LegendQuest
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[ Main | Guide | Races | Classes | Skills | Default Skills | Effects | Skill Anatomy | Cmds | Perms ]
Compatible with craftbukkit-1.8/spigot-1.8, 1.8.3 and 1.8.4 builds (as well as 1.7.9)
Checkout the new LegendQuest addons:
ManaBar: An always visible ManaBar on the GUI
MagicItems: MagicItems that modify stats and have classic +X enchants, as well as a customisable RPG friendly enchanting overhaul, and 3 new skills for working with items.
LegendQuest was created to power SableCraft's RPG servers, and with it players are able to become heroes and shape their character with a wide range of races, classes and skills.
LegendQuest is designed from the beginning to be completely configurable, highly flexible, and totally adaptable to your needs. Consisting of a system of configurable races, classes and skills. LegendQuest is the core of your servers RPG setup, and powers all your RPG elements.
Server owners have the option of completely customising their RPG setup.
Want to go high fantasy Tolkien style? Setup Humans, Elves, Orcs, Dwarfs and Hobbit races, with fighter, mage, bard, ranger and more as classes.
Want a modern setting? Turn of races, and setup classes for mercenary, merchant, soldier, etc. Or use "race" for a body type - Brute, Athletic, Intelect...
Want a more classic MineCraft feel - Make races for Human, Ender, Wither and Pigmen. And classes for miner, farmer, hunter, crafter...
It's your RPG experience - your way.
As characters gain experience, they can gain more skills, health, mana. Either unlocking skills automatically as they level up - or by earning skill points to choose the skills they want. Its up to you the server owner which system to use, you can even mix and match both.
More importantly, each class and race can have limits placed on allowed, weapons, tools, armour and "abilities" such as crafting, smelting, enchanting, repairing etc... And you can (per class/race) turn them on/off, use the inbuilt groups (or add your own) to quickly give sets of allows, or control down to specific item at individual levels, as general or as detailed as you need.
LegendQuest also lets you use other plugins as skills by setting and removing permissions nodes and issuing commands complete with delays, build-ups, duration, cooldown, mana cost, cash, karma and material costs! Way beyond the simple on/off mechanisms of other systems.
For example this config lets you use essentials Fly, Jump and Workbench commands as skills:
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 |
permskills: blinker: level: 0 cost: 0 perm: essentials.teleport.timer.bypass type: PASSIVE portabench: level: 0 cost: 0 cooldown: 6000 perm: essentials.workbench command: workbench fly: level: 10 cost: 0 buildup: 1000 delay: 1000 cooldown: 20000 duration: 10000 consumes: FEATHER perm: essentials.fly commandon: "fly on" commandoff: "fly off" blink: level: 0 cost: 5 cooldown: 6000 delay: 1000 buildup: 1000 perm: essentials.jump command: jump |
You can read more indeph info here.
Features
Complete, configurable RPG plugin.
Advance your characters by earning experience.
Completely configurable classes, races and skills.
Alignment tracking - are you being good, or evil?
Easy setup - drop in the jar, and go! Run with the default setup - or go wild with your own settings!
Feature Details
This plugin is now out of Beta (yay!) and has the following features...
- Worlds
- Configure LQ to work only in selected worlds, if required
- Stats + levels
- Classic RPG stat-line for all players
- Adjusts many game elements especially combat
- /stats command to view your stats, optionally view others
- Optional '/stats journal' to spawn a Journal book, that updates to always show your stats.
- Unlock skills, stats, health, mana, mana regen, item use, and many more as you level up
- Configurable max level to allow mastery of a class and unlock other dependant classes.
- Block repair level loss and (with MagicItems enchanting level loss).
- Configurable xp loss on death.
- Classes and races
- Permissions nodes to allow limitation of races and classes to certain player groups
- Stat mods for each class/race. Make your figters stronger, mages more wise, rouges more dexterous, dwarves more tough...
- Customise race and class names, chat tags and descriptions
- Configure ex gains by exp type such as kills, smelting and mining.
- Races
- Optional use of race types in your server.
- Fully customisable by adding/removing/editing config file for each race.
- Adjustable base health, mana, mana regen and skill points per race
- Adjustable mana, health and skill points bonus per level
- Classes
- Optional use of Class types in your server.
- Fully customisable by adding/removing/editing config file for each class.
- Each class can be limited to one or more races.
- Dual class system with option to limit class to prime or secondary.
- Flexible dependency system allowing you to build complex class-paths, from simple parent > child to sprawling chains with multiple requirements and optional lists.
- Health, mana and skill point modifiers per class to further modify base given by health
- Further adjustable mana, health and skill points bonus per level
- Item control
- Control weapons, tools, and armour user per race and class.
- With flexible overrides and per level item control.
- Control item use per level, for crafting, repairing, smelting, brewing and enchanting
- Use global race and class controls, item groups, or per item per level control. As broad or as complex as you want.
