LorinthsRpgMobs

This is a simple 'plug and play' plugin that adds a difficulty to creatures, and a Level Indication based on their distance from Spawn. The current formula to get the mobs level is by default as follows....
(((Distance from closest spawnpoint) - CenterBuffer) / Distance) + 1 = Mob Level
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This gives the result of creatures 0 - 49 blocks from spawn = Level 1. 50-99 = Level 2, etc
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The distance value of, 50, can be modified by your own choice
What these levels change and add...
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Increases Damage / Health a monster has (these levels play into configurable formulas that increase damage and health)
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Adds armor to creatures at specific increments (configurable)
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Gives different loot drops based on level
Level Regions
Level regions can be created (in conjunction with World Guard) to create zones of stronger/weaker mobs!
You simply create a level region with the worldguard id and give it a level!
From there you can customize mob names based on regions!
Mob Variants
Commands
- /lrm - displays all available commands of the ones listed below (if not listed check permissions)
- /lrm butcher [radius] - kills all entities loaded in world that aren't tamed
- /lrm region - access to all region commands
- /lrm reload - saves/reloads config files
- /lrm spawnpoint - access to all spawnpoint commands
- /lrm update - updates the plugin, takes effect after server restart
Permissions
- lrm.admin - gives access to most the commands above
- lrm.butcher - gives access to the butcher command
- lrm.update - gives access to /lrm update - uses auto updater to allow for automatic updates!
Videos
- Mob Hunting
- Battlelevels
- Heroes
- Skill API
- EnchantmentApi
- MythicMobs
- Health Bar
- Mob Health
- Elite Mobs
- Quests
- DungeonsXL
- MMOCore
- MMOItems
- RedProtect
- GriefPrevention (and GriefPreventionFlags)
- TardisWeepingAngels
- WorldGuard



- bukkit version
- LRM version
- links to a Pastebin including your config files and the error
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Posted Apr 7, 2015could you update the compatible mods section? At least 2 of them seem to be abandoned or not found. thanks.
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Posted Apr 6, 2015Great plugin! Great developer!
Thanks for updating to 1.8.3, it's running great on the server. Looking forward to seeing Definitely no hurry but when we chatted on your server you mentioned the possiblity of allowing configuration to set a range of levels to increment at the various distance rather then a static integer. If you implement that this plugin will be ridiculously superb!
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Posted Apr 6, 2015@era2Shadow
My own RPG plugin called RPGEnhanced. I've not released it publicly and probably won't since its recently gotten larger in size than Heroes. (To explain more, its the cornerstone of my server)
So to answer your question, neither
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Posted Apr 6, 2015@lorinthios
well which one do u use :P?
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Posted Apr 6, 2015@era2Shadow
You can use either. This is mostly a difficulty scaling plugin. Those two plugins handle damage on their own, this one gives creatures increased health and damage
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Posted Apr 5, 2015do u use hero with this or mcmmo?
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Posted Mar 30, 2015Forgot to remove the forced Mythic Mob support I had in the plugin, removed the dependency and uploading fixed files soon when my testers have them checked as good =)
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Posted Mar 28, 2015@lorinthios already deleted my logs, In my worlds config I added like 8 worlds, forgot to hit tab on the first 1, which caused the rest of them to not work either.
Willing to upload my entire server Project folder of 724MB To get this fixed if possible.
Picture of what I'm talking about below here. No name, just the level, and only 1 hp. Name was already added into the Monsters config and language config. So I now assume the plugin does not recognize modded mobs? http://gyazo.com/18bfd75c5b0f8648a2975d60f9915f6f
Config file customMobsEnabled: false , changed to true... Didn't help.
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Posted Mar 27, 2015I hope you sort out the bugs and errors. this is a great plugin too bad it don't work as of now on 1.8.x :(
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Posted Mar 27, 2015@conetopia3000
If you want to give me a pastebin of the error stacktrace that would help me out, Also if you could provide your world.yml file, I'll take a look!
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Posted Mar 24, 2015Uploaded a 1.8.x file, might remove some functionality since I've skimmed it down for my own needs. If you need something added inform me and I'll try to add it if I can.
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Posted Mar 17, 2015Does anybody know of another plugin that works the same way as this one?
It doesn't look like it is being updated anymore.
