LingoRevision
CraftBukkit-Libary: 1.5.2-R1.0
Features
- Changing of the join message
- Changing of the quit message
- Changing of the death message
- Changing of the kick message
- Changing of the messages in a config-file
- Supports color-codes
- You can see the displaynames (Not the join message)
- You can change the config with ingame commands
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You can turn the plugin on or off with ingame commands
Commands and Permissions
| Command |
Permission |
What it does |
| /lr |
lingorevision.admin |
Shows you the commands |
/lr [on/off] |
lingorevision.admin |
Turns the plugin on or off |
| /lr reload |
lingorevision.admin |
Reloads the config |
| /lr show |
lingorevision.admin |
Shows you the current messages |
| /lr [j/q/d/k] [msg] |
lingorevision.admin |
Sets the message |
| /lr s [name] |
lingorevision.admin |
Sets the servername |
TODO
Nothing currently!
Credits
Thanks to:
- Vivaax
- Change config with InGame commands (MessageControl)
Posts Quoted:
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Posted Apr 18, 2013All is working well with 1.5.1! It was tested with 1.5.1-R0.2 [Beta-Build].
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Posted Oct 28, 2012LingoRevision works with CraftBukkit 1.3.2-R3.0!
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Posted Sep 29, 2012The plugin works with Craftbukkit 1.3.2-R1.0!
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Posted Sep 23, 2012@slenky
Good Idea but I don't know how I do this... :D I'm not the best coder. It can take a while... xD
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Posted Sep 23, 2012@Elrontur
The displaynames are working I find out but only by the death and quit message!
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Posted Sep 22, 2012What about a /lang <language> command to set language for current player? :)
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Posted Sep 21, 2012Leider funktionieren die Displaynames noch nicht... Eingebaut sind diese aber.
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Posted Sep 21, 2012@mosa90
Mh, das untersuch ich nochmal! :D
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Posted Sep 21, 2012Wth wenn ich joine und quitte geht das Plugin, aber wenn ich sterbe steht da "<Player> betritt <Server>" xDD
Hab ich was falsch gemacht? xD
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Posted Sep 19, 2012@Vivaax
Danke... :D Aber ich weiß nicht, wie ich das reinbekomme...
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Posted Sep 19, 2012Naja, ich will mal nicht so sein ;) p.getDisplayName() ;)
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Posted Sep 18, 2012@diannetea
This supports the real names only currently... :(
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Posted Sep 17, 2012does this support using displaynames?