LegendQuest
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[ Main | Guide | Races | Classes | Skills | Default Skills | Effects | Skill Anatomy | Cmds | Perms ]
Compatible with craftbukkit-1.8/spigot-1.8, 1.8.3 and 1.8.4 builds (as well as 1.7.9)
Checkout the new LegendQuest addons:
ManaBar: An always visible ManaBar on the GUI
MagicItems: MagicItems that modify stats and have classic +X enchants, as well as a customisable RPG friendly enchanting overhaul, and 3 new skills for working with items.
LegendQuest was created to power SableCraft's RPG servers, and with it players are able to become heroes and shape their character with a wide range of races, classes and skills.
LegendQuest is designed from the beginning to be completely configurable, highly flexible, and totally adaptable to your needs. Consisting of a system of configurable races, classes and skills. LegendQuest is the core of your servers RPG setup, and powers all your RPG elements.
Server owners have the option of completely customising their RPG setup.
Want to go high fantasy Tolkien style? Setup Humans, Elves, Orcs, Dwarfs and Hobbit races, with fighter, mage, bard, ranger and more as classes.
Want a modern setting? Turn of races, and setup classes for mercenary, merchant, soldier, etc. Or use "race" for a body type - Brute, Athletic, Intelect...
Want a more classic MineCraft feel - Make races for Human, Ender, Wither and Pigmen. And classes for miner, farmer, hunter, crafter...
It's your RPG experience - your way.
As characters gain experience, they can gain more skills, health, mana. Either unlocking skills automatically as they level up - or by earning skill points to choose the skills they want. Its up to you the server owner which system to use, you can even mix and match both.
More importantly, each class and race can have limits placed on allowed, weapons, tools, armour and "abilities" such as crafting, smelting, enchanting, repairing etc... And you can (per class/race) turn them on/off, use the inbuilt groups (or add your own) to quickly give sets of allows, or control down to specific item at individual levels, as general or as detailed as you need.
LegendQuest also lets you use other plugins as skills by setting and removing permissions nodes and issuing commands complete with delays, build-ups, duration, cooldown, mana cost, cash, karma and material costs! Way beyond the simple on/off mechanisms of other systems.
For example this config lets you use essentials Fly, Jump and Workbench commands as skills:
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 |
permskills: blinker: level: 0 cost: 0 perm: essentials.teleport.timer.bypass type: PASSIVE portabench: level: 0 cost: 0 cooldown: 6000 perm: essentials.workbench command: workbench fly: level: 10 cost: 0 buildup: 1000 delay: 1000 cooldown: 20000 duration: 10000 consumes: FEATHER perm: essentials.fly commandon: "fly on" commandoff: "fly off" blink: level: 0 cost: 5 cooldown: 6000 delay: 1000 buildup: 1000 perm: essentials.jump command: jump |
You can read more indeph info here.
Features
Complete, configurable RPG plugin.
Advance your characters by earning experience.
Completely configurable classes, races and skills.
Alignment tracking - are you being good, or evil?
Easy setup - drop in the jar, and go! Run with the default setup - or go wild with your own settings!
Feature Details
This plugin is now out of Beta (yay!) and has the following features...
- Worlds
- Configure LQ to work only in selected worlds, if required
- Stats + levels
- Classic RPG stat-line for all players
- Adjusts many game elements especially combat
- /stats command to view your stats, optionally view others
- Optional '/stats journal' to spawn a Journal book, that updates to always show your stats.
- Unlock skills, stats, health, mana, mana regen, item use, and many more as you level up
- Configurable max level to allow mastery of a class and unlock other dependant classes.
- Block repair level loss and (with MagicItems enchanting level loss).
- Configurable xp loss on death.
- Classes and races
- Permissions nodes to allow limitation of races and classes to certain player groups
- Stat mods for each class/race. Make your figters stronger, mages more wise, rouges more dexterous, dwarves more tough...
- Customise race and class names, chat tags and descriptions
- Configure ex gains by exp type such as kills, smelting and mining.
- Races
- Optional use of race types in your server.
- Fully customisable by adding/removing/editing config file for each race.
- Adjustable base health, mana, mana regen and skill points per race
- Adjustable mana, health and skill points bonus per level
- Classes
- Optional use of Class types in your server.
- Fully customisable by adding/removing/editing config file for each class.
- Each class can be limited to one or more races.
- Dual class system with option to limit class to prime or secondary.
- Flexible dependency system allowing you to build complex class-paths, from simple parent > child to sprawling chains with multiple requirements and optional lists.
- Health, mana and skill point modifiers per class to further modify base given by health
- Further adjustable mana, health and skill points bonus per level
- Item control
- Control weapons, tools, and armour user per race and class.
- With flexible overrides and per level item control.
- Control item use per level, for crafting, repairing, smelting, brewing and enchanting
- Use global race and class controls, item groups, or per item per level control. As broad or as complex as you want.
