Lift
This plugin is no longer maintained
You can instead take a look at LiftReloaded: https://www.spigotmc.org/resources/liftreloaded.97551
Description
A simple elevator plugin.
Primary features:
- Command free
- No configuration needed (but there if you want it!)
- Database free (Lifts are determined by block arrangements, nothing more)
- Multi floor elevators
- Multi passenger elevators, including mobs and dropped items
- Abstract elevator shaft shapes
- Redstone triggers
- Carpets can now be placed in any elevator floor. No more unsightly glass!
- All rails can now be put in shafts. Minecarts will now go up and down lifts and resume their previous speed upon arrival (this is largely untested, more feedback here is needed!)
Video note: the sign below the button is no longer needed! See the build instructions below for the new method.
More video tutorials - English, Deutsch, Português
How it works
No commands! No save file to worry about! It is easy to add, remove, or change floors. Just place or remove blocks! Lifts are made by scanning block arrangements are not saved or stored in memory after they are used. With the default configuration this is a fast process, less than 20 milliseconds.
Installation
Just drop the plugin in the plugin folder and play! No permissions to set up and the configuration is set up with defaults that will work for most servers. If you use a permission manager you might have to add add the permission "lift" and "lift.change" This is a bug in some managers
Here is the default configuration if you wish to play with the settings or language:
# Note: Smaller values result in less lag. Lift speed less than 0.4 may not work well for non spout servers. maxLiftArea: 16
maxHeight: 256
debug: true
autoPlace: false
preventEntry: false
preventLeave: true
checkFloor: false
liftMobs: true
floorBlocks:
- GLASS
- '*_STAINED_GLASS'
redstone: false
STRING_oneFloor: There is only one floor.
STRING_currentFloor: Current Floor
STRING_dest: §1Dest
STRING_cantEnter: Can't enter elevator in use
STRING_cantLeave: Can't leave elevator in use
baseBlockSpeeds:
IRON_BLOCK: 0.5
- maxLiftArea is the number of connected blocks the lift can be. Larger values will result in a longer start up time when using a lift. Super large values can even freeze your server for a moment.
- maxHeight limits how tall an elevator can be.
- debug prints out extra information that can help me track down errors
- autoPlace will automatically position entities over the center of the base blocks which can prevent them from hitting edges and getting stuck
- preventEntry blocks players from entering moving lift.
- preventLeave blocks players from leaving a moving lift.
- checkFloor prevents glass duping. With it false the plugin will NOT check to make sure all the floors have all the glass blocks filled it, but will have better performance for busy servers.
- redstone can start a lift by using a redstone signal to the block behind the lift button. This can result in some lag on servers with a lot of pulsing redstone signals.
- floorBlocks is a list of valid blocks for the flooring of floors. * is a wildcard. For example, '*_STAINED_GLASS' allows all blocks with '_STAINED_GLASS' as the block name.
- baseBlockSpeeds is a list of blocks you wish to use in the elevator base and how fast they make the lift. Multiple block types can be added. For example:
baseBlockSpeeds: IRON_BLOCK: 0.5 GOLD_BLOCK: 0.75 DIAMOND_BLOCK: 1.0
This example has three different blocks that can be used as a base, with faster lifts being more expensive. Make sure there are two spaces for proper yaml formatting!
Permission
There are two permission nodes. By default both are set to true allowing anyone to use lifts right away:
- "lift" allow players be passengers and use lifts. To not let players use the lift, set lift to false in your permission plugin of choice.
- "lift.change" allow players to change destination floors of any lift. To not allow players to change the floor signs, set lift.change to false in your permission plugin of choice.
I will not be adding permissions to individual lifts. It is not possible with how the code works.
Usage With Default Config
1) Create the bottom floor with iron blocks. An elevator can be as small as 1 block or as big as 15 blocks in any shape. Smaller areas will have less lag. Make sure the lift iron blocks don't touch any other iron in the building the plugin doesn't know the difference!
2) Next create the floor's control panel. On a wall place the following blocks. The signs and buttons must be "over" one of the iron base blocks.
- Required sign, leave blank or put the name of the floor on the first line.
- Button
- Air
- Iron floor block you just placed.
3) Create the elevator shaft. To create a new floor platform use glass blocks instead of iron. Like the first floor over one of the glass blocks create the floor interface.
- Required sign, leave blank or put the name of the floor on the first line.
- Button
- Air
- Glass floor
4) Make sure the shaft is clear of all obstructions except for floor glass, buttons and signs. Torches and vines are also allowed in the elevator shaft.
5) To use your elevator right click the sign above the button to select a destination floor. The sign will automatically add the correct information.
Important Notes
If you find a bug or a feature not working as advertised please report to the ticket page. Bug reports in the comments will (probably) be ignored.
There is a config to adjust max lift area, lift height, lift speed, and a few other options. The defaults are sane and most people wont need to change them.
FAQ
Q: Will you add build permissions?
A: No. Permissions are attached to players. An elevator is created by scanning a chunk for specific blocks in specific places. There is no easy way to stop a player from finishing an elevator without doing expensive, lag-causing calculations. To prevent a player from building an elevator you must prevent them from placing one of the elevator block types (iron block, sign, glass, or button). There are other plugins with this functionality.
