, 2014@Canibaz
Oops- yeah, sorry it's [Buy] not [Sell] ...
[Buy] 1 wand:elder $5000
Just refer to the essentials docs - the item name is like "wand: elder" or "spell: fling" to sell Magic items, everything else is standard Essentials stuff. These work in kits, too.
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Posted Jul 28, 2014i try to do a shop with essentials sign and it dont work (like you did in past comment)
how to do one
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Posted Jul 28, 2014@Canibaz
No- not yet! But I do want to add that as a feature...
I'm thinking a spell that would "enchant" an item to turn it into a wand.
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Posted Jul 28, 2014@NathanWolf
Can we use an item that is create from the plugin to create an other item from the plugin
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Posted Jul 28, 2014@B3fuddled
Weird! Well that is a benign warning- it just means that the sound effect for the Pollinate spell won't play.. I guess I'll change that to something else, though I swear that sound exists XD
EDIT: Well, I'll be. Apparently that sound existed in 1.6 but was removed (or renamed or something). I didn't know that'd happen, but I guess it can.
Anyway, I'll go ahead and change that for next release, but I don't expect it'll cause you any problems in the meantime.
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Posted Jul 28, 2014@Canibaz
"output_type" is actually unused.. I thought in the future you may be able to craft spells, but that's unsupported currently. Just leave that as "wand".
"output" says what the recipe will produce- it references a wand template from wands.yml.
So the "master" recipe gives you a "master" wand. The number in parenthesis will add xp levels to randomly enchant the wand- so "master(20)" gives you a randomly-generated level 20 master wand.
Make sure you're not editing the defaults file, that won't work. Can you try adding this to plugins/Magic/crafting.yml:
Or whatever you want it to be- that ought to work. Let me know if it does not, please.
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Posted Jul 28, 2014@Canibaz
I take the default craft and only change the materials and it dont work ;(
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Posted Jul 28, 2014@NathanWolf
Running CB 1.7.2-R0.4.. and that even showed up on my fresh dev server I just setup.
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Posted Jul 28, 2014@NathanWolf
Yes i check it i dont understand the output and the output_type
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Posted Jul 28, 2014@Canibaz
You've looked in here?
https://github.com/elBukkit/MagicPlugin/blob/master/src/main/resources/defaults/crafting.defaults.yml#L17
That's the only real instructions I have are the defaults themselves. You want to edit/add to crafting.yml to make your own crafting recipes.
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Posted Jul 28, 2014How create a new craft i dont understand very well sry
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Posted Jul 28, 2014@B3fuddled
Well probably not your fault! I'm guessing one of the plugins you removed was causing the issue.
That warning is weird... what CraftBukkit version are you on? That sound does exist :|
http://jd.bukkit.org/rb/apidocs/org/bukkit/Sound.html#BREATH
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Posted Jul 28, 2014@NathanWolf
Bloody hell.. ok, ignore me now on this. It's something to do with my server, apparently. I started up a fresh dev server with just the Magic plugin, and it works on it.
FYI: I noticed this occurring in my startup logs ( I just can't shut up):
2:09:26 PM [WARNING] [Magic] Unknown sound type breath
Thanks for your patience!
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Posted Jul 28, 2014@B3fuddled
Ok, please let me know if you figure it out! I like to be aware of what plugins Magic is incompatible with... GameModeInventories does sound suspicious :)
Magic has no dependencies of its own, so you should be able to remove absolutely everything else just as a sanity check, assuming you're running on a local dev server or something.
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Posted Jul 28, 2014@NathanWolf
I did have GameModeInventories loaded, but disabled that. I've been trying to keep the plugins down to a minimum. Don't see any other plugins that would manipulate inventory.
Perhaps I'll start paring down the plugins and see what happens.
EDIT: ok, so I removed all my plugins except Magic. The problem still persists. BTW: running craftbukkit-1.7.2-R0.4
EDIT2: so.. I don't even have to be holding the wand. It happens whenever I press E to bring up the inventory no matter what is in my hand.
Thanks
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Posted Jul 28, 2014@Canibaz
I did already :)
Whether or not it stays that way for 3.5 release, I'm not sure. I'd like to make it item or wand specific.
I really don't like people using their wands for PvP (like as melee)- but I had completely forgotten about the whole sword/wand thing, so I dunno.