Levels+
LevelsPlus - Leveling that isn't terrible
A Bukkit plugin that adds a good leveling system
Idea as a request from @42Hutch on bukkit forums:Forum Request
LevelsPlus adds a better levelling system to minecraft by increasing health and attack points based on your level! The source can be found on GitHub, any issues can be reported with the Issue tracker on GitHub. There will only be releases for recommended builds. Beta builds: only if the recommended build is taking a while to be released
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Source Code and Issues/Feature Requests
Features
- Increased health through levels - Due to the way minecraft works you will not see more hearts, but you do have a bigger health!!
- Increased attack damage through levels
- Lose two levels and all items on death (you cannot recover them - can be disabled in config)
- Keep levels whilst enchanting
- Enchanting costs items ( 2 gold & eye of ender & blaze powder ) Items may be configurable in future or some other kind of payment used instead
- Random double ore drops
- All features can be enabled or disabled in config! Its fully configurable apart from items when enchanting
Permissions
- levelsplus.* - Allows you to use all the commands - Default OP
- levelsplus.default - Allows you to use the default command. - Default Anyone
- levelsplus.level_health - Allows level based health. - Default Anyone
- levelsplus.level_damage - Allows level based attack damage. - Default Anyone
- levelsplus.death_keep_levels - Allows keep levels on death. - Default Anyone
- levelsplus.death_drop_items - Allows to drop items on death. - Default OP
- levelsplus.enchant_no_levels - Allows to keep all levels on enchanting. - Default Anyone
- levelsplus.enchant_require_no_items - Allows to require no items on enchanting. - Default OP
- levelsplus.mining_double_drops - Allows double ore drops. - Default Anyone For default to anyone permissions you may remove the permissions using PEX or similar plugin and using a '-' node, see your permissions plugins wiki for more info.
ToDo
- Make items when enchanting configurable or add another kind of payment
Food bar increases with levels- Make it work with projectiles (bows/arrows)
- Increase Health Regen with levels
- Increase doge percentage with levels
- Configurable items for different level enchantments
Make level caps configurable- Maybe: Spout to visibly add more health?
Please post all issues or feature requests on GitHub!
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Posted Feb 28, 2013Woo!
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Posted Feb 28, 2013@MagisterXero
Yay finally.
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Posted Feb 27, 2013By working fine, does that mean that the plugin won't require much change to work on 1.4.7?
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Posted Feb 27, 2013After delaying this for a long period of time in order to concentrate on other projects, I'm finally going to give this project a bit of attention. My first aim is to update to the newest version of bukkit, when that's done I might think about adding some new features. Expect an update soon!
EDIT: Hmm, seems like everything still works fine! I was expecting errors.
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Posted Feb 26, 2013I need Leveling that isn't terrible !
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Posted Feb 3, 2013Please, it would be nice to include once more feature: very slow healing. (Of course, please allow to completely disable this feature in config.) This healing will add health point each N seconds, N being a large number, and slowly decreasing with experiences value.
So even if Steve will have hunger bar almost empty, this slow healing will be active.
My proposed defaults:
for example with effect like this:
The seconds value should decrease smoothly with exp increase, not in huge steps.
This will allow escapes into safe places beneficial, in the case of no food in inventory.
I saw something like this in another plugin, and like it, but it soon becomes useless. There was no smooth decrease in seconds per halfheartz but the seconds intervals stays constant. Instead of this the halfhearts count increases. So with greater exp values the heal effect was extremely coarse.
Thank you in advance.
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Posted Feb 3, 2013Do you plan on updating this?
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Posted Jan 9, 2013@Sorroko
Any idea when the next update for this plugin will be available?
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Posted Dec 24, 2012Excellent! You are really helpful, thank you. I am looking forward to the update.
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Posted Dec 24, 2012@action9000 and @wisesurviver Thank you both for the support! I have looked at the possibility of moving the formulas out of the code into the config such as:
example_formula: "(input / 2) * 100"
There are a few issues but it may be possible. However, on the note of balancing I know it can be a bit tricky, there is a debug mode already in the plugin but it isnt very useful and will only print some stuff to the console when being attacked or attacking (I believe). Enable debug mode by adding "debug: true" to the config. I'll try to get an update out soon adding ways to help balance aspects of the plugin. ;)
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Posted Dec 24, 2012I just have to second what Action9000 have said! Please, update.
Maybe if the steepness of health, damage, hunger curve along with exp raise will be configurable. I thought the modifiers were exacty for that reason, but I cannot lower it too much, exactly for the reason Action9000 wrote. Or even better logarithmical curve? (with higher levels, slower growth of abilities) Of course configurable. Please.
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Posted Dec 22, 2012Any possibility of an update for this plugin? This is the single most-useful plugin on my server because it forces players to trade power for enchantments, which is absolutely awesome!
The only problem I'm having is balancing difficulty: Even at a health_modifier of 0.2, players have a stupid amount of health by level 30, but if I reduce the modifier to 0.15, players at level 37 are getting 1-shot by skeletons!
I'm looking for a way to scale down the numbers a bit so players aren't unkillable by level 20 or 30, but still give them incentive to not want to spend their precious levels.
I'd love to see a sort of "debug" tool so I can see my effective health and effective damage to help me balance my game or figure out what I need to do (with monster/weapon mods) outside this mod to make it better. Thanks for the awesome plugin!
Another possibility would be to allow us to modify the minimum / maximum effective damage in the config, to cap damage (preventing one-shotting) and to eliminate the problem of everything only doing 1 damage.
I'm just finding the actual numbers generated by this plugin are really wonky and confusing.
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Posted Nov 25, 2012does enchantments still work, or are they broken like with heroes?
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Posted Nov 15, 2012Level requirement areas would be nice, nice work on the project though.
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Posted Oct 28, 2012This deserves an update!
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Posted Aug 12, 2012Looks like this mod is still working after the update. I'm hoping it does get a little more attention, though. Making levels actually do level-like stuff is a great idea, and a lot more features could fit into it.
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Posted Aug 9, 2012I just came across this plugin and am rather interested...
is this all based on actual MC player levels? or is it based on an internal, plugin-specific level system?
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Posted Jul 31, 2012I hope this doesn't break for 1.3, or that Sorroko updates it nice and quick! :D
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Posted Jul 31, 2012Hey, Sorroko, would it be possible to have sprint speed, jump height, and block-breaking rate increase along with levels?
Also, what about making starting levels for all level-affected traits configurable? That way, I could set it so that players actually start out a little crappier than normal, and need to gather XP to reach baseline.
Level-affected health regen and hunger rates would definitely be a better user experience than invisible health and food bars. Really hope that stuff works out.
I still use levels for enchantment (because I like the idea that there's a decision between making powerful items and being more powerful yourself) but I'd like to recommend lapis lazuli as a resource for item-based enchanting. It's rare and largely useless, after all.
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Posted Jul 31, 2012@dylpickles1997
Yeah, I had the same problem. Copying the sample config seems to work fine, though.