Magic

Server Compatibility
Please make sure you download the correct version for your server:
- 1.20.5 and Up => Latest Build
- 1.9 => Magic-10.9.8 (or latest Magic-Legacy build)
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1.8.8: => Magic-5.5.6
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1.8.3: => Magic-5.3.3
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1.7.x => Magic-CB1.x
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Earlier: => Check Compatibility in Files Section
Need Help? First Try:
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Check the FAQ
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Read the rest of the wiki
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Check the reference manual for configuration options
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Check the config info page for spell, wand and other info
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Find examples in the builtin configs
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Check your logs for errors
If you can't find what you're looking for, come join us on Discord for help or ideas!
Found a bug? Have a Feature Request?
- Use our issue tracker
Overview
Live Demo
Tutorial Videos
More Information
Please see the Magic home page on github for up-to-date information!
Metrics Collection
This plugin uses bstats for metrics collection. The information sent to bstats.org is completely anonymous, publicly viewable, and includes the following metrics:
- A unique identifier
- The server's version of Java
- Whether the server is in offline or online mode
- The plugin's version
- The server's version
- The OS version/name and architecture
- The core count for the CPU
- The number of players online
- The Metrics version
Opting out of this service can be done by editing plugins/Plugin Metrics/config.yml and changing opt-out to true, or by editing this plugin's config.yml and changing "metrics_level" to 0.
Changelog
Full changelog can be viewed on github

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Posted Jan 25, 2016@BradleyGray
You can spawn SP items with "/mgive sp:10" - then sell those items in a Shopkeepers shop. You could also set up a Magic shop for selling SP, but that would take a bit of config work.
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Posted Jan 25, 2016@NathanWolf
Also is there a way to make a certain item a 'Spell Point'. Like someone gives you a specific item say like a bone. Then you trade that item for a SP?
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Posted Jan 25, 2016@BradleyGray
As in you want to disable the SP system, or just want that text gone from spell lore?
Default files are for reference only, not editable. Please read the wiki and/or the comments at the top of those files:
https://github.com/elBukkit/MagicPlugin/wiki/Customization
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Posted Jan 25, 2016Hey is there a way to get rid of the 'Earns up to 5 SP' I tried deleting it from the spells.default.yml but it just kept re-appearing can you help me? :)
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Posted Jan 25, 2016@Unviewed
If you are on Spigot prior to 1.8.8, you'll need to stick with Magic 5.3.3 for now.
If that's not it, let me know!
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Posted Jan 25, 2016I can't give myself any wands or run any commands after updating. It simply acts as if I type /wand help every time.
I have Spigot 1.8, and I'm using magic 5.4
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Posted Jan 24, 2016@rampagingmarshmallow
Just cast spells (successfully - often meaning hit a mob or player with it)
More info: https://github.com/elBukkit/MagicPlugin/wiki/SkillPoints
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Posted Jan 24, 2016Hey me and my friends have a server and we found this plugin but we cant figure out how to earn SP can u plz help us out.
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Posted Jan 23, 2016@WinMillion20
I have no idea, sorry!
I think I've heard "no", but can't remember if that was regarding MagicWorlds or Magic.
If you happen to find out one way or the other, please let me know :)
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Posted Jan 23, 2016@dumptruckman
That is done using an upgrade item- so for instance in your path you might have
Then in your wands, you might have something like this:
This means that when a player ranks up *from* Apprentice *to* Master, they get the master_upgrade item.
The "upgrade_icon" part in there is the new icon that their wand will be changed to. So in this case when the player gets to Master, their wand changes to a gold_axe.
I hope that helps!
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Posted Jan 23, 2016Is this plugin compatible with slimefun?
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Posted Jan 23, 2016I got my NPC to recognize only the base enchant path but when they select the upgrade it doesn't change the item type from a stick to a wood hoe. What am I missing?
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Posted Jan 22, 2016@NathanWolf
Yikes, thanks for the respond.
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Posted Jan 22, 2016@WinMillion20
That would only happen if you have some plugin interfering with item saving. Magic uses custom data (NBT tags) on items to store wand data, vanilla generally does not get in the way of this.
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Posted Jan 22, 2016Any idea why wands turn into regular hoes whenever I restart the server?
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Posted Jan 22, 2016@BradleyGray
Aparecium simply triggers levers - it only works with levers directly connected to a redstone signal.
So, yes, to do anything fancy with that would require hooking up a command block.
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Posted Jan 22, 2016Thanks Nathan, another question, how do i set up the 'Aparecium' spell to reveal a door or a path way? Is it with command blocks or something else
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Posted Jan 22, 2016@BradleyGray
You can /mgive sp a couple of different ways- see the wiki for more info:
https://github.com/elBukkit/MagicPlugin/wiki/SkillPoints
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Posted Jan 22, 2016Hey is there a command to give/get more spell points?
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Posted Jan 21, 2016@pellepop1212
Ah, ok :) I never know if people are asking as admins, or as random players.
If you want your players to be able to get to Engineer, that's what the engineer shop is for. You can "/cast engineershop" to test it yourself (it only works with a maxed-out wand). This is meant for NPC's.
https://github.com/elBukkit/MagicPlugin/wiki/NPC
I am planning on drastically changing engineer/architect for the next release- they will be nerfed to require blocks instead of creating something out of nothing.