Lift
This plugin is no longer maintained
You can instead take a look at LiftReloaded: https://www.spigotmc.org/resources/liftreloaded.97551
Description
A simple elevator plugin.
Primary features:
- Command free
- No configuration needed (but there if you want it!)
- Database free (Lifts are determined by block arrangements, nothing more)
- Multi floor elevators
- Multi passenger elevators, including mobs and dropped items
- Abstract elevator shaft shapes
- Redstone triggers
- Carpets can now be placed in any elevator floor. No more unsightly glass!
- All rails can now be put in shafts. Minecarts will now go up and down lifts and resume their previous speed upon arrival (this is largely untested, more feedback here is needed!)
Video note: the sign below the button is no longer needed! See the build instructions below for the new method.
More video tutorials - English, Deutsch, Português
How it works
No commands! No save file to worry about! It is easy to add, remove, or change floors. Just place or remove blocks! Lifts are made by scanning block arrangements are not saved or stored in memory after they are used. With the default configuration this is a fast process, less than 20 milliseconds.
Installation
Just drop the plugin in the plugin folder and play! No permissions to set up and the configuration is set up with defaults that will work for most servers. If you use a permission manager you might have to add add the permission "lift" and "lift.change" This is a bug in some managers
Here is the default configuration if you wish to play with the settings or language:
# Note: Smaller values result in less lag. Lift speed less than 0.4 may not work well for non spout servers. maxLiftArea: 16
maxHeight: 256
debug: true
autoPlace: false
preventEntry: false
preventLeave: true
checkFloor: false
liftMobs: true
floorBlocks:
- GLASS
- '*_STAINED_GLASS'
redstone: false
STRING_oneFloor: There is only one floor.
STRING_currentFloor: Current Floor
STRING_dest: §1Dest
STRING_cantEnter: Can't enter elevator in use
STRING_cantLeave: Can't leave elevator in use
baseBlockSpeeds:
IRON_BLOCK: 0.5
- maxLiftArea is the number of connected blocks the lift can be. Larger values will result in a longer start up time when using a lift. Super large values can even freeze your server for a moment.
- maxHeight limits how tall an elevator can be.
- debug prints out extra information that can help me track down errors
- autoPlace will automatically position entities over the center of the base blocks which can prevent them from hitting edges and getting stuck
- preventEntry blocks players from entering moving lift.
- preventLeave blocks players from leaving a moving lift.
- checkFloor prevents glass duping. With it false the plugin will NOT check to make sure all the floors have all the glass blocks filled it, but will have better performance for busy servers.
- redstone can start a lift by using a redstone signal to the block behind the lift button. This can result in some lag on servers with a lot of pulsing redstone signals.
- floorBlocks is a list of valid blocks for the flooring of floors. * is a wildcard. For example, '*_STAINED_GLASS' allows all blocks with '_STAINED_GLASS' as the block name.
- baseBlockSpeeds is a list of blocks you wish to use in the elevator base and how fast they make the lift. Multiple block types can be added. For example:
baseBlockSpeeds: IRON_BLOCK: 0.5 GOLD_BLOCK: 0.75 DIAMOND_BLOCK: 1.0
This example has three different blocks that can be used as a base, with faster lifts being more expensive. Make sure there are two spaces for proper yaml formatting!
Permission
There are two permission nodes. By default both are set to true allowing anyone to use lifts right away:
- "lift" allow players be passengers and use lifts. To not let players use the lift, set lift to false in your permission plugin of choice.
- "lift.change" allow players to change destination floors of any lift. To not allow players to change the floor signs, set lift.change to false in your permission plugin of choice.
I will not be adding permissions to individual lifts. It is not possible with how the code works.
Usage With Default Config
1) Create the bottom floor with iron blocks. An elevator can be as small as 1 block or as big as 15 blocks in any shape. Smaller areas will have less lag. Make sure the lift iron blocks don't touch any other iron in the building the plugin doesn't know the difference!
2) Next create the floor's control panel. On a wall place the following blocks. The signs and buttons must be "over" one of the iron base blocks.
- Required sign, leave blank or put the name of the floor on the first line.
- Button
- Air
- Iron floor block you just placed.
3) Create the elevator shaft. To create a new floor platform use glass blocks instead of iron. Like the first floor over one of the glass blocks create the floor interface.
- Required sign, leave blank or put the name of the floor on the first line.
- Button
- Air
- Glass floor
4) Make sure the shaft is clear of all obstructions except for floor glass, buttons and signs. Torches and vines are also allowed in the elevator shaft.
5) To use your elevator right click the sign above the button to select a destination floor. The sign will automatically add the correct information.
Important Notes
If you find a bug or a feature not working as advertised please report to the ticket page. Bug reports in the comments will (probably) be ignored.
There is a config to adjust max lift area, lift height, lift speed, and a few other options. The defaults are sane and most people wont need to change them.
FAQ
Q: Will you add build permissions?
A: No. Permissions are attached to players. An elevator is created by scanning a chunk for specific blocks in specific places. There is no easy way to stop a player from finishing an elevator without doing expensive, lag-causing calculations. To prevent a player from building an elevator you must prevent them from placing one of the elevator block types (iron block, sign, glass, or button). There are other plugins with this functionality.
