Magic

Server Compatibility
Please make sure you download the correct version for your server:
- 1.20.5 and Up => Latest Build
- 1.9 => Magic-10.9.8 (or latest Magic-Legacy build)
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1.8.8: => Magic-5.5.6
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1.8.3: => Magic-5.3.3
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1.7.x => Magic-CB1.x
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Earlier: => Check Compatibility in Files Section
Need Help? First Try:
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Check the FAQ
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Read the rest of the wiki
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Check the reference manual for configuration options
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Check the config info page for spell, wand and other info
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Find examples in the builtin configs
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Check your logs for errors
If you can't find what you're looking for, come join us on Discord for help or ideas!
Found a bug? Have a Feature Request?
- Use our issue tracker
Overview
Live Demo
Tutorial Videos
More Information
Please see the Magic home page on github for up-to-date information!
Metrics Collection
This plugin uses bstats for metrics collection. The information sent to bstats.org is completely anonymous, publicly viewable, and includes the following metrics:
- A unique identifier
- The server's version of Java
- Whether the server is in offline or online mode
- The plugin's version
- The server's version
- The OS version/name and architecture
- The core count for the CPU
- The number of players online
- The Metrics version
Opting out of this service can be done by editing plugins/Plugin Metrics/config.yml and changing opt-out to true, or by editing this plugin's config.yml and changing "metrics_level" to 0.
Changelog
Full changelog can be viewed on github

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Posted Feb 3, 2018Hey is there a way to fix this issue:
if a player uses a spell such as blast on the outskirts of spawn protection because the blocks cant be placed in the protected zone it just drops them on the floor as entities and then regens them into there original place therefor duplicating the item.
if there is a way to fix this PLEASE tell me asap
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Posted Feb 5, 2018In reply to AffinityOverlord:
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Posted Jan 28, 2018I am trying to add the engineer shop to the master wand so players can obtain it at a enchant table like a normal spell but im not sure how.
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Posted Jan 29, 2018In reply to AffinityOverlord:
master: spells: - fury - blessing - cluster - bomb - invincible - earthquake - icbm - nuke - meteor - pollinate - kill - torture - petrify - singularity - tornado - tendril - force - stash - railgun - levitate - shrink - dragonball - absorbIt's not the shop they need, it's the ability to get the "absorb" spell naturally. This is all the engineershop is, a shop to sell that one spell.
Unfortunately there's no way to just add a spell to a path, so you have to copy the whole list from the defaults and add absorb at the end.
If you want them to be able to get to Architect on their own as well, without an NPC, you'd have to do the same for the spell list in the engineer path.
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Posted Feb 3, 2018In reply to NathanWolf:
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Posted Jan 16, 2018Hi, Nathan. I'm having a problem with some of the teleportation spells such as Gather, Whenever they are executed in the chat it says "Unknown Command. Type /help for help" Do you know of a way to fix it?
Thank you
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Posted Jan 22, 2018In reply to vazqalex52139:
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Posted Dec 7, 2017Hi, Nathan, How can I change the names of the spells? like "Magic Missile -> Flipendo"
And How Can I put new textures for the wands
Thank you :P
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Posted Jan 22, 2018In reply to ZChristian_Z:
See here for customizing text:
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Posted Nov 25, 2017Hey Nathan! So I'm trying to make a spell that shoots out a 3d model. I'm guessing I'm supposed to use the armor stand projectile but it doesn't seem to work. And if it did, how would the coding look? Thanks in advance :)
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Posted Nov 27, 2017In reply to Jacob9299:
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Posted Nov 19, 2017Nathan, how can I make that when I press right_click the spells menu open like a chest and not like inventory
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Posted Nov 20, 2017In reply to x_Sombrio_Xx:
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Posted Nov 21, 2017In reply to NathanWolf:
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Posted Nov 22, 2017In reply to x_Sombrio_Xx:
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Posted Nov 15, 2017Hey Nathan, is it possible to make a spell require an action from a player to do something within the spell? Like, suppose you cast a shield spell, is it possible to make it so once the player casts it, if they sneak at any time during the duration of the spell, the shield will appear? I know that this is possible in magicspells with modifiers, but I can't really find anything like that in Magic.
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Posted Nov 16, 2017In reply to Sunarashi:
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Posted Nov 18, 2017In reply to NathanWolf:
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Posted Nov 6, 2017Thanks Nathan!
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Posted Nov 1, 2017Hi Nathan, just wondering. Is it possible to force the player to look a certain way in a spell? Like for example make them look like they are gliding with an elytra while flying with a fly spell. If so, how. Thank you so much, loving the plugin!