main/3.2 Features

Versions 3.2 and 3.2.2

Commands

/leafminer - leafminer.mine
Enables/disables LeafMiner
/leafminer help - leafminer.help
Displays the help page
/leafminer version - leafminer.version
Gives you the version
/leafminer reload - leafminer.reload
Reloads the config
/leafminer clear - leafminer.clear
Clears your list of blocks that leafminer will destroy( such as if you set your radius and limit to 0, then mine stone ).
/leafminer set hunger < # > - leafminer.set.hunger
Sets the amount of blocks to be broken before losing 1 point of hunger
/leafminer set speed < # > - leafminer.set.speed
Sets how many blocks to be broken per person per tick
/leafminer set radius < # > - leafminer.set.radius
Sets how far out from the original block LeafMiner will break
/leafminer set limit < # > - leafminer.set.limit
Sets the maximum amount of blocks that will be broken
/leafminer set mode < # > - leafminer.set.mode
Sets the drop mode when you LeafMine

Permissions

  • leafminer.mine - Allows you to activate leafminer. defaults to everyone
  • leafminer.help - Defaults to everyone
  • leafminer.reload - Defaults to op
  • leafminer.version - Defaults to op
  • leafminer.clear - Defaults to everyone
  • leafminer.avoidhunger - Allows you to avoid losing hunger when LeafMining. Defaults to op
  • leafminer.set.hunger - Defaults to op
  • leafminer.set.radius - Defaults to op
  • leafminer.set.speed - Defaults to op
  • leafminer.set.limit - Defaults to op
  • leafminer.set.mode - Defaults to op

The config.yml

  • speed - the maximum amount of blocks that can be broken per tick
  • max-limit - the maximum amount of blocks that can be destroyed before it stop breaking blocks. Setting this to 0 disables the limit.
  • radius - the distance the blocks can be broken away from the block you first broke. Setting this to 0 disables the limit
  • hunger-rate - how many blocks must be broken to lose 1 point of hunger. Setting this to 0 disables this feature
  • drop-mode - how the items should appear when you leafmine them. 0 is default, drop where they were broken. 1 makes them all drop at the block you broke. 2 makes the appear in you inventory directly.

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