- Skills
- Each class and race can allow either unlocking classes at various levels OR accumulate skill points to allow players to select from a list of skills for each class/race.
- 58 skills and counting - most with numerous configuration options. For example Summon can summon any one of over 40 Entities, Hurt can be used to produce any number of ranged damage options and Hex; Aura; PassiveAura and Enchant can be used with any of 28 effects - that's 152 variants from just 5 skills without breaking a sweat :)
- Where appropriate skills can have build-ups, delays, durations, cooldowns, manacosts, permissions requirements, consume items, give xP, cost money and more!
- Use skills with /skill <skillname> - by /link to an item (or /bind) or via the flexible loudouts system.
- Native skills use a jar loading system to allow developers to code new skills and drop the jar in the skills folder. You can even package bundles of skills in one jar package.
- Reuse any skill with multiple alias' to perform different effects
- Flexible weaponmaster skill allows configuration of damage per item per level.
- Permission skills
- Either add permissions nodes as you level, or go the phole hog and use a permskill to allow any permissions node (or nodes) to be used solo in combination with a command or a start and stop command pair - to use 3rd party plugins as skills.
- Lets use use almost any permission based plugin as a skill. Complete with all the LQ skills power; cooldowns, delays, build-ups, durations, mana costs,
- Can provide passive always on effects, or active skills that use /skills <name> and can be /link'ed to an item or used in loadouts just like 'regular' LQ skills.
- Permissions
- your class, race level and optionally karma and stats are added as permissions nodes.
- Excellent for use with plugins like Quests to lock a quest to a class/race.
- Mechanics and Combat
- Global scaling for falling damage
- Combat system - Your statline will affect how often you hit, dodge and damage in combat.
- Configurable base hit chance, dodge change, block chance, height bonus and size difference modifiers.
- Health scale cap to limit hearts shown in client - even with extreme health levels.
- Mana system for powering skills. Adjustable per race/class/level and with configurable regeneration.
- Optionally, replace or reduce repair levels and add a money cost, item cost and/or mana cost
- Renaming blacklist to protect custom items
- loadouts - (NEW)
- Specify class items to use to quickly select and use skills.
- left click with one item to toggle skill selected
- right click with another (or even same item) to use selected skill
- Alignment
- Your deeds count!
- Option to track players actions and reward or remove alignment points as appropriate.
- Now with optional kamra rewards, penalties or requirements for skills.
- Persistence
- Use SQLite or MySQL for data storage.
- Parties
- Join with friend to share experience, give/receive buffs, stop PvP and teleport back to your group :)
- Adjustable Bonus XP for groups
- Adjustable party range
- party tp command to take you to where the "bulk" of your party is adventuring.
- Chat
- Built in chat prefix system
- or use your own and allow LQ to process {class} and {race}
- chattags for shorter char prefix tags.
- MChat and deluxe chat integration
- API
- LQ has many many events and a flexible PC (player character) object to make coding addons and skills highly flexible.
Interoperability
The following plugin API's add extra optional features:
- Vault - each skill can have a monetary cost applied.
- Factions - prevents some skills causing PvP damage and altering blocks in rival factions.
- GriefPrevention - prevents some skills causing PvP damage and altering blocks in other players claims without permissions.
- Towny - prevents some skills causing PvP damage and altering blocks in rival towns/plots.
- MChat - adds variables for use in MChat formats.
- Deluxechat Placeholders. See list of available codes here.
- WorldGuard - honour no PvP and protected regions.
Planned updates:
- CityWorld - because I can, because it's awesome ;) - mainly thinking detection of nature zones for ranger bonus's and urban zones.
- AntiCheat - So skills don't trigger cheat warnings. (You can always use perms to add the exceptions :) )
Please feel free to leave feedback - and let me know what you want to see in this RPG plugin.
Setup/Usage
See the following pages for help on each aspect of LegendQuest config and usage.
- Guide
- Races
- Classes
- Skills
- Default Skills Configurations
- Effects
- Anatomy of a skill
- Commands
- Permissions
Dependancies
CraftBukkit 1.7.9+ / Spigot 1.8.1+
SQLibrary For database persistence.
Please note that LegendQuest is built against Bukkit and is NMS/OBC free. Minecraft updates should not affect LegendQuest, only Bukkit API changes. This should make things much simpler during updates. (Each extra skill jar may or may not be NMS free.)
Source code
https://github.com/Sablednah/LegendQuest
https://github.com/Sablednah/LegendQuest-Skills
https://github.com/Sablednah/LegendQuest-Skills-Extras
Donations
Donate now to help keep LegendQuest alive :)
If you love LQ and use it on your server, especially if your server is generating an income, then please think of us and help us keep LegendQuest alive up to date!
You can support me via Patreon at https:www.patreon.com/sablednah
You can donate via PayPal (in £) - PayPal (in $)
Custom skills are also available on request, whether its something bespoke, or just adding particle effects - PM me for details
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Posted May 19, 2015This might sound slightly dumb but im very new to the server thing and am still trying to figure out how to use SQL and my server hoster had one that came with so i started a database and that takes me to phpMyAdmin however i have no clue on how to use that with this plugin, would you possibly be able to explain how to use the SQL or point me towards a video and/ or instructions that could help figure it out, Thank You!!
