Magic

Server Compatibility
Please make sure you download the correct version for your server:
- 1.20.5 and Up => Latest Build
- 1.9 => Magic-10.9.8 (or latest Magic-Legacy build)
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1.8.8: => Magic-5.5.6
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1.8.3: => Magic-5.3.3
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1.7.x => Magic-CB1.x
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Earlier: => Check Compatibility in Files Section
Need Help? First Try:
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Check the FAQ
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Read the rest of the wiki
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Check the reference manual for configuration options
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Check the config info page for spell, wand and other info
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Find examples in the builtin configs
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Check your logs for errors
If you can't find what you're looking for, come join us on Discord for help or ideas!
Found a bug? Have a Feature Request?
- Use our issue tracker
Overview
Live Demo
Tutorial Videos
More Information
Please see the Magic home page on github for up-to-date information!
Metrics Collection
This plugin uses bstats for metrics collection. The information sent to bstats.org is completely anonymous, publicly viewable, and includes the following metrics:
- A unique identifier
- The server's version of Java
- Whether the server is in offline or online mode
- The plugin's version
- The server's version
- The OS version/name and architecture
- The core count for the CPU
- The number of players online
- The Metrics version
Opting out of this service can be done by editing plugins/Plugin Metrics/config.yml and changing opt-out to true, or by editing this plugin's config.yml and changing "metrics_level" to 0.
Changelog
Full changelog can be viewed on github

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Posted Feb 28, 2016@NathanWolf
One more question and i hope the last one xD why everytime I disconnect from the server when i back inside , my wand disappears ' the same with the ollivanders ticket if u disconnect and back inside later ur ollivanders ticket disappears :/ and that is a big problem bc the users goin to need receive a new wand every time they enter in the server. Some help? or fix?
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Posted Feb 28, 2016@Drehverschluss
Sure :) I can never guarantee I'll make changes, especially anytime soon- but I always appreciate ideas!
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Posted Feb 28, 2016@NathanWolf
Oh you asking me what i have in mind? not a good idea ;) Well ill send you a Private msg if its ok so maby we can communicate a bit better there.
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Posted Feb 28, 2016@Drehverschluss
If you turn off the SP display, the only way to see it is when interacting with a spell shop- it'll show in the inventory title.
Another option is if you use Featherboard, you can display it there.
I'm not sure where else to put it. :)
You can edit the text shown in the wand lore, or hide individual pieces- but there is no way to re-arrange what gets displayed. I've been thinking about adding such a thing, but haven't gotten to it- what did you have in mind?
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Posted Feb 28, 2016@NathanWolf
I have another question too.
Is it possible to change the way how the Wand displays there lore. Its not bad but it yould look better. Also maby a line where we can see the curreny SP? Cause i use ItemLoreStats+BossBarApi and when your plugin changes the SP its messing around alot cause u use the number from the PlayerLevel. And if i change life on each lvl than its going crazy. I found no way to display my current SP when i turn if of in the config.
Also why do my beginner wand to normal MythicMobs only 0.2 magic damage? If i turn of the magic damage its doing correctly 4 damage?
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Posted Feb 28, 2016@NathanWolf
Oh allright. So if i just didnt change anything with your builin currency i should be fine right? Well Vault is a must have for basiclly everything :P
Ok cool thx for the very quick response :)
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Posted Feb 27, 2016@Drehverschluss
The item shops by default will use Vault if present- so basically just install Vault :)
I've had a setup with Gringotts before, it should work great. The shops will go through Vault, letting Gringotts handle your item-based currency.
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Posted Feb 27, 2016@ProWco
Yes, elder wand is OP and the best wand in potter configs- as it should be!
So to set up an NPC to let a player graduate to 2nd year, do this following:
That makes an NPC that only students ready to graduate from year 1 can use, which will give them the alohmora spell. The simple setup on my dev server had 6 of these NPCs, all hidden throughout Hogwarts- how you give the spells out is ultimately up to you.
