Lift
This plugin is no longer maintained
You can instead take a look at LiftReloaded: https://www.spigotmc.org/resources/liftreloaded.97551
Description
A simple elevator plugin.
Primary features:
- Command free
- No configuration needed (but there if you want it!)
- Database free (Lifts are determined by block arrangements, nothing more)
- Multi floor elevators
- Multi passenger elevators, including mobs and dropped items
- Abstract elevator shaft shapes
- Redstone triggers
- Carpets can now be placed in any elevator floor. No more unsightly glass!
- All rails can now be put in shafts. Minecarts will now go up and down lifts and resume their previous speed upon arrival (this is largely untested, more feedback here is needed!)
Video note: the sign below the button is no longer needed! See the build instructions below for the new method.
More video tutorials - English, Deutsch, Português
How it works
No commands! No save file to worry about! It is easy to add, remove, or change floors. Just place or remove blocks! Lifts are made by scanning block arrangements are not saved or stored in memory after they are used. With the default configuration this is a fast process, less than 20 milliseconds.
Installation
Just drop the plugin in the plugin folder and play! No permissions to set up and the configuration is set up with defaults that will work for most servers. If you use a permission manager you might have to add add the permission "lift" and "lift.change" This is a bug in some managers
Here is the default configuration if you wish to play with the settings or language:
# Note: Smaller values result in less lag. Lift speed less than 0.4 may not work well for non spout servers. maxLiftArea: 16
maxHeight: 256
debug: true
autoPlace: false
preventEntry: false
preventLeave: true
checkFloor: false
liftMobs: true
floorBlocks:
- GLASS
- '*_STAINED_GLASS'
redstone: false
STRING_oneFloor: There is only one floor.
STRING_currentFloor: Current Floor
STRING_dest: §1Dest
STRING_cantEnter: Can't enter elevator in use
STRING_cantLeave: Can't leave elevator in use
baseBlockSpeeds:
IRON_BLOCK: 0.5
- maxLiftArea is the number of connected blocks the lift can be. Larger values will result in a longer start up time when using a lift. Super large values can even freeze your server for a moment.
- maxHeight limits how tall an elevator can be.
- debug prints out extra information that can help me track down errors
- autoPlace will automatically position entities over the center of the base blocks which can prevent them from hitting edges and getting stuck
- preventEntry blocks players from entering moving lift.
- preventLeave blocks players from leaving a moving lift.
- checkFloor prevents glass duping. With it false the plugin will NOT check to make sure all the floors have all the glass blocks filled it, but will have better performance for busy servers.
- redstone can start a lift by using a redstone signal to the block behind the lift button. This can result in some lag on servers with a lot of pulsing redstone signals.
- floorBlocks is a list of valid blocks for the flooring of floors. * is a wildcard. For example, '*_STAINED_GLASS' allows all blocks with '_STAINED_GLASS' as the block name.
- baseBlockSpeeds is a list of blocks you wish to use in the elevator base and how fast they make the lift. Multiple block types can be added. For example:
baseBlockSpeeds: IRON_BLOCK: 0.5 GOLD_BLOCK: 0.75 DIAMOND_BLOCK: 1.0
This example has three different blocks that can be used as a base, with faster lifts being more expensive. Make sure there are two spaces for proper yaml formatting!
Permission
There are two permission nodes. By default both are set to true allowing anyone to use lifts right away:
- "lift" allow players be passengers and use lifts. To not let players use the lift, set lift to false in your permission plugin of choice.
- "lift.change" allow players to change destination floors of any lift. To not allow players to change the floor signs, set lift.change to false in your permission plugin of choice.
I will not be adding permissions to individual lifts. It is not possible with how the code works.
Usage With Default Config
1) Create the bottom floor with iron blocks. An elevator can be as small as 1 block or as big as 15 blocks in any shape. Smaller areas will have less lag. Make sure the lift iron blocks don't touch any other iron in the building the plugin doesn't know the difference!
2) Next create the floor's control panel. On a wall place the following blocks. The signs and buttons must be "over" one of the iron base blocks.
- Required sign, leave blank or put the name of the floor on the first line.
- Button
- Air
- Iron floor block you just placed.
3) Create the elevator shaft. To create a new floor platform use glass blocks instead of iron. Like the first floor over one of the glass blocks create the floor interface.
- Required sign, leave blank or put the name of the floor on the first line.
- Button
- Air
- Glass floor
4) Make sure the shaft is clear of all obstructions except for floor glass, buttons and signs. Torches and vines are also allowed in the elevator shaft.
5) To use your elevator right click the sign above the button to select a destination floor. The sign will automatically add the correct information.
Important Notes
If you find a bug or a feature not working as advertised please report to the ticket page. Bug reports in the comments will (probably) be ignored.
There is a config to adjust max lift area, lift height, lift speed, and a few other options. The defaults are sane and most people wont need to change them.
FAQ
Q: Will you add build permissions?
