Clears your list of blocks that leafminer will destroy( such as if you set your radius and limit to 0, then mine stone ).
/leafminer set hunger < # > - leafminer.set.hunger
Sets the amount of blocks to be broken before losing 1 point of hunger
/leafminer set speed < # > - leafminer.set.speed
Sets how many blocks to be broken per person per tick
/leafminer set radius < # > - leafminer.set.radius
Sets how far out from the original block LeafMiner will break
/leafminer set limit < # > - leafminer.set.limit
Sets the maximum amount of blocks that will be broken
/leafminer set mode < # > - leafminer.set.mode
Sets the drop mode when you LeafMine
Permissions
leafminer.mine - Allows you to activate leafminer. defaults to everyone
leafminer.help - Defaults to everyone
leafminer.reload - Defaults to op
leafminer.version - Defaults to op
leafminer.clear - Defaults to everyone
leafminer.avoidhunger - Allows you to avoid losing hunger when LeafMining. Defaults to op
leafminer.set.hunger - Defaults to op
leafminer.set.radius - Defaults to op
leafminer.set.speed - Defaults to op
leafminer.set.limit - Defaults to op
leafminer.set.mode - Defaults to op
The config.yml
speed - the maximum amount of blocks that can be broken per tick
max-limit - the maximum amount of blocks that can be destroyed before it stop breaking blocks. Setting this to 0 disables the limit.
radius - the distance the blocks can be broken away from the block you first broke. Setting this to 0 disables the limit
hunger-rate - how many blocks must be broken to lose 1 point of hunger. Setting this to 0 disables this feature
drop-mode - how the items should appear when you leafmine them. 0 is default, drop where they were broken. 1 makes them all drop at the block you broke. 2 makes the appear in you inventory directly.
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