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Posted Mar 10, 2015Is development still going? I have errors spamming in console
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Posted Mar 9, 2015@madtomic
+1
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Posted Dec 23, 2014I just got this on console when nighttime came. The only plugins I added was WorldEdit and WorldGuard. Do you think there is something I need to edit there?
[10:38:13 ERROR]: Could not pass event CreatureSpawnEvent to LorinthsRpgMobs vBE TA-2.1 org.bukkit.event.EventException at org.bukkit.plugin.java.JavaPluginLoader$1.execute(JavaPluginLoader.ja va:299) [spigot1543.jar:git-Spigot-1543] at org.bukkit.plugin.RegisteredListener.callEvent(RegisteredListener.jav a:62) [spigot1543.jar:git-Spigot-1543] at org.bukkit.plugin.SimplePluginManager.fireEvent(SimplePluginManager.j ava:502) [spigot1543.jar:git-Spigot-1543] at org.bukkit.plugin.SimplePluginManager.callEvent(SimplePluginManager.j ava:487) [spigot1543.jar:git-Spigot-1543] at org.bukkit.craftbukkit.v1_7_R3.event.CraftEventFactory.callCreatureSp awnEvent(CraftEventFactory.java:292) [spigot1543.jar:git-Spigot-1543] at net.minecraft.server.v1_7_R3.World.addEntity(World.java:1095) [spigot 1543.jar:git-Spigot-1543] at net.minecraft.server.v1_7_R3.SpawnerCreature.spawnEntities(SpawnerCre ature.java:185) [spigot1543.jar:git-Spigot-1543] at net.minecraft.server.v1_7_R3.WorldServer.doTick(WorldServer.java:189) [spigot1543.jar:git-Spigot-1543] at net.minecraft.server.v1_7_R3.MinecraftServer.v(MinecraftServer.java:6 87) [spigot1543.jar:git-Spigot-1543] at net.minecraft.server.v1_7_R3.DedicatedServer.v(DedicatedServer.java:2 84) [spigot1543.jar:git-Spigot-1543] at net.minecraft.server.v1_7_R3.MinecraftServer.u(MinecraftServer.java:5 84) [spigot1543.jar:git-Spigot-1543] at net.minecraft.server.v1_7_R3.MinecraftServer.run(MinecraftServer.java :490) [spigot1543.jar:git-Spigot-1543] at net.minecraft.server.v1_7_R3.ThreadServerApplication.run(SourceFile:6 28) [spigot1543.jar:git-Spigot-1543] Caused by: java.lang.IncompatibleClassChangeError: Found interface com.sk89q.wor ldguard.protection.ApplicableRegionSet, but class was expected at me.Lorinth.MobDifficulty.MobDifficulty.RegionCheck(MobDifficulty.java :1213) [?:?] at me.Lorinth.MobDifficulty.MobDifficulty.onEntitySpawn(MobDifficulty.ja va:2545) [?:?] at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) [?:1.8.0 _25] at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source) [?:1.8.0 _25] at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source) [?:1 .8.0_25] at java.lang.reflect.Method.invoke(Unknown Source) [?:1.8.0_25] at org.bukkit.plugin.java.JavaPluginLoader$1.execute(JavaPluginLoader.ja va:296) [spigot1543.jar:git-Spigot-1543] ... 12 more
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Posted Dec 21, 2014@RubenRME
i'm sorry, you are absolutly right :$
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Posted Dec 21, 2014@firesofhades
Thanks for the reply! But as far as I know there isn't any way of setting a leveling formula trough the monsters.yml file and it isn't explained in the video.
EDIT: I'm only now getting that you were aiming for the mob enable feature. I could in general do this, but then there would be no level at all. I would like to make it so that the level is actually just one of the three levels (3,4,5)
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Posted Dec 21, 2014@RubenRME
check out the monster.yml file ;) the 2nd tutorial video might be helpfull in understanding the file.
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Posted Dec 21, 2014Hey, I totally love your plugin! But there is something I thought was worthy addressing to you! First of all, some mobs don't get a level when spawned from a spawn egg and others do, little bit weird but probably just 1.8 migration stuff.
Also I wanted to ask you, is there a possibility to set a mobs level formula (or fix it)? What I would like to have is pigs, sheep, cows etc. in level 3,4 or 5 no matter in what zone they are! If this would be possible you would make me (and probablt some other people) very happy!
Thanks for making this plugin Lorinthios!
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Posted Dec 9, 2014@lorinthios
Is it possbile can you release the source code?