A: No. Permissions are attached to players. An elevator is created by scanning a chunk for specific blocks in specific places. There is no easy way to stop a player from finishing an elevator without doing expensive, lag-causing calculations. To prevent a player from building an elevator you must prevent them from placing one of the elevator block types (iron block, sign, glass, or button). There are other plugins with this functionality.
Q: What are valid blocks to use inside the shaft?
A: Other than the glass blocks for the lift floors you play places torches, signs (ideal for sensors), buttons, vines, ladders, carpets, redstone, rails, and water.
Q: Will you add economy?
A: No. There are too many variations on how to do this and I want to keep the plugin focused and simple. There are other plugins you can use to add economy. One example is charging for button pressing:
Troubleshooting
For Lift versions < 50
You are getting errors with block X473 like:
1:34:32 [INFO] [Lift] [DEBUG] Starting elevator gen caused by: MXPLRS_Kirill v42 21:34:32 [INFO] ==Unknown Error== 21:34:32 [INFO] Yscan: 64 21:34:32 [INFO] Block: X473 21:34:32 [INFO] Is Valid Block: false 21:34:32 [INFO] Is Base Block: false 21:34:32 [INFO] [Lift] Player elevator generation returned a null object. Please report circumstances that generated this error.
The issue you are having is exceptionally likely to be due to Railcraft's tracking block (visible with the goggles as the tracking aura), you can disable it by setting block.hidden to 0 in Railcraft's config. The default ID of this block is 473.
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Posted Apr 23, 2013Wow nice plugin it works :) keep up the good work
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Posted Apr 20, 2013I use CB 1.5.1-R0.2 and Lift v35.
I found this Exception . How can I fix this issue ?
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Posted Apr 17, 2013@lipe124
What context does that message come up in (right clicking a sign, pressing the button?)
@AlmoGSurizon
Then you did not build it properly
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Posted Apr 16, 2013I build it properly and when I click the sign nothing happnes. Please help me
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Posted Apr 14, 2013Disregard, I did not put the correct base block and got the error :P
I guess I'm missing the "there is no proper base block placed" error message text in the config file.
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Posted Apr 14, 2013Hi Croxis. This is probably a noob question, but where do i find the config file for lift?
Thanks, Demawno
Edit: i found it, thank you.
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Posted Apr 14, 2013Only ops can use buttons on my server. When a no oped player presses a button it says: "You are not permitted to interact with WOOD_BUTTON.
Anyone know a fix?
Thanks,
Alex
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Posted Apr 13, 2013@richturd
It is a bukkit plugin. It should work until the end of time.
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Posted Apr 13, 2013will this work with 1.5.1
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Posted Apr 12, 2013@deleted_9426768
Uhh. Yes?
@ohjays
I will have to think of a way to pull this off.
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Posted Apr 11, 2013Would be nice to have an option to go back in selection ie floors 6,5,4,3,2,1 have to round now unless i miss something
Great plugin thanks
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Posted Apr 10, 2013Can you go DOWN the elevator?
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Posted Apr 8, 2013@SolomonGajda
The two best options are to send me your config file and either a .schematic file of an offending lift, or point me to a server where I can try things out.
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Posted Apr 8, 2013@croxis
Yes. It seems to be related to a missing glass block at the top of the shaft. I enabled all protections entry, check for glass blocks, etc. and upon use of any new or existing elevator one of two things happens:
(1) you receive an endlessly repeating message indicating the elevator is in use (logout being the only possibility), or
(2) for new elevators the floors load, but nothing happens when the button is clicked.
I'm running CB 1.5.1-R0.1 (#2735)
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Posted Apr 4, 2013@SolomonGajda
Is preventLeave set to true in the config? The ability to fly is temporarily enabled to prevent the no fly kick, however the lift physics are still being applied so there isn't alot they can do about it. With preventLeave set to true the player will lose flight if they exit the lift early.
@Scroll_Tro0L
You must use the same names, including caps, as this file: http://jd.bukkit.org/dev/apidocs/org/bukkit/Material.html
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Posted Apr 3, 2013In the config, there's an option to change the "floorblock" which is defaulted to glass. Can you actually change this? I've set it to two other block and it doesn't seem to be working on my end.
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Posted Apr 2, 2013@medemi68
I like the idea of a roof on the lift cabin. my friend suggested using v10lift but it didn't work so Im using lift!
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Posted Apr 2, 2013I have no error in my console, but the lifts just don't work, any idea why? My server is 1.5.1 and it runs 'Lift 35' Before, they just work and I know how to make lifts, but now it doesn't work anymore.
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Posted Apr 1, 2013A glitch seems to have appeared after the latest update to 1.5.1 that can allow people to fly even if flying is disabled on a server. Several people have been able to do this in association with using an elevator. I'm disabling Lift to test this theory.
CB 1.5.1-D0.1 (#2691) with Lift v35 [CB 1.5.0] -> Mar 20, 2013
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Posted Mar 28, 2013Thanks! Confirmed that this makes lift work again.