- Skills
- Each class and race can allow either unlocking classes at various levels OR accumulate skill points to allow players to select from a list of skills for each class/race.
- 58 skills and counting - most with numerous configuration options. For example Summon can summon any one of over 40 Entities, Hurt can be used to produce any number of ranged damage options and Hex; Aura; PassiveAura and Enchant can be used with any of 28 effects - that's 152 variants from just 5 skills without breaking a sweat :)
- Where appropriate skills can have build-ups, delays, durations, cooldowns, manacosts, permissions requirements, consume items, give xP, cost money and more!
- Use skills with /skill <skillname> - by /link to an item (or /bind) or via the flexible loudouts system.
- Native skills use a jar loading system to allow developers to code new skills and drop the jar in the skills folder. You can even package bundles of skills in one jar package.
- Reuse any skill with multiple alias' to perform different effects
- Flexible weaponmaster skill allows configuration of damage per item per level.
- Permission skills
- Either add permissions nodes as you level, or go the phole hog and use a permskill to allow any permissions node (or nodes) to be used solo in combination with a command or a start and stop command pair - to use 3rd party plugins as skills.
- Lets use use almost any permission based plugin as a skill. Complete with all the LQ skills power; cooldowns, delays, build-ups, durations, mana costs,
- Can provide passive always on effects, or active skills that use /skills <name> and can be /link'ed to an item or used in loadouts just like 'regular' LQ skills.
- Permissions
- your class, race level and optionally karma and stats are added as permissions nodes.
- Excellent for use with plugins like Quests to lock a quest to a class/race.
- Mechanics and Combat
- Global scaling for falling damage
- Combat system - Your statline will affect how often you hit, dodge and damage in combat.
- Configurable base hit chance, dodge change, block chance, height bonus and size difference modifiers.
- Health scale cap to limit hearts shown in client - even with extreme health levels.
- Mana system for powering skills. Adjustable per race/class/level and with configurable regeneration.
- Optionally, replace or reduce repair levels and add a money cost, item cost and/or mana cost
- Renaming blacklist to protect custom items
- loadouts - (NEW)
- Specify class items to use to quickly select and use skills.
- left click with one item to toggle skill selected
- right click with another (or even same item) to use selected skill
- Alignment
- Your deeds count!
- Option to track players actions and reward or remove alignment points as appropriate.
- Now with optional kamra rewards, penalties or requirements for skills.
- Persistence
- Use SQLite or MySQL for data storage.
- Parties
- Join with friend to share experience, give/receive buffs, stop PvP and teleport back to your group :)
- Adjustable Bonus XP for groups
- Adjustable party range
- party tp command to take you to where the "bulk" of your party is adventuring.
- Chat
- Built in chat prefix system
- or use your own and allow LQ to process {class} and {race}
- chattags for shorter char prefix tags.
- MChat and deluxe chat integration
- API
- LQ has many many events and a flexible PC (player character) object to make coding addons and skills highly flexible.
Interoperability
The following plugin API's add extra optional features:
- Vault - each skill can have a monetary cost applied.
- Factions - prevents some skills causing PvP damage and altering blocks in rival factions.
- GriefPrevention - prevents some skills causing PvP damage and altering blocks in other players claims without permissions.
- Towny - prevents some skills causing PvP damage and altering blocks in rival towns/plots.
- MChat - adds variables for use in MChat formats.
- Deluxechat Placeholders. See list of available codes here.
- WorldGuard - honour no PvP and protected regions.
Planned updates:
- CityWorld - because I can, because it's awesome ;) - mainly thinking detection of nature zones for ranger bonus's and urban zones.
- AntiCheat - So skills don't trigger cheat warnings. (You can always use perms to add the exceptions :) )
Please feel free to leave feedback - and let me know what you want to see in this RPG plugin.
Setup/Usage
See the following pages for help on each aspect of LegendQuest config and usage.
- Guide
- Races
- Classes
- Skills
- Default Skills Configurations
- Effects
- Anatomy of a skill
- Commands
- Permissions
Dependancies
CraftBukkit 1.7.9+ / Spigot 1.8.1+
SQLibrary For database persistence.
Please note that LegendQuest is built against Bukkit and is NMS/OBC free. Minecraft updates should not affect LegendQuest, only Bukkit API changes. This should make things much simpler during updates. (Each extra skill jar may or may not be NMS free.)
Source code
https://github.com/Sablednah/LegendQuest
https://github.com/Sablednah/LegendQuest-Skills
https://github.com/Sablednah/LegendQuest-Skills-Extras
Donations
Donate now to help keep LegendQuest alive :)
If you love LQ and use it on your server, especially if your server is generating an income, then please think of us and help us keep LegendQuest alive up to date!
You can support me via Patreon at https:www.patreon.com/sablednah
You can donate via PayPal (in £) - PayPal (in $)
Custom skills are also available on request, whether its something bespoke, or just adding particle effects - PM me for details
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Posted Mar 17, 2015@Arthurdes
Ignore the damage var on fireworks - it does nothing :/
The skill is really just a flare - fireworks behave weirdly - it only really works if you look upwards :/
How is ward not working?
