Levels+
LevelsPlus - Leveling that isn't terrible
A Bukkit plugin that adds a good leveling system
Idea as a request from @42Hutch on bukkit forums:Forum Request
LevelsPlus adds a better levelling system to minecraft by increasing health and attack points based on your level! The source can be found on GitHub, any issues can be reported with the Issue tracker on GitHub. There will only be releases for recommended builds. Beta builds: only if the recommended build is taking a while to be released
Download
Source Code and Issues/Feature Requests
Features
- Increased health through levels - Due to the way minecraft works you will not see more hearts, but you do have a bigger health!!
- Increased attack damage through levels
- Lose two levels and all items on death (you cannot recover them - can be disabled in config)
- Keep levels whilst enchanting
- Enchanting costs items ( 2 gold & eye of ender & blaze powder ) Items may be configurable in future or some other kind of payment used instead
- Random double ore drops
- All features can be enabled or disabled in config! Its fully configurable apart from items when enchanting
Permissions
- levelsplus.* - Allows you to use all the commands - Default OP
- levelsplus.default - Allows you to use the default command. - Default Anyone
- levelsplus.level_health - Allows level based health. - Default Anyone
- levelsplus.level_damage - Allows level based attack damage. - Default Anyone
- levelsplus.death_keep_levels - Allows keep levels on death. - Default Anyone
- levelsplus.death_drop_items - Allows to drop items on death. - Default OP
- levelsplus.enchant_no_levels - Allows to keep all levels on enchanting. - Default Anyone
- levelsplus.enchant_require_no_items - Allows to require no items on enchanting. - Default OP
- levelsplus.mining_double_drops - Allows double ore drops. - Default Anyone For default to anyone permissions you may remove the permissions using PEX or similar plugin and using a '-' node, see your permissions plugins wiki for more info.
ToDo
- Make items when enchanting configurable or add another kind of payment
Food bar increases with levels- Make it work with projectiles (bows/arrows)
- Increase Health Regen with levels
- Increase doge percentage with levels
- Configurable items for different level enchantments
Make level caps configurable- Maybe: Spout to visibly add more health?
Please post all issues or feature requests on GitHub!
-
View User Profile
-
Send Message
Posted Jun 17, 2012Started using this mod today. Seems great. But me and the others using the server have experienced an "infinite health" glitch. Any possible way to fix this?
-
View User Profile
-
Send Message
Posted Jun 16, 2012Does this work with arrows? I'm not seeing a damage increase with them! D:
-
View User Profile
-
Send Message
Posted Jun 15, 2012@Sorroko
Thank you, it really is a great plugin, so many others have too much and over-complicate things ^_^
-
View User Profile
-
Send Message
Posted Jun 15, 2012I have just kept this plugin for a while now but havent aded any features, I will make more of the options configurable and hopefully add the new features in. ;) Update this weekend hopefully.
-
View User Profile
-
Send Message
Posted Jun 14, 2012Actually I'd like to stress the connivance of a way to modify how much levels effect damage via config. You could add an option to set the multiplier based on say, level cap. You could use these two in the config: multi= 3.0 lvlcap=100
And the code would go something along the lines of this:
At level 50, you have a 2.0x damage increase, and at 100, your max of 3.0x! Not only is it wonderfully customizable, but works great with custom difficulty / pvp servers like my own! ^_^
If you put something like that into the config, you'd be my hero ;D
-
View User Profile
-
Send Message
Posted Jun 14, 2012Love the plugin and the concept a lot! But I do have a gripe or two that keeps this plugin at 'really awesome' rather than 'perfection'
Can you make it so you can modify how much food health and damage goes up? I'd love a config option I could use without having to muck around with the class file every time I want to rebalance.
Also I saw something in the source about a levelcap! I'd love that to be in the config as well ;D
Keep up the good work!
-
View User Profile
-
Send Message
Posted Jun 11, 2012@silentdojo That is another feature I could look into, does MobHealth provide an api?
-
View User Profile
-
Send Message
Posted Jun 11, 2012@lild1243 It does not do that at the moment, since I find it restricting but I plan to add that and the only allow usage of certain tools at certain levels.
-
View User Profile
-
Send Message
Posted Jun 11, 2012Is there any way you'd make this compatible with MobHealth?
-
View User Profile
-
Send Message
Posted Jun 9, 2012does this plugin make it so u have to be a specified level to mine something coz im trying to look for that
-
View User Profile
-
Send Message
Posted Jun 5, 2012@Qwahchees Ah completely forgot about this, bukkit dev should approve update in a little while
-
View User Profile
-
Send Message
Posted Jun 3, 2012@Sorroko
Haha, probably just a slip in the code :] its fine~ Also, if you could, can you explain to me the Sqrt * 1.04 part? Not sure what that does :S
-
View User Profile
-
Send Message
Posted Jun 3, 2012@Qwahchees Dammit your right, no idea gow that happened. It used to work ;) I will get an update through in a few hours time.
-
View User Profile
-
Send Message
Posted Jun 2, 2012@Sorroko
I saw the source code, doesn't "work" though. (realHealth / health) * dmg would work. For example, 20 / 40 = 0.5 * 4 (Damage of Spider) = 2.
But you set it as health / realHealth * dmg, which means they'll do more damage then usual.
-
View User Profile
-
Send Message
Posted Jun 2, 2012@Qwahchees We cannot modify the normal minecraft interface therefore you do lose less health, at 0 levels you will have the same amount as normal then for every level you gain extra health (take less damage).
-
View User Profile
-
Send Message
Posted Jun 2, 2012Generally doesn't work. The health is still the same, unless I'm supposed to be at 0, and then deducting health. But I was thinking I'd see myself lose less health per hit? Maybe not?
I'm running bPermissions, and RoyalCommands. Thank god it's Open Source :D
-
View User Profile
-
Send Message
Posted May 8, 2012Nope my server runs other plugins really well. I haven't encountered a similar problem before. Here is a full log file of a fresh new server. I tried to delete the file and let the plugin recreate it, running the server as Administrator, etc,...but the line "Failed to create file: config" wouldn't go away.
-
View User Profile
-
Send Message
Posted May 8, 2012@nhoclesnar Tried to recreate the issue but no success, does this happen with other plugins too? If so make sure that the plugins folder is read/writable.
-
View User Profile
-
Send Message
Posted May 8, 2012@nhoclesnar ha ha, for now I think it fixes config if you delte the file but leave the LevelsPlus folder.
-
View User Profile
-
Send Message
Posted May 7, 2012@Sorroko
Thanks for clarifying the permission node. I like the plugin, however the config file is totally empty.
Suggestion: Increasing health regeneration and dodge percentage upon leveling up.