KitPlugin
KitPlugin - Let users simply get their Kits
KitPlugin
Lets your users simply get predefined Kits with one command.
Users have to pay for the kits, if the server is running with Vault and any supported economy plugin.
Works with Minecraft 1.11+
Plugin Setup
Main Config (config.yml): Click here
How to create kits (kits.yml): Click here
Commands: Click here
Permissions: Click here
Config gets deleted after starting the server?
- Click here again and read the important notes.
Error in console? Need help?
- Open a ticket and don't post problems in the comments. Comments are for feedback only.
Requirements for v7.0 or higher
- Craftbukkit version higher than 1.7.5
- Permissions Plugin
- Vault 1.5.x (for Economy support) - Optional !
Requirements for v6.6 or below
- Craftbukkit between 1.4.x and 1.7.4
- Permissions Plugin
- Vault (for Economy support) - Optional !
Youtube tutorials
- There are currently no tutorials on Youtube that I know of.
Metrics & Updates
KitPlugin is using metrics to collect stats! It only collects basic things such as version type, players online, version of craftbukkit, etc.
Go into /plugins/PluginMetrics/config.yml if you wish to disable that.
KitPlugin also includes an update-checker and auto-updater. Go into /plugins/KitPlugin/config.yml if you wish to disable that.
Support my work?
Any donations are highly appreciated. If you feel like donating some dollars towards my projects, then here's my PayPal link:
https://www.paypal.me/ilovegaming
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Posted Jun 29, 2013@MrCuddlesHD
I have one suggestion for you: Please read the description before posting comments.
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Posted Jun 25, 2013v5.1 uploaded and waiting for approval!
Please read the important notes on the file page (changelog) before you update. Thanks.
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Posted Jun 22, 2013@rynobot
My bad. Will be changed in v5.1.
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Posted Jun 22, 2013Hey this is just a little issue but it's annoying, All kits-(playername) get generated in the KitPugin folder is there any way of making them spawn in a selected folder?
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Posted Jun 20, 2013@recon88
Ok, i created a support ticket. But if the solution was obvious, you could just have told me here.
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Posted Jun 20, 2013@ShadowSF96
Read the description.. Especially the "Support" part of it.
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Posted Jun 20, 2013How come cooldown doesn't work for me? This particular Kit i am trying to make, needs a cooldown on one week. So i just tried putting 604800 in as cooldown, as that is the number of seconds in a week. As that didn't work and i could spawn as many Kits i would like, to test, i just tried putting 10 in. Still, i could just get as many kits as i would like to. (Yes, i de-opped myself, and changed myself to the rank it applies to).
Am i doing something wrong?
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Posted Jun 19, 2013@AlexanderLouie
That will be possible in v5.1
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Posted Jun 19, 2013Can you include colored armor in kits?
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Posted Jun 18, 2013@recon88
Ahhh...okay. Thank you.
What have is what is in the kits.txt file.
But I got it now.
Again, thank you so much for helping me and getting back to me so quickly!
Awesome plugin, btw. ;-)
Foxxy
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Posted Jun 18, 2013@FoxxyCanuck
As I said: Follow the template and read the descriptions for attributes. Just copy/paste it and replace everything with your needs. You can remove stuff like "Commands", "Cooldown" or w/e if you don't need it. For a starterkit you only need starter to be true.
Also I don't know what you got there but that looks like the old config style which is no longer working.
Also I'm not providing Support through comments. See main description.
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Posted Jun 18, 2013@recon88
So let me see if I have this straight (some times I need visual clarification LOL)...I'm creating a onetime kit peeps get upon first joining that has Leather Armor, Gold Sword, etc, as well as money.
Onetime; 298 1; 299 1; 300 1; 301 1; 364 16;
So where in the string would I put givemoney (amount), starter: true, etc.?
And thank you for getting back to me so quickly. ;-)
Foxxy
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Posted Jun 18, 2013@FoxxyCanuck
Just follow the example and read the descriptions for every attribute.
For clarification: Starterkit > Onetimekit > Cooldown
So if starter is true, onetime and cooldown will be ignored.
If onetime is true, cooldown will be ignored.
Also starterkit is always given once only. .
Seperated messages are currently not possible. Maybe I'll add that in 5.1
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Posted Jun 18, 2013Hi,
I'm new to starting up my own MineCraft server, so please bear with me... ;-)
Is it possible for you to redo the Configuration Sample you have up, because it seems to be different from the latest version. I'm not sure where or how to put in the information for a onetime and starter both of which I want to be true. I also want to give money, etc. with some kits as well.
Also, Is it possible to have separate messages per kit?
Thank you in advance...
Foxxy
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Posted Jun 18, 2013Alright guys. v5.0 finally got accepted!
Feel free to download and use it.
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Posted Jun 18, 2013@rynobot
Open a ticket if you get errors. Also include server logs, kit config and permissions config.
Paste them to http://pastebin.com/ and leave the links in the ticket.
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Posted Jun 18, 2013It comes up with An internal error occurred while attempting to perform this command.
I'm thinking it may be the plugin filing to bypass essentials' kits :/
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Posted Jun 17, 2013Sorry for the delay but it got rejected once because I forgot to add an config entry to turn on/off the version checking.
Uploaded again. You can still grab it with the given link in the description if you don't want to wait for its approval.
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Posted Jun 16, 2013Had to reupload v5.0 because I forgot to implement the version checker.
You can grab it here until it gets approved by BukkitDEV staff:
http://dev.bukkit.org/bukkit-mods/kitplugin/files/16-v5-0/
New permission node for the version checker: "kit.version"
Everyone with this permission will get a notice if there is a new version (when joining the server).
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Posted Jun 15, 2013@recon88
Holy Crap fast reply! And TY very very much