LorinthsRpgMobs

This is a simple 'plug and play' plugin that adds a difficulty to creatures, and a Level Indication based on their distance from Spawn. The current formula to get the mobs level is by default as follows....
(((Distance from closest spawnpoint) - CenterBuffer) / Distance) + 1 = Mob Level
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This gives the result of creatures 0 - 49 blocks from spawn = Level 1. 50-99 = Level 2, etc
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The distance value of, 50, can be modified by your own choice
What these levels change and add...
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Increases Damage / Health a monster has (these levels play into configurable formulas that increase damage and health)
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Adds armor to creatures at specific increments (configurable)
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Gives different loot drops based on level
Level Regions
Level regions can be created (in conjunction with World Guard) to create zones of stronger/weaker mobs!
You simply create a level region with the worldguard id and give it a level!
From there you can customize mob names based on regions!
Mob Variants
Commands
- /lrm - displays all available commands of the ones listed below (if not listed check permissions)
- /lrm butcher [radius] - kills all entities loaded in world that aren't tamed
- /lrm region - access to all region commands
- /lrm reload - saves/reloads config files
- /lrm spawnpoint - access to all spawnpoint commands
- /lrm update - updates the plugin, takes effect after server restart
Permissions
- lrm.admin - gives access to most the commands above
- lrm.butcher - gives access to the butcher command
- lrm.update - gives access to /lrm update - uses auto updater to allow for automatic updates!
Videos
- Mob Hunting
- Battlelevels
- Heroes
- Skill API
- EnchantmentApi
- MythicMobs
- Health Bar
- Mob Health
- Elite Mobs
- Quests
- DungeonsXL
- MMOCore
- MMOItems
- RedProtect
- GriefPrevention (and GriefPreventionFlags)
- TardisWeepingAngels
- WorldGuard



- bukkit version
- LRM version
- links to a Pastebin including your config files and the error
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Posted Feb 1, 2016@lorinthios
There are no errors in my console. I put the new jar in and restarted the server. but none of the mobs have the levels above their heads...
It may be that I forgot to change something in one of the files though to get it set up...
it may be my server too... Let me switch the world name and see if that helps.
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Posted Feb 1, 2016@Latamier
Are there any errors in the console? What issues are you having exactly? The only thing I changed is fixing the event issue if you're not using heroes. nothing else should be broken
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Posted Feb 1, 2016@lorinthios
yes I just dropped it in - I delete the old files (3) and upload the new jar, is that the way to upgrade yours ?
no red on the console - but it doesn't seem to work - I didn't change anything but I did reload it. so I am probably forgot to change a setting to make it work
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Posted Feb 1, 2016@Latamier
http://dev.bukkit.org/bukkit-plugins/lorinthsrpgmobs/files/46-lorinths-rpg-mobs-v-2-3-4/
Are you able to download it from there?
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Posted Feb 1, 2016@lorinthios
Ok.. on my server now ready to grab it as soon as it is uploaded :)
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Posted Feb 1, 2016@Latamier
Uploaded a fix in the files tab, version 2.3.4
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Posted Feb 1, 2016@Latamier
Ah that is indeed an issue, let me get a fix uploaded asap (probably here in about 5-10 mins)
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Posted Feb 1, 2016Your last fix got rid of the other error. - Thank you...
All I see now is this red message in my console: ERROR Plugin LorinthsRpgMobs v2.3.3 has failed to register events for class me.Lorinth.MobDifficulty.MobDifficulty because com/herocraftonline/heroes/api/events/ExperienceChangeEvent does not exist.
I don't use heroes and I have useheroes as false so I don't know why it is looking for it: version: 2.3.3 bonusMcExp: true spawnerAllowed: true Language: English SkillApiExp: false UseHeroes: false customMobsEnabled: false leveledNames: false
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Posted Feb 1, 2016Hey everyone, we are getting close to the 10,000 downloads mark! I never thought this plugin would go this far, or even be used that much. So to all you guys, thanks for downloading! Hopefully i can keep up with some awesome features!
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Posted Jan 31, 2016@Nutty101
Version 2.3.3! This version is more for other programmers wanting to use the API, normal server owners don't need to update for bug fixes or anything.
API Addition : new RpgMobDeathEvent!
This death event includes the entity, the level, exp worth, as well as death location. It also provides a method that will tell you if a player killed the entity or not. The player catching isn't a catch all, so it may throw false negatives. If a monster dies by lava as the final blow, or by fire tick, it will return null for player. So be careful and be sure to do thorough checking on top of this. This will simply return the player if the player(or arrow they shoot) deals the final blow.
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Posted Jan 31, 2016I will never not recommend this plugin.
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Posted Jan 31, 2016@Nutty101
Yeah I'll definitely add that, would be easy =)
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Posted Jan 31, 2016OnDeath event with level status on the mob. Could be handy
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Posted Jan 30, 2016Alright i havent gotten any error complaints in a couple days. So that means new features!
If you guys want to let me know via message or reply what you would like to see next!
- threat system - special attacks (poison, fire, wither) - boss core - pure rewrite/optimization
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Posted Jan 29, 2016Thanks to Varidias doing some testing, V2.3.2 has been uploaded and is working/optimized a bit further.
As a notice, you need to set bonusMcExp in your config.yml to false for heroes to work properly. Afterwards you can tweak the experience functions to suit your needs!
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Posted Jan 29, 2016@Varidias
Should be the new file that i uploaded in files tab at the top.
Edit, i did make a mistake the config will still say 2.3, but it is 2.3.1, i missed updating that print out in the config.yml
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Posted Jan 28, 2016@lorinthios
It's still 2.3 or am I wrong?
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Posted Jan 28, 2016Posted new 2.3.1 version, should work a bit better!
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Posted Jan 28, 2016@Varidias
What are your options in the config.yml?
you would be correct that its not working, check out 2.3.1! =)
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Posted Jan 28, 2016Nothing has changed for me. Enabling the new option for heroes does not change the experience in game :(