Loot
Requirements:
- KBPL
- If the version in the title is higher than the one on the 'recent files' list, then you will have to wait until bukkit approves the latest version since KBPL could be updated and have code that does not work with previous versions of the plugin.
What it does:
The title pretty much says it all! But to be a bit more detailed, Loot makes it easy to create chests with randomly generated loot. The best part? No commands. Oh did I mention that it adds random enchantments to armor and weapons and can spawn random potions? Yeah, that too. Its the perfect loot generator for custom dungeons and worlds with randomly generated schematics.
Features:
- Automatic Chest Regeneration Refills chests automatically using a list of items that you configure.
- Enchantments You can configure whether loot chests will spawn items with random enchantments, or you can specify the enchantments yourself.
- Potion Effects Same as the enchantments, but with potions.
- Item naming Specify a name for the items spawned in a chest! You can also configure the plugin to let it add a random preffix/suffix to enchanted items, dependent of the enchantments applied.
- Lore Add lore to any item for that true rpg feel!
- Books You can set the title, author and text of books generated!
- Colors You can set the colors of the names/lore/whatever of each item.
- Randomness A lot of the properties of any item can be randomized, including the enchantments applied, name, amount, data value, chance for it to spawn at all, etc.
- Redstone Force a chest to reset by powering the sign!
- Uses Soulbound You can download the soulbound plugin for added functionality! Visit the plugin page here.
How it works:
Important Notes:
- Requires KBPL
- The way bukkit names effects is different than the default minecraft effects, so here are some tables of the names you should use on the config file:
Enchantments
Potion Types
- You can find the color codes here.
Permissions:
- loot.sign.create - Lets you create Loot signs.
- loot.sign.break - Lets you break Loot signs.
- loot.command.name - Ability to use the command /loot name
- loot.command.reload - Ability to use the command /loot reload
- loot.list.x - Permission to open loot chests of x list
Requesting new features:
If this plugin is missing that certain special feature, bribe me and I will gladly work on it!
While I am updating and squashing bugs for free, working on new features requires time and everyone knows that time equals money.
I am however, open to suggestions that are directly related and crucial to the plugin.


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Posted Aug 20, 2012@XxkmachoxX
I think I found a plugin that does something I need anyway and also does the chests so I'm going to use that one for now. But thanks for all the help! Keep up the good work!
Update: Scrap that, that plugin doesn't work either.
ip: 37.59.209.201
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Posted Aug 20, 2012@toffster
Yeah sure! What's the ip?
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Posted Aug 20, 2012@XxkmachoxX
Uninstalling chest restock now.
Update: No luck, do you maybe have time to come on the server and have a look?
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Posted Aug 20, 2012@toffster
Hmm... then I think it must be a plugin incompatibility. I'm guessing its the 'ChestRestock' plugin, since it also deals with chests. Try running the server without that plugin. If it works, then that's the problem.
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Posted Aug 20, 2012Not one of these chests work:
http://i449.photobucket.com/albums/qq215/toffeefudge_album/Untitled-1.png
Trying the new version now.
Update: Nothing spawn in the chests at all.
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Posted Aug 20, 2012@MrMightyGnome
Whoa, well that's very odd.... I'll see into it after class today.
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Posted Aug 20, 2012@toffster
Ah now I see the problem! Both of those chests should be one block lower. I think I should take screenshots of the way its set up in-game so that way I'll prevent any confusion later xD
Anyways, I'm updating the plugin to actually count the amount of blocks between the chest and sign since its easier to explain that way, so here's a direct link so you don't have to wait for bukkit to approve it: https://dl.dropbox.com/u/28682356/Minecraft/My%20Plugins/Loot/Loot.jar
That one should work with the setup you have on the first pic (the one with a chest really high up), you should still fix the way the chest next to it is though.
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Posted Aug 20, 2012http://i449.photobucket.com/albums/qq215/toffeefudge_album/Untitled1.png
http://i449.photobucket.com/albums/qq215/toffeefudge_album/Untitled.png
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Posted Aug 19, 2012@XxkmachoxX
yeah but the thing is, durability DOES work but i dont know why its not working very well for iron swords and probably for diamond swords too..
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Posted Aug 19, 2012@toffster
Wow that's a really weird bug then :P If its possible, could you take a screenshot of how you are setting up the chest? Cause I'm running out of ideas xD
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Posted Aug 19, 2012@MrMightyGnome
Hmm... are you trying to change the durability of the sword? I have not really tested that :P I mainly did the data value change for items like dyes and long grass etc.
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Posted Aug 19, 2012@Tealk123
Oh god I got confused again >.>
Its loot.list.x
I need to get some sleep xD
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Posted Aug 19, 2012I changed it to wood_sword, reloaded the server. Didn't work. Used /loot reload. No luck! D:
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Posted Aug 19, 2012doesnt seem like the data value key isnt working or going over 100.. ex: iron_sword|170,1,1,30
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Posted Aug 19, 2012@XxkmachoxX
i use bpermission i have try
- loot.inventory.*
but i cant open the chests why?
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Posted Aug 19, 2012@MrMightyGnome
Remember that there is the all-powerful asterisk! Just give the loot.inventory.* permission to the group that you want opening any chest.
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Posted Aug 19, 2012@Max_the_link_fan
Oh derp! I forgot to edit the description! xD! The permission to open loot chests is
loot.inventory.x
x being the name of the list.
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Posted Aug 18, 2012hmm theres permmisions now? can you make it so you can open loot chests by default? some people (like me) dont really know or want to have permmisions
also doesnt seem like the data value is NOT going over 100! (i thinkkkk) for example: iron_sword|170,1,1,10
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Posted Aug 18, 2012My players can't open the loot chests. What is the perm for that? D:
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Posted Aug 17, 2012@Namekomono @broluigi
I will consider adding these but it might be a bit tricky considering how the plugin works :S