Q: What are valid blocks to use inside the shaft?
A: Other than the glass blocks for the lift floors you play places torches, signs (ideal for sensors), buttons, vines, ladders, carpets, redstone, rails, and water.
Q: Will you add economy?
A: No. There are too many variations on how to do this and I want to keep the plugin focused and simple. There are other plugins you can use to add economy. One example is charging for button pressing:
Troubleshooting
For Lift versions < 50
You are getting errors with block X473 like:
1:34:32 [INFO] [Lift] [DEBUG] Starting elevator gen caused by: MXPLRS_Kirill v42 21:34:32 [INFO] ==Unknown Error== 21:34:32 [INFO] Yscan: 64 21:34:32 [INFO] Block: X473 21:34:32 [INFO] Is Valid Block: false 21:34:32 [INFO] Is Base Block: false 21:34:32 [INFO] [Lift] Player elevator generation returned a null object. Please report circumstances that generated this error.
The issue you are having is exceptionally likely to be due to Railcraft's tracking block (visible with the goggles as the tracking aura), you can disable it by setting block.hidden to 0 in Railcraft's config. The default ID of this block is 473.
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Posted Jul 27, 2012In Lift 16 when a person comes up the lift shaft and other player jumps in the shaft he meets the guy who is coming up and then falls to he's death!
Coming up 1 players
moves to the shaft 2 player - drops down to he's death.
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Posted Jul 26, 2012Thanks! Waiting for approval for version 19 which as a permission node (default is set to true!) for using lifts
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Posted Jul 26, 2012I've been using this mod for a while, and I figured I oughta post to say that it is completely awesome. It's extremely simple, flexible, and reliable. Never seems to be at all fussy about construction order. Great, great stuff. Every server ought to have this one installed.
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Posted Jul 26, 2012Please read the faq. If it isn't clear please let me know.
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Posted Jul 26, 2012Hey,
Can you please add permission nodes? I would like to give these permissions to my donators, so only donators can make lifts.
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Posted Jul 25, 2012Easy to use, amazing to see it working. Good job there friend =D
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Posted Jul 24, 2012@croxis
You could be right.
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Posted Jul 24, 2012I know how easy they are to add, I use them a lot in my private plugins, I just think other existing plugins already do the job better for this existing case.
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Posted Jul 24, 2012It's not really flexible and dynamic if you can't choose what users can use them, adding permissions would mean it could be a donor benefit.
Good plugin either way, but like a lot of other people, we can benefit from permissions and they are SUPER easy to add.
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Posted Jul 24, 2012That wouldn't surprise me.
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Posted Jul 24, 2012croxis , i have a solution to your "Caveat" . They keep dying because their servers lag a lot or they have a conflicting plugin (physics altering , nocheat and similar) .
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Posted Jul 23, 2012Jab, No I am going to keep elevator base and floor blocks seperate. Otherwise it just makes elevator construction much more complicated with too little gain.
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Posted Jul 19, 2012Great mod thx! works just fine!
Also would it be possible to make floors out of baseBlocks so you have different speeds with one elevator?
like so: IRON_BLOCK: 0.5 GOLD_BLOCK: 0.75 DIAMOND_BLOCK: 1.0
glass - Top floor
speed down 1.0 - speed up 1.0
diamond floor
speed down .75 - speed up .75
glass floor
speed down .75 - speed up .75
gold floor
speed down .5 - speed up .5
iron floor - Bottom floor
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Posted Jul 19, 2012awesome mod, thanks so much
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Posted Jul 19, 2012:( I want perms so only donators can use them...
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Posted Jul 17, 2012I'm loving the new updates.
Keep it up :D
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Posted Jul 17, 2012Etsija, the other should only get stuck while the elevator is in motion, then they should get unstuck when the elevator is finished. If they remains stuck please file a ticket on github.
The issue is I want to keep the plugin as light weight as possible and avoid doing expensive checks for the sake of player stupidity or carelessness.
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Posted Jul 10, 2012On a side note - I really really like your plugin concept. Creating elevators couldn't be simpler, and moving in elevators is veeeery smooth. Nice work!
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Posted Jul 10, 2012Would it be possible to get some kind of "elevator shaft protection" while the elevator is moving, so that other players cannot enter the shaft while it is moving? (Actually, I think the plugin should also check that no other players can enter the shaft on any other floors, when someone is on a particular floor in the elevator, just about to start the elevator.) Currently, since there are no doors, it is far too easy to enter a busy elevator on a floor at the same time as another player is entering on another. Then when one of the players pushes the button, the other gets stuck.
Also since the floors are made of glass (which in some texture packs is almost nonexistent), it is very easy to walk into an elevator, not noticing that the floor is not there - ie. walk into an already moving elevator.
We opened up our a big elevator (15 floors) yesterday with this plugin, and lots of players got stuck for 5 minutes, or got kicked out of the server for flying, due to these problems. I think some kind of "crowd control" really would be needed.
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Posted Jul 9, 2012Please make Permissions for this My players keep changing the way the elevator goes