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Posted May 19, 2015@RenKyoKrishna
Nope not yet - I'm still debugging stuff.
You need to enable them in config: givePermForLevels givePermForAttributes givePermForKarma
Depending on your perms plugin you might be able to do a perms dump :)
But they add something like legendquest.haskarma.good and legendquest.str.12 and so on (actually all the way from .1 to whatever the stat is).
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Posted May 19, 2015@SableDnah
Also, the update mentions that you implemented the attribute permissions, but is it stated anywhere what exactly they are? If you'd like help with maintaining the informaiton on the page, I'd be happy to help.
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Posted May 19, 2015@RenKyoKrishna
http://dev.bukkit.org/bukkit-plugins/legendquest/forum/legendquest/questions/78596-oke-question-time-d/#p1 Explains the math behind it a bit.
The gist it it becomes exponentially harder to get the next level in karma. Karma can be awarded/deducted for skills. And can be set as a requirement for a skill to be used.
Other than that its just "decorative" till I get some more social skills in place.
You can in 1.9.1 enable karma permissions node - so you would have legendquest.haskarma.good for example - for using in denizens and quests etc.
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Posted May 19, 2015Checking out the update now. This has probably been asked before, but how exactly does Karma work? There seems to be a lack of readily available information on the mechanics of karma and stats.
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Posted May 15, 2015@codiaz
Please use the forums for questions and things like this
Just go here http://dev.bukkit.org/bukkit-plugins/legendquest/forum/ and start a new topic in the appropriate section.
It's alot easier to track and lets others with similar problems find answers.
In particular I need to know how the healing is occurring that you refer to. And where the HP regen you are reffering to comes from. Is it a skill? Potion? Another Plugin?
Answer with a new topic in the forums please
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Posted May 15, 2015@SableDnah
New questions :D
1. Is it a bug when you get healed it doesn't update, I mean like if you do "/hp" you'll see your old health TILL you get hurt, as soon as that happens it updates.
2. HP regen is really slow if you have like 4000 health, could I change it so you get 20 hp a second?
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Posted May 14, 2015@codiaz
can you please reply in the forum thread.
http://dev.bukkit.org/bukkit-plugins/legendquest/forum/legendquest/questions/78596-oke-question-time-d/
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Posted May 14, 2015@SableDnah
Hey!
Dexterity
How does dexterity exactly work?
Does it work like: I have 15 DEX, the config file is on average(10) and the other one has 12 DEX what is this AVERAGE meaning exactly?
Sorry I just couldn't figure it out :P
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Posted May 14, 2015@RenKyoKrishna
Yeah, but things like quests don't - and can probably benefit from this too so was worth doing.
I'll try go get a bridge for magicspells>LQ afterIi release 1.9.1 which is in a day or so
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Posted May 14, 2015@SableDnah
I forgot to mention that the permissions don't need to be cumulative. I can configure magicspells to realize that anyone with str 12 also has str 1-11 without you giving it all those extra permissions.
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Posted May 13, 2015@Valothebest
I've done some attribute permissions code for 1.9.1
legendquest.str.1, legendquest.str.2 and so on.
I've looked into the code - and I could add something - but it seams a bit pointless if nissovan is not updating for 1.8.3. I'd probably just throw together a patch plugin that sets the variables.every skill tick.
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Posted May 13, 2015@Valothebest
Yes, LegendQuest detects NPC type players and works fine alongside citizens. In fact if you use denizens you can use the various permissions nodes that LQ gives players to have scripts that will only work for certain races classes and levels. :)
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Posted May 13, 2015@SableDnah
Any update on the magicspells question?
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Posted May 13, 2015I have just one question, is this plugin compatible with the "Citizens" plugin?
Thank you.
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Posted May 13, 2015@codiaz
Have answered in forums :)
http://dev.bukkit.org/bukkit-plugins/legendquest/forum/legendquest/questions/78596-oke-question-time-d/
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Posted May 13, 2015Oke question time! :D
If any of the next things I ask is in one of the pages above, please tell me so, I'll look again, but I have been searching for some things to configure my own RPG server but I really cannot find it XD
Config
I could not find any configuration help :/ Is there somewhere I can find this?
Some examples I don't know what it is and I really would LOVE to know :)
Coding
Euhm where does it find that data, and lets say I make a move, how do I make a configuration for this move?
EDIT
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Posted May 13, 2015@codiaz
Especially if you want to use MySQL.
Both SQLite and MySQL options use the SQLibrary for their SQL needs.
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Posted May 13, 2015SQLibrary For database persistence? Even if I wanna use mysql?
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Posted May 10, 2015@agentwolf44
Gonna need more info than that.. can you put bugs/error etc as tickets or in the forum?