Lift
This plugin is no longer maintained
You can instead take a look at LiftReloaded: https://www.spigotmc.org/resources/liftreloaded.97551
Description
A simple elevator plugin.
Primary features:
- Command free
- No configuration needed (but there if you want it!)
- Database free (Lifts are determined by block arrangements, nothing more)
- Multi floor elevators
- Multi passenger elevators, including mobs and dropped items
- Abstract elevator shaft shapes
- Redstone triggers
- Carpets can now be placed in any elevator floor. No more unsightly glass!
- All rails can now be put in shafts. Minecarts will now go up and down lifts and resume their previous speed upon arrival (this is largely untested, more feedback here is needed!)
Video note: the sign below the button is no longer needed! See the build instructions below for the new method.
More video tutorials - English, Deutsch, Português
How it works
No commands! No save file to worry about! It is easy to add, remove, or change floors. Just place or remove blocks! Lifts are made by scanning block arrangements are not saved or stored in memory after they are used. With the default configuration this is a fast process, less than 20 milliseconds.
Installation
Just drop the plugin in the plugin folder and play! No permissions to set up and the configuration is set up with defaults that will work for most servers. If you use a permission manager you might have to add add the permission "lift" and "lift.change" This is a bug in some managers
Here is the default configuration if you wish to play with the settings or language:
# Note: Smaller values result in less lag. Lift speed less than 0.4 may not work well for non spout servers. maxLiftArea: 16
maxHeight: 256
debug: true
autoPlace: false
preventEntry: false
preventLeave: true
checkFloor: false
liftMobs: true
floorBlocks:
- GLASS
- '*_STAINED_GLASS'
redstone: false
STRING_oneFloor: There is only one floor.
STRING_currentFloor: Current Floor
STRING_dest: §1Dest
STRING_cantEnter: Can't enter elevator in use
STRING_cantLeave: Can't leave elevator in use
baseBlockSpeeds:
IRON_BLOCK: 0.5
- maxLiftArea is the number of connected blocks the lift can be. Larger values will result in a longer start up time when using a lift. Super large values can even freeze your server for a moment.
- maxHeight limits how tall an elevator can be.
- debug prints out extra information that can help me track down errors
- autoPlace will automatically position entities over the center of the base blocks which can prevent them from hitting edges and getting stuck
- preventEntry blocks players from entering moving lift.
- preventLeave blocks players from leaving a moving lift.
- checkFloor prevents glass duping. With it false the plugin will NOT check to make sure all the floors have all the glass blocks filled it, but will have better performance for busy servers.
- redstone can start a lift by using a redstone signal to the block behind the lift button. This can result in some lag on servers with a lot of pulsing redstone signals.
- floorBlocks is a list of valid blocks for the flooring of floors. * is a wildcard. For example, '*_STAINED_GLASS' allows all blocks with '_STAINED_GLASS' as the block name.
- baseBlockSpeeds is a list of blocks you wish to use in the elevator base and how fast they make the lift. Multiple block types can be added. For example:
baseBlockSpeeds: IRON_BLOCK: 0.5 GOLD_BLOCK: 0.75 DIAMOND_BLOCK: 1.0
This example has three different blocks that can be used as a base, with faster lifts being more expensive. Make sure there are two spaces for proper yaml formatting!
Permission
There are two permission nodes. By default both are set to true allowing anyone to use lifts right away:
- "lift" allow players be passengers and use lifts. To not let players use the lift, set lift to false in your permission plugin of choice.
- "lift.change" allow players to change destination floors of any lift. To not allow players to change the floor signs, set lift.change to false in your permission plugin of choice.
I will not be adding permissions to individual lifts. It is not possible with how the code works.
Usage With Default Config
1) Create the bottom floor with iron blocks. An elevator can be as small as 1 block or as big as 15 blocks in any shape. Smaller areas will have less lag. Make sure the lift iron blocks don't touch any other iron in the building the plugin doesn't know the difference!
2) Next create the floor's control panel. On a wall place the following blocks. The signs and buttons must be "over" one of the iron base blocks.
- Required sign, leave blank or put the name of the floor on the first line.
- Button
- Air
- Iron floor block you just placed.
3) Create the elevator shaft. To create a new floor platform use glass blocks instead of iron. Like the first floor over one of the glass blocks create the floor interface.
- Required sign, leave blank or put the name of the floor on the first line.
- Button
- Air
- Glass floor
4) Make sure the shaft is clear of all obstructions except for floor glass, buttons and signs. Torches and vines are also allowed in the elevator shaft.
5) To use your elevator right click the sign above the button to select a destination floor. The sign will automatically add the correct information.
Important Notes
If you find a bug or a feature not working as advertised please report to the ticket page. Bug reports in the comments will (probably) be ignored.
There is a config to adjust max lift area, lift height, lift speed, and a few other options. The defaults are sane and most people wont need to change them.
FAQ
Q: Will you add build permissions?
A: No. Permissions are attached to players. An elevator is created by scanning a chunk for specific blocks in specific places. There is no easy way to stop a player from finishing an elevator without doing expensive, lag-causing calculations. To prevent a player from building an elevator you must prevent them from placing one of the elevator block types (iron block, sign, glass, or button). There are other plugins with this functionality.
Q: What are valid blocks to use inside the shaft?
A: Other than the glass blocks for the lift floors you play places torches, signs (ideal for sensors), buttons, vines, ladders, carpets, redstone, rails, and water.
