LorinthsRpgMobs

This is a simple 'plug and play' plugin that adds a difficulty to creatures, and a Level Indication based on their distance from Spawn. The current formula to get the mobs level is by default as follows....
(((Distance from closest spawnpoint) - CenterBuffer) / Distance) + 1 = Mob Level
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This gives the result of creatures 0 - 49 blocks from spawn = Level 1. 50-99 = Level 2, etc
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The distance value of, 50, can be modified by your own choice
What these levels change and add...
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Increases Damage / Health a monster has (these levels play into configurable formulas that increase damage and health)
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Adds armor to creatures at specific increments (configurable)
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Gives different loot drops based on level
Level Regions
Level regions can be created (in conjunction with World Guard) to create zones of stronger/weaker mobs!
You simply create a level region with the worldguard id and give it a level!
From there you can customize mob names based on regions!
Mob Variants
Commands
- /lrm - displays all available commands of the ones listed below (if not listed check permissions)
- /lrm butcher [radius] - kills all entities loaded in world that aren't tamed
- /lrm region - access to all region commands
- /lrm reload - saves/reloads config files
- /lrm spawnpoint - access to all spawnpoint commands
- /lrm update - updates the plugin, takes effect after server restart
Permissions
- lrm.admin - gives access to most the commands above
- lrm.butcher - gives access to the butcher command
- lrm.update - gives access to /lrm update - uses auto updater to allow for automatic updates!
Videos
- Mob Hunting
- Battlelevels
- Heroes
- Skill API
- EnchantmentApi
- MythicMobs
- Health Bar
- Mob Health
- Elite Mobs
- Quests
- DungeonsXL
- MMOCore
- MMOItems
- RedProtect
- GriefPrevention (and GriefPreventionFlags)
- TardisWeepingAngels
- WorldGuard



- bukkit version
- LRM version
- links to a Pastebin including your config files and the error
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Posted Oct 4, 2014@lorinthios
Thanks :D Also, i got some bukkit/craftbukkit/spigot for 1.7.10 if you want it. CraftBukkit: Link Removed: https://www.mediafire.com/?voalxusm5c9bmtq Bukkit: Link Removed: http://www.mediafire.com/download/n0b62qe9t68o51t/bukkit-1.7.10-R0.1-20140710.000649-3.jar Spigot: Link Removed: http://www.mediafire.com/download/u7f7azhr0bfmp43/spigot_(14).jar
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Posted Oct 3, 2014@lorinthios
try this alternative link: bukkit 1.7.10
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Posted Oct 3, 2014A little reminder of the issue we had at DawnFire Realms. I tried to implement the plugin on our new Somnium world, but it failed consistently on one feature: we didn't get Heroes xp. Now as mob level, hp and hit strength are all correctly calculated and put into effect, also with arrows (as of v2.1.1b), this may just be something very simple. So I hope you can solve this issue soon. You know we're currently using another similar plugin but we'd love to implement this for it's higher degree of configurability.
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Posted Oct 2, 2014@Me_Goes_RAWR
Tried downloading the 1.7.10 API and I'm getting a 404, but I plan on rounding one up for you tomorrow (or when the api is accessible)
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Posted Sep 26, 2014@lorinthios
Darn... I need it for my 1.8/1.7.10 server. Is there anyway one can make a special one just for me? Like the beta one, but for 1.7.10?
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Posted Sep 26, 2014@Me_Goes_RAWR
for 1.7.10, it will be done as soon as Beta 2.3 is released. I'm letting 2.3 get stable and fixed on 1.7.9 then I will port to other versions! Promised at most 2 weeks, looking probably right around 1 week though!
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Posted Sep 25, 2014Question: When will it be 1.7.10 compatible?
Also, Can you add a command so you kill all the mobs with names, except for the friendly ones?
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Posted Sep 23, 2014Got a tester figuring out bugs in the new 2.3 Dev, it gives support for custom mobs from mods such as mo' creatures, and others. Should open up a new realm for this plugin to infect with its customization! MWAHAHA
Once its ironed out, i will be pausing updates for a while so i can get out stable versions for everyone =)
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Posted Sep 16, 2014@AlteOgre
I mainly set it to enable because people will complain its not working if i set its default as disabled. Unfortunately gotta make it to be easily accessible even though the whole plugin is a lot to chew =)
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Posted Sep 16, 2014Could you change the default settings in the world.yml file from 'enabled: true' to 'enabled: false'? It's more convenient when first loading the plugin. :)
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Posted Sep 15, 2014@delsolsi213
Adding the custom name implementation now! Also adding implementation for custom mobs in general!
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Posted Sep 14, 2014You should make a DEV page for builds that arent accepted yet but for testing and find bugs.
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Posted Sep 14, 2014Just downloaded latest build for testing on our new dreamscape Somnium_Beta.
Our IP: play.dawnfirerealms.net
Our intro page: DFR @ PMC
We're using both Heroes and MCMMO for our dark fantasy themed, as-realistic-as-possible, immersive roleplay worlds. And as Lorinthio recently joined our dev team, we're hoping to be able to iron out any bugs soon. ;)
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Posted Sep 13, 2014@firesofhades
woops sorry! xD
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Posted Sep 13, 2014@delsolsi213
not my plugin ;)
and i guess it is not. i think it shouldn't take lorinthios to much trouble to check for a custom name and if its there, prefix it with the level. so it might be soon.
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Posted Sep 13, 2014@firesofhades
Is it compatible with MythicDrops random names? for example with Mythic Drops i can have all mobs spawn with random names, is your plugin compatible with that? If yes how? i tried it and it overwrites the names to [lvl. 9] Zombie
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Posted Sep 10, 2014@Salik0sa
i assume you tried using skillapi and lrm together already, what problems did you experience?
-skillapi and lrm shouldn't have conflicts, i think? could be wrong there ofcourse.or is there a certain way you want lrm and skillapi to interact? any errors?
if you can answer these questions, it would save a lot of time spend testing and/or brainstorming. resulting in quicker development of the feature :)
edit
-i assume experience will need to be handled differently. http://zephyr-games.de/docs/enchantmentapi/SkillAPI/com/sucy/skill/api/PlayerSkills.html and http://zephyr-games.de/docs/enchantmentapi/SkillAPI/com/sucy/skill/api/event/PlayerExperienceGainEvent.html
anything else?
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Posted Sep 10, 2014NICE MADE plugin ! pls make it compatible with Skillapi,this would be...reaaaly nice :D
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Posted Sep 6, 2014Alright so im feeling better did some research on reflection... Seems with the way i am using NMS code, i cant use reflection to really help me. So im back to mantaining popular versions and requested versions. So now im focusing on fixing the bugs. Sorry for the delay =(
Also!!!
We've reached 3000 downloads!!!
Thanks for being supportive and reporting issues! You guys are what keep me motivated =)
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Posted Sep 6, 2014Thanks !!!!!