Check this page to see the spell required to advance from each year- click on a year, then scroll to the bottom of the spell list.
http://mine.elmakers.com/?example=potter#enchanting
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Posted Feb 27, 2016@Fonanner
Not much, unfortunately- mainly it's best to learn by example. Like take a spell that's close to what you want, copy it from the defaults and start tweaking.
I do have some docs on the wiki, but they are far from complete:
https://github.com/elBukkit/MagicPlugin/wiki/Customization
https://github.com/elBukkit/MagicPlugin/wiki/Actions
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Posted Feb 27, 2016@millemila
I'll see if I can work up a demo sometime soon! :)
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Posted Feb 27, 2016@NathanWolf
Hello.
How can u disable your build in economy system? Cause i allready have a item based system called "Gringotts" with a few more features.
MFG
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Posted Feb 26, 2016@NathanWolf
Well i have the 5.4 the last version of this page and yes how i can give u the spell for graduate to second year? So the elder wand is like a op wand or just the most good wand of the plugin? And thanks for the help
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Posted Feb 26, 2016Is there any sort of guide for how to make custom spells?
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Posted Feb 26, 2016@NathanWolf
Just made another video for explaining more in depth what i said but i see that your idea seems more interesting and probably a more complete solution so please could you explain it a little bit more because i haven't understood (sorry my english really sucks)
https://youtu.be/Mz-jLHpyK8Q
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Posted Feb 26, 2016@millemila
Well I think if you wanted an inventory mode where right-click cycled spells, that might be doable- like it only cycles the hotbar, maybe it shifts everything to the left, and then selects the left-most spell?
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Posted Feb 26, 2016@NathanWolf
Thank you for awnsering me back again. Tee solution you gave to me
"(/wand configure mode_cast false /wand configure mode cycle)"
is near to what i was sayng so really thank you for providing me this option, it will help me a lot ^-^ since seems pretty easy to understand now for players and also a good replacement to what i am asking
What i am not understanding is if you haven't already done a sort of separated inventory for the usual wands like the apprentice one or the wolf one, that's why i am asking to you this, but now i am confused and also sorry if i am asking for something like this >.< I always thought it would not be difficult to implement given that you had already done that,
You don't have to thank me for my patience, i am bothering you ! And as always thank you for finding the time for replying me back every time :D
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Posted Feb 26, 2016@millemila
Thanks, that was helpful!
Ok, so here are my thoughts:
1. Option for spells to only cast when you've hit (damaged) something, that should be pretty easy to add, on the TODO list now.
2. An option to sort of mix cycle mode and inventory mode would be less easy. I'm not sure how well that'd work out for more than a handful of spells, and I do worry a little bit about how to handle it in a clean way that won't be exploitable or have issues with accidentally losing items in your hotbar (assuming the temporary spell icon would replace an item if there, etc)
So for now what I would suggest you try out is changing the master sword like so:
Maybe you've tried that already... that should give you a sword that casts on swing and cycles with the drop button.
I'll see about adding an option for only casting on hit as soon as I can- but that might what you have to work with for now, the cycle-mode-icon thing I will need to think about, and not sure when that would get done!
Thanks for your patience, and for explaining all of this so thoroughly :)
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Posted Feb 26, 2016@NathanWolf
Just done a video, i hope it's not agains't the rules if i post it under there
https://youtu.be/8gsvjPG7K98
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Posted Feb 25, 2016@millemila
Ah ok- yeah there is no "cast only when hit an entity" feature, sorry. That's something that I could maybe add.
And yes maybe a video would be good- what you are describing sounds complex and possibly awkward, but I may be misunderstanding.
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Posted Feb 25, 2016@NathanWolf
@NathanWolf
What i meant is that the spell's icon would be shown for something like 2 seconds in the slot near the sword but how it's like for the normal spell's one, for example when you right click with the apprentice wand, like an addictional inventory that is displayed for a few seconds.
Does swing mean hit? Like strikind a player with the sword? That is what i am not understanding, are you saying that players are able to swing in the air for cast a sword ? I Dont want that, i need thems to cast spells when they hit someone, but maybe i'm just misunderstanding what you are saying.
I'll make a video for show you what i mean as soon as i can
EDIT 1: Just made the video, i have to render it