Kits



Kits is a simple yet deceptively powerful plugin allowing you to create, edit and spawn custom kits in-game. When creating and editing a kit, you are provided an inventory in which you will be able to place any item into; changes are made when this inventory is closed.

- Manage Kits entirely in-game with a custom-size inventory GUI for you to add items to or remove items from.
- Everything is drag n' drop
- Create a kit with any name. Kit names are not case sensitive.
- Store any item, with any stack size, name, lore and enchantment; you get back what you added.
- Spawn a kit by clicking on a kit sign.
- Toggle Player inventory overwrite for individual kits.
- Create complete inventory kits.
- Add delays between kits. Kits can have their own individual delays.
- Simple in-game commands displayed and explained below!

- Works with CB 1.7.10-R0.1; works with previous versions that support the UUID changes.
- Hopefully fixed time delay issues.
- Time delay expressions can now be stated literally ("1 month and 2 days, 3 hours & 4 minutes" is a valid expression)
- Cleaned some code.
- Added support for Gravity's updater.

Kits is open source and available on GitHub. There's also an API for developers to create their own plugins that hook into Kits:
This plugin utilizes Gravity's plugin update system. By default, it only checks if any updates are available. You can disable the updater in the config by setting enabled to false. types of updates:
- default - automatically update if the current version of Kits is out of date.
- force - automatically update regardless of the current version
- check - do not download, only check the latest version.
This plugin utilises Hidendra's plugin metrics system, which means that the following information is collected and sent to mcstats.org:
- A unique identifier
- The server's version of Java
- Whether the server is in offline or online mode
- The plugin's version
- The server's version
- The OS version/name and architecture
- The core count for the CPU
- The number of players online
- The Metrics version
- Opting out of this service can be done by editing plugins/Plugin Metrics/config.yml and changing opt-out to true.






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Posted Aug 24, 2014My kits are working great all permission are working. I can not get signs to work, I have tested my kit prior to creating the sign and when the sign is clicked I receive the error "error: That kit does not exist". I know it does because I have used it and it come up when I type /kits. Can anyone help??
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Posted Aug 23, 2014@ThatOneHuman
It's parsed into milliseconds so it can be used to check against the system's current time, which is also in milliseconds. You can use seconds though, as a time expression:
10m20s
becomes 10 minutes 20 seconds, or 620000 milliseconds. Also, you can edit the overwrite value in-game using /kit edit kitname overwrite [true|false]
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Posted Aug 23, 2014Is there some reason the delay is in milliseconds instead on seconds now?
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Posted Aug 23, 2014@MRCCKM
you have to go into the kits.yml file and set each kits "overwrite" from true to false.
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Posted Aug 22, 2014Waiting for patch.
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Posted Aug 20, 2014@Dragonphase
Such an amazing plugin, too bad it deletes your armour tho :(
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Posted Aug 17, 2014@MRCCKM
A patch for this is awaiting approval.
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Posted Aug 16, 2014when you use a kit it deletes the armor youre wearing.
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Posted Aug 16, 2014Alright
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Posted Aug 16, 2014@ManjotSohal
Are you using Kits 2.0? Do both of your kits have delays? Do any of your players have the "kits.nodelay.elite" permission node?
Please create a ticket if you have any further issues.
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Posted Aug 16, 2014My Players have found a glitch. If they do ./kit Starter then ./kit Elite multiple times it overrides the inbuilt timer and you can keep spawning the kits. Please fix this....
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Posted Aug 15, 2014@zigaliro
Had to look through the source for it, but its 'kits.list'.
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Posted Aug 15, 2014My players dont have permission for /kits. Whats the perm for /kits??
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Posted Aug 14, 2014Hope you all enjoy the tutorial and hope it makes the plugin more understandable! :)
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Posted Aug 14, 2014@MRCCKM
@LCVorsaw
/kit edit kitname overwrite false
This will set the default overwrite of the kit. You can use flags to do this without changing the default:
/kit kitname -overwrite
But you need to have the kits.flags.overwrite permission node.
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Posted Aug 13, 2014@MRCCKM
Not currently, Dragonphase is currently working on the issue.
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Posted Aug 13, 2014It clears your inventory when you use the kit? Can this be fixed?
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Posted Aug 11, 2014Ok i found that when you get the kit it clears your inventory first and i dont know how to fix that can you help?
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Posted Aug 10, 2014players have found glitch :( if u do /kit test and tehn /kit TEST and back and forth it overrides the inbuilt timer and u can keep spawning the kits :( Please let me know how to resolve.
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Posted Aug 8, 2014can you please add something like kits per world