Magic Clock
Magic Clock
The Magic Clock plugin was made for a friend's upcoming server. Note that the use of this plugin is strictly for hub servers only (like Hive or Hypixel). Use this plugin on a non-hub server at your own risk.
Current Permissions
- magicclock.use - The permission to use the clock.
- magicclock.exempt - The permission to prevent a player from being vanished.
Upcoming Features
- MySQL support will allow cross server use of the clock.
- When the clock is enabled, an item can replace the clock. For example, a lit redstone torch will be given to the player when the clock is enabled and when disabled, an unlit redstone torch will be given to the player.
Anything else you guys can think of.
Current Version
Currently available for download: 5.15
FAQ
Q: Will you be adding in support for multiworlds? A: No, this plugin is meant to only be for hub servers, such as Hive or Hypixel.
Q: Will you program for me? A: No.
Q: Will you help me configure the plugin? A: The config file is very self explanatory. If you need help, just post a comment.
Q: Will you post a Git repo so I can add in multiworld support/my own stuff? A: Eventually, yes.
Q: How do I add in colored messages? A: Use the ~ symbol instead of the & symbol for colors. Ex: 6The clock has been enabled.
That's all for now. Have a wonderful day!
Also, want to see an example of the Magic Clock? Join 'play.mcthepond.com' today!
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Posted May 3, 2014This is a good plugin, but when i try and change the item or anything in the config, it resets to the default config.
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Posted Apr 18, 2014It keeps reverting back to it's normal config file everytime I edit it now, ideas on why this isn't working?
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Posted Apr 11, 2014@Znoix
How did you get that amazing server animation
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Posted Apr 6, 2014Could you add a feature to we can put what item slot we want the Magic Clock in?
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Posted Apr 4, 2014Also I have it set in the config to not give players a clock on log in, but it gives one to them anyways.
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Posted Apr 4, 2014Can you just add a multiworld support please? Example: If I hide players then go to a different world, the players are now visible. I need this because I'm working on a minigame server, the hub or spawn is in one world and minigames are in a different world.
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Posted Mar 30, 2014When I have activated the clock, and I join a minigame. The users are still invisible -> so I can't see my opponents.
So my suggestion; Is it possible that when you switch between worlds, people go to visible again?
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Posted Mar 23, 2014Could you add that when it's given to you it goes to a specific slot?
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Posted Mar 11, 2014@Theepwner
@Znoix
The plugin works fine you must be screwing it up with some strange character or something.
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Posted Mar 1, 2014@Theepwner
Same with me! I really want this plugin to be updated.
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Posted Feb 26, 2014Whenever I edit the config it reverts back to default.
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Posted Feb 21, 2014@KingBigfoot
This is mainly for the " HUB " of the server, if you have mulit servers ( bungee ) this plugin will work fine for you but if you host a minegame server with only 1 server then plugins can a bummer to get working for each world and stuff, if anybody needs any help with plugins ( coding / issues ) im the man for the job.
Skype - TheEpicJewz
. I do not own this plugin.
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Posted Feb 19, 2014@SkymuraiPvP
You can use custom join items to do that !
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Posted Feb 8, 2014How do I change where it gives a player one whenever they join?
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Posted Jan 30, 2014How do I make it so it disables once they join the minigame?
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Posted Jan 29, 2014I have Found 2 Bugs:
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Posted Jan 22, 2014could you add a permission for those who would receive the clock for example magicclock.get so that you wouldn't have to set up multiworld support. you could just use pex to use that perm on certain worlds.
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Posted Jan 22, 2014post a Git repo please
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Posted Jan 19, 2014@Fabricio20
I like it, but add support for a config to disable or enable this.
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Posted Jan 18, 2014Going to work on an update tonight. This will also include MySQL support for hub servers.