Q: What are valid blocks to use inside the shaft?
A: Other than the glass blocks for the lift floors you play places torches, signs (ideal for sensors), buttons, vines, ladders, carpets, redstone, rails, and water.
Q: Will you add economy?
A: No. There are too many variations on how to do this and I want to keep the plugin focused and simple. There are other plugins you can use to add economy. One example is charging for button pressing:
Troubleshooting
For Lift versions < 50
You are getting errors with block X473 like:
1:34:32 [INFO] [Lift] [DEBUG] Starting elevator gen caused by: MXPLRS_Kirill v42 21:34:32 [INFO] ==Unknown Error== 21:34:32 [INFO] Yscan: 64 21:34:32 [INFO] Block: X473 21:34:32 [INFO] Is Valid Block: false 21:34:32 [INFO] Is Base Block: false 21:34:32 [INFO] [Lift] Player elevator generation returned a null object. Please report circumstances that generated this error.
The issue you are having is exceptionally likely to be due to Railcraft's tracking block (visible with the goggles as the tracking aura), you can disable it by setting block.hidden to 0 in Railcraft's config. The default ID of this block is 473.
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Posted Feb 4, 2013Croxis,
Nothing on the launching of players issue? Please?
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Posted Feb 4, 2013Right now I'm using redstoneproximitysensor and redstonejukeboxtrig to make notes when you get to the top floor of a building, but is there any way you could add a sound effect when you get to your destination so this isn't necessary?
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Posted Jan 31, 2013@Kino876
Kino set checkGlass to true in the config.
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Posted Jan 26, 2013Hi croxis,
Very nice plugin, I've been using this plugin in my server for a year and now is imperative.
Today, a user of my server has discovered a major bug, you can easily create glass or duplicate it and the glass can be get with silktouch.
I can not explain exactly why this happens, but I think it has something to do with redstone+redstone torch or because the sign and button are a block below.
I did a video for you to see.
http://youtu.be/DKWhlVRQ8n0
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Posted Jan 23, 2013@StGorynych
It should just work.
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Posted Jan 23, 2013It is the best lift plugin, i have ever seen.)) Is there a way to make the plugin work on BukkitForge-server?
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Posted Jan 22, 2013@Dathmineboy
Yes
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Posted Jan 22, 2013im running a tekkit server craft bukkit 1.2.5
is ther a vercion for that ? tryed 29 to the latest and no go wont work
omg lol i feal like a tard lol just saw the big files on top lol so found it
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Posted Jan 17, 2013Hey there! Would I be allowed to use this plugin in a bukkit plugin tutorial? I just love this plugin because it doesnt randomly teleport you up and down =D.
Cheers :)
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Posted Jan 15, 2013My users are getting flung high into the air no matter what speed I set the elevators too. Unless there is a floor over their head on the top.
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Posted Jan 12, 2013Hello, i need help pls!
i have essentials and groupmanager together with this plugin.
How i give a group the permissions for using the elevator and how i delete the permissions of a group for using the elevator.
Which permissions i have to write in my groupmanager.
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Posted Jan 10, 2013It should be compatible.
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Posted Jan 9, 2013Is this compatible with 1.4.7?
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Posted Jan 9, 2013When you're in creative, using a lift sometimes disables your ability to fly.
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Posted Jan 8, 2013@Elderam: I'm also seeing this error, running 1.4.6 R0.3.
However, sometimes the health meter blinks exactly like I was taking damage, but I lose zero hearts. It's very random.
Running my lifts at 0.5 speed. With earlier revisions of the mod I ran the lifts at speeds like 1.0 and then this exact problem appeared, although with greater health loss. Building a ceiling on every floor fixed it. Later on I switched it down to 0.5 and it disappeared. I'm only seeing this again with 1.4.6 and Lift 32.
However, it's only a minor annoyance. Great plugin overall. Simple, lightweight and almost perfect. :) Now if I could only make a lift that ran horizontally....
@Pawps808: Sometimes I can't use the buttons or signs when holding a sign or a button in hand. Switching to a block or a tool usually fixes it.
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Posted Jan 7, 2013@Elderam I also had this problem a few minutes ago. But i couldn't replicate it. In my opinion this plugin is just awesome.
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Posted Jan 5, 2013I have tested the plugin and while it works I have one small problem.
When going to top floor I some times get catapulted several meters up in the air, loosing one heart when landing ;)
Is there a way to ease the breaking so that you avoid flying :P
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Posted Jan 5, 2013I have a difficult time with the elevator. Installed the plug-in in the plug-in folder. Watched the video to create an elevator. But when I right click the blank sign, nothing happens.
Please help me. -Thanks
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Posted Jan 4, 2013When you enter a lift with creative of fly mode you are often unable to fly after. So you need to change first back to survival than to creative again to make it possible to fly again.
No errors
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Posted Jan 4, 2013I need more details than just posting a traceback. What was happening to cause the rror would be a good start.