KitMaster
KitMaster is a short-term inventory/effect/permission kit management plugin. As a server owner, you define kits in the plugin's configuration files. Your players can then take the kits either via a simple command, or by punching one of the kit selection signs depicted above. KitMaster provides you with the greatest amount of functionality possible, while at the same time remaining astonishingly lightweight and delivering rapid performance.
Click here to find out more about KitMaster and learn how to use the configuration and permissions.
This plugin uses the common MCStats data collection system to collect statistics about server version, plugin version, operating system, machine specs, etc. If this makes you uncomfortable, you can always disable it through the PluginMetrics configuration in plugins/PluginMetrics/config.yml.
In addition, this plugin by default will automatically download the latest versions of itself from BukkitDev and install them in order to keep itself up to date. If this makes you uncomfortable, you can disable automatic downloading of updates, OR disable the version check completely via the plugin's configuration in plugins/KitMaster/config.yml.
Features
- Dynamic and powerful syntax for defining items within kits
- All items are parsed using the same format, so you don't have to remember tricky formatting
- Different items have different data, but it's all configured using the same, simple format
- Kits can carry more than just items
- Define time-limited potion effects, or effects that renew automatically as long as you have the kit
- Add permissions to kits that will be granted to players when they take the kit, and revoked when it's lost (Vault required)
- Full MySQL support for saving internal data
- MySQL is a lightning-fast database that saves changes instantly and suffers no lag at startup, no matter how much data is stored
- Optionally enable MySQL to store internal data like sign locations, timestamps, and histories
- Never worry about lag on startup from loading massive files
- If your server crashes without saving data files, all your changes are still saved in the MySQL database
- Define timeouts for kits
- Configure kits so that a certain amount of time must pass before they can be taken again
- Apply a universal timeout so that nobody else on the server can take the kit until the timeout has passed
- Clearing inventories is completely configurable
- Individual kits can be configured to clear a player's inventory when taken, or leave it alone - useful for main class kits and auxiliary "supply drop" kits
- Selectively configure kits to clear inventories, potion effects (including recurring kit-granted), or kit-granted permissions
- Hook into economies
- Allow kits to either grant money or charge money when taken (Vault required)
- Special permissions to allow player's to bypass currency charges for taking a kit
- Powerful and effortless inheritance system
- Kits inherit both attributes and contents from their parents
- Multilevel recursive inheritance - parents, grandparents, great-grandparents...
- Allow a parent kit's permissions to override the child's, or require the parent's permissions in addition to the child's
- Simple, intuitive permissions granting
- Grant permissions per-kit
- Grant permissions for players to take a kit only by sign, or only by command
- Grant permissions to bypass timeouts and currency charges
- Never worry about needing to revoke permissions - permissions are always denied, unless explicitly granted
- Simple, clean kit list by command
- Players will only be shown kits which they have permission for
- Restrictions for how a player may take a kit are displayed next to the kit's name
- Kits may be configured to be invisible in the kit list
- Easy for other plugins to hook into
- Provides a capable yet secure API for other developers to hook into and manipulate the plugin, including custom events
- Kits can be defined with an extra "identifier" string to help dependent plugins find the kit they need or categorize kits
- Full item metadata support
- Save the contents of a book with a command and give the book to other players in kits
- Define custom potions within the custom data config and give them to players
- Give out your own skull (or somebody else's)
- Set up custom-colored leather armor to easily denote specific classes
- Save a firework with a command and give it to other players in kits
- Custom item names and lore
- Save or configure items with custom names and lore, and give them out in kits
- Access a custom item in a kit config simply by using its custom name
- Make up custom potions
- Use the custom data config to brew up your own unique concoctions with unique sets