Q: Will you add economy?
A: No. There are too many variations on how to do this and I want to keep the plugin focused and simple. There are other plugins you can use to add economy. One example is charging for button pressing:
Troubleshooting
For Lift versions < 50
You are getting errors with block X473 like:
1:34:32 [INFO] [Lift] [DEBUG] Starting elevator gen caused by: MXPLRS_Kirill v42 21:34:32 [INFO] ==Unknown Error== 21:34:32 [INFO] Yscan: 64 21:34:32 [INFO] Block: X473 21:34:32 [INFO] Is Valid Block: false 21:34:32 [INFO] Is Base Block: false 21:34:32 [INFO] [Lift] Player elevator generation returned a null object. Please report circumstances that generated this error.
The issue you are having is exceptionally likely to be due to Railcraft's tracking block (visible with the goggles as the tracking aura), you can disable it by setting block.hidden to 0 in Railcraft's config. The default ID of this block is 473.
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Posted Aug 29, 2012And I noticed that I can't kick players who are flying by this bug. Also Essentials is reporting in /whois 'Flying: true'
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Posted Aug 29, 2012I have the same problem as Br3nor. It makes the plugin useless for us, even the NoCheatPlus isn't stopping them!
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Posted Aug 29, 2012Hello,
I would like to report a bug and ask you about it. We put the newest plugin (version 21) into our server but it still got bugs and it gives fly. It happens quite often that after they push the button to up with the elevator the fly remains active. I wonder if there is a resolution or an other bug fix?
Thank you, BabilonCraft [Hungary]
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Posted Aug 27, 2012From config.yml: maxLiftArea: 16
5 x 5 = 25
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Posted Aug 25, 2012i have a bug...
5X5 not work
glass 5X5 will be bug just some glass can work
3X3 is no Problem
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Posted Aug 24, 2012exscizo: Please look at the config file to change the base block type
Prodkid: Thanks for the tip. I'll look into it.
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Posted Aug 24, 2012@croxis
thanks for the update, and i got a report on the dying from fall damage, I believe its caused due to the fact NoCheatPlus, a well known anti cheat plugin thinks that the lift is a hack caused by the client user and not a plugin. I advise you to maybe build the plugin along with NoCheatPlus, to prevent it from thinking its hack. If you do this it would be awesome :D. For any users who have Worldguard, create a region where the lift is used, and use flag Invincible to allow/true to prevent fall damage. Thanks for this awesome plugin Croxis and keep it up :)
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Posted Aug 24, 2012does the bottom floor have to be iron blocks? iron blocks are anvils for me
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Posted Aug 23, 2012Waiting on the moderators
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Posted Aug 23, 2012where are the lift21 download link = =?
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Posted Aug 22, 2012I just got home from vacation. I'm going to spend today recovering and then tomorrow figure out the fly bug,
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Posted Aug 21, 2012im getting three problems. 1. when im on the second floor i will drop but the glass wont re appear. but when im not the the glass and i push the button it will re appear. 2. when on the first floor the glass above me will disappear but i wont go up. 3. when ontop and i fall it enables fly even when in survival. Please help.
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Posted Aug 20, 2012@josip1
as of right now i found a way to prevent this, (tested it around 30times and so far didnt had fly mode) but if you set fly to false under config in minecraft server.prop file, it doesnt allow flymode, however.. this mean you can't use any fly mods, like zombe fly unless you have NoCheatPlus which i have. So it prevents it if you don't have permission.
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Posted Aug 20, 2012@Prodkid
Yeah have this same issue! Please fix!
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Posted Aug 19, 2012Big bug, after using lift, people can still have fly mode, for example, i dont allow fly on for survival, but anyone can use the lift, and after using, they have creative flymode in survival. Please fix this, the plugin is now disable for my server because of this :/
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Posted Aug 16, 2012Hi, Is there a way to disable iron block? from being part of the elevator? also Diamond?
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Posted Aug 14, 2012@VergilPrime
The config.yml is extremely simple. You can save it after a change and perform a /reload on the server for changes to apply (server can be live while changes are made thought). Other than that I believe the actual built lifts in the world will always work because it is based on the specific block, button, and sign placement in the world. You are not required to config each lift. If the world data is saved, the lift is saved. @croxis - let me know if I'm wrong with any of this info. Love the plugin!
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Posted Aug 13, 2012Hi ! Not working ! Message :
2012-08-13 21:03:02 [INFO] Starting elevator gen 2012-08-13 21:03:02 [INFO] Base size: 1 2012-08-13 21:03:02 [INFO] Floor added: Location{world=CraftWorld{name=world},x=-192.0,y=115.0,z=479.0,pitch=0.0,yaw=0.0} 2012-08-13 21:03:02 [INFO] Floor added: Location{world=CraftWorld{name=world},x=-192.0,y=115.0,z=479.0,pitch=0.0,yaw=0.0} 2012-08-13 21:03:02 [INFO] Floor added: Location{world=CraftWorld{name=world},x=-192.0,y=115.0,z=479.0,pitch=0.0,yaw=0.0} 2012-08-13 21:03:02 [INFO] Elevator gen took: 2 ms.
It don't say that there's an error but it don't lift me... thanks !!!
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Posted Aug 11, 2012Can i block for normal players, and just give permission for VIP's ?
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Posted Aug 9, 2012Does this plugin save the current config on unload? :x therefore not taking any changes unless made while server is off?
sillyyyyy