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Posted Mar 16, 2015v1.6.2 has some problems
New skill Fireworks and skill Ward are not work
Fireworks not has description in Default Skills page
Fireworks:
skillname: Fireworks
description: "Launch a firework"
level: 0
cost: 0
manaCost: 0
cooldown: 10000
vars:
damage: 5.0
power: 1
flicker: 1
trail: 1
colour1: 13
colour2: 3
type: "CREEPER"
BTW,I have to find a day test for most player,
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Posted Mar 15, 2015@p82183645
I need to see your /logs/latest.log file. Without it I cant debug where the error is happening.
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Posted Mar 15, 2015@SableDnah
File to upload, you can read?
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Posted Mar 14, 2015@p82183645
Yeah - and the latest.log from your /log/ folder
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Posted Mar 13, 2015@SableDnah
Link Removed: http://www.mediafire.com/download/k36c87eclpae9ur/LegendQuest.log This?
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Posted Mar 13, 2015@p82183645
It looks like its not loading the character information, so a lot of things wont work.
I'll need to see the server logs for startup and the legendquest.log file from the /plugins/legendquest/ folder.
It might be best to raise a ticket: http://dev.bukkit.org/bukkit-plugins/legendquest/tickets/
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Posted Mar 13, 2015@SableDnah
https://drive.google.com/file/d/0Bwf-bFjn0BIvWlBQbGpXV1NjNmc/view?usp=sharing
Sorry did not notice a permissions problem. Another problem, no change in the size of the change?
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Posted Mar 13, 2015@p82183645
The link that you posted earlier says I need permissions to view the link, as it is your google document and it is not publicly visible.
Could you paste the error either in here, or use pastebin.com and post me a link to your paste.
I need to see where the error is, as I know I have other users using Chinese characters successfully.
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Posted Mar 13, 2015@SableDnah
My English is not good, do not understand what you say. My main problem is the name can not use Chinese. I have not changed the permissions configuration
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Posted Mar 13, 2015@p82183645
Says I need permission to view - can you use pastebin or similar instead?
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Posted Mar 13, 2015name: Use Chinese, the following error will occur.
https://docs.google.com/file/d/0Bwf-bFjn0BIvWlBQbGpXV1NjNmc/edit
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Posted Mar 6, 2015look good,i will add it into my server:)
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Posted Mar 5, 2015@PowerGlitcher
LQ should read the skills files as it loads - you'll see it in tour server startup log. If they are in the right folder they'll be loaded.
You assign skills to classes and races to allow players to use as they level up.
Have a look in the forums if you need more help :) http://dev.bukkit.org/bukkit-plugins/legendquest/forum/
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Posted Mar 4, 2015@SableDnah
Hi, I got the skills folder with all the skills, the problem is I don't know how to activate them, please tell me how. :) thanks for replying to my last comment so fast and simple, it worked! if i could rate this plugin ill give it a 5!
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Posted Mar 4, 2015@SableDnah
Thanks! Really Worked!
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Posted Mar 4, 2015@PowerGlitcher
Have you got SQLibrary?
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Posted Mar 4, 2015Hi when I drag the LegendQuest.jar into my server, the plugin doesn't load, and when I checked the forums, it looked like other people had the same problem, and the confit, races, classes and other files wouldn't load. So they downloaded it at the github and it worked. But for me, even though I have got the LegendQuest.jar into my plugins folder and I have a folder called LegendQuest with the races.yml and stuff inside the plugin still doesn't show up! When I go in game and do /plugin the LegendQuest plugin doesn't show up and when I checked the console inside there was nothing about LegendQuests. I am using spigot 1.8 And I used the latest version of LegendQuests. I love the format and awesome races and classes of this plugin a no I look forward to you replying!
Thanks,
PowerGlitcher
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Posted Mar 4, 2015@Arthurdes
Any chance you can open a topic in the forum for the sneak and boost skills. I'll need to see the race and class configs involved too
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Posted Mar 4, 2015@Arthurdes
Can you put these kinda questions in the Forum? Just really clutters up comments otherwise. And it makes it easier for future people with problems to find answers. http://dev.bukkit.org/bukkit-plugins/legendquest/forum/
To quickly summarise. stealth: looks like bukkit 1.8 capped speed at 1 :/ will see what I can do to restore 2.1 speed for full speed sneaking.
Grapple, summon: the bukkit method for targeting blocks has changed - i'll roll out a fix for these and other skills using targeting.
Bow sheild: no idea probably caused by other skills breaking.
AversionAffinity, hadouken, Mightyblow, lightaffinity: "java.lang.Integer cannot be cast to java.lang.Double" you've used an integer not a double for one of the values. Use values like 1.0, 2.0 etc (i.e. include the decimal even if its zero).