Magic

Server Compatibility
Please make sure you download the correct version for your server:
- 1.20.5 and Up => Latest Build
- 1.9 => Magic-10.9.8 (or latest Magic-Legacy build)
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1.8.8: => Magic-5.5.6
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1.8.3: => Magic-5.3.3
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1.7.x => Magic-CB1.x
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Earlier: => Check Compatibility in Files Section
Need Help? First Try:
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Check the FAQ
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Read the rest of the wiki
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Check the reference manual for configuration options
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Check the config info page for spell, wand and other info
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Find examples in the builtin configs
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Check your logs for errors
If you can't find what you're looking for, come join us on Discord for help or ideas!
Found a bug? Have a Feature Request?
- Use our issue tracker
Overview
Live Demo
Tutorial Videos
More Information
Please see the Magic home page on github for up-to-date information!
Metrics Collection
This plugin uses bstats for metrics collection. The information sent to bstats.org is completely anonymous, publicly viewable, and includes the following metrics:
- A unique identifier
- The server's version of Java
- Whether the server is in offline or online mode
- The plugin's version
- The server's version
- The OS version/name and architecture
- The core count for the CPU
- The number of players online
- The Metrics version
Opting out of this service can be done by editing plugins/Plugin Metrics/config.yml and changing opt-out to true, or by editing this plugin's config.yml and changing "metrics_level" to 0.
Changelog
Full changelog can be viewed on github

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Posted Dec 27, 2015Hello again Nathan. I was trying to create some new spells while looking at others just to use them as examples and I noticed that the lightning and fireball spells are pretty inaccurate :/ is there any way to make them more precise?
One more thing, it would be possible to make the player dash a certain quantity of blocks (let's say 7 for example) without targeting the ground? I know there is the blink spell but it's not exactly what I'm looking for.
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Posted Dec 21, 2015Hi,
I would like to know the use of one spell of yours, WolfHouse. When I cast it, a sphere appear with the buttons and the signs to create and manage the house, but when I click on the button "Generate the house", blocks below change themselves but no house appears. So I guess there something to do, like cast the spell in a specific place because I see painting generated upon the control sphere, but really, how do we use this spell ?
Thanks for reading this and, I hope, answering it,
best regards,
Elsopeen
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Posted Dec 24, 2015that sounds like maybe you don't have command blocks enabled? The wolf house relies on them to cast the spell that builds the house.
I will also try it out myself next time I'm in game to make sure it's not just broken!
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Posted Dec 25, 2015Well I tried it myself, and it does seem broken! :(
I will make a note to get that fixed for the next release.
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Posted Dec 26, 2015Hello,
thanks for the answer, but command blocks are activated, the control room succeed to cast the different spells in the command blocks, but the matter is in the fact that the house is only generated on the surface of the world. When I click the button, after a while, I see paintings falling from above, indicating that there must be blocks above me, but nothing is generated. So, it seems to need to be generated in a already-existing structure... I hope you'll find the way to fix this ; thanks a lot,
Best regards,
Elsopeen
Edit : when I place a button instead of the "(re)generate" sign and click it, a part of a house is generated, but it still below, and no blocks are generated above the control booth
edit 2 : when the spell is used in a cave, blocks are generated above, but if this cave is too small, the house won't be complete.
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Posted Dec 26, 2015Wolf House is fixed in the latest dev build, and will be fixed in the next release!
Sorry about that, and thank you for the report. The spell needed a tweak to allow it to replace air blocks - which explains all the strange behavior you were seeing.
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Posted Dec 27, 2015Thanks a lot for fixing this, I tried this spell so much time without a correct result ^_^ Now I just expect the next release ;)
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Posted Dec 27, 2015You're welcome! You can get dev builds at http://jenkins.elmakers.com - of course know these have not been approved by Curse/Bukkit though they are generally pretty stable!
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Posted Dec 20, 2015There is also SwegRepublic is a magic factions server
ip: swegrepublic.us.to
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Posted Dec 20, 2015So, for some reason when default players do /wand nothing happens. Can you help me?
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Posted Dec 20, 2015There are no commands in this plugin that are meant for players. They can craft a wand, or you can sell them in shops- all the commands are meant for admins only. See he wiki for permission nodes.
If the commands aren't working when you have permission or are op'd then please check your server logs for startup errors from the plugin.
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Posted Dec 20, 2015So, for some reason I can't upgrade my blaster. Do you know what is going on?
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Posted Dec 20, 2015Blasters don't upgrade is what's going on :)
The blaster isn't even really an official item (yet?), just something I'm testing for the Star Wars configs.
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Posted Dec 19, 2015@MC_Nerd
Right now the only way in is if I happen to meet you on potterworld and give you a time turner (survival is "in the past") :)
Once it is fully open there will be an address to connect directly:
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Posted Dec 19, 2015@NathanWolf
Is it possible to join the open beta and if not, how will it be possible to join once it is fully open?
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Posted Dec 19, 2015@MC_Nerd
There is Potterworld, if you are interested in a Harry Potter theme!
If you're not, we are also in an open beta for a survival/RPG server there, hopefully fully open soon! I expect there will be 100's of players there once it is active.
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Posted Dec 19, 2015Can anyone recommend a good server that uses this plugin. I love this plugin so much, but I've only found two servers that use it which are Medieval Lords and Flame Network. Does anyone know some other ones?
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Posted Dec 18, 2015@AvocadoAJ
Hello again!
Put "example: potter" in config.yml - it's a very basic set up, though, probably will need some tweaking!
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Posted Dec 18, 2015Hello there Nathan, It's been a long time since I contacted you about your wonderful plugin.
I was wondering what you were supposed to put in the config if you want to use the Harry Potter themed spells.
Thanks!
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Posted Dec 18, 2015@IvIgnas
Ok, well still please check your startup logs :)
Coming here and saying "it doesn't work", there's not much I can do with that. Hopefully there will be something useful in your server logs - just start it up, try the "/wand" command, and then copy the contents of your logs/latest.com to pastebin, and paste the link here.
http://www.pastebin.com
It does need Spigot 1.8.3 or higher. Future builds will require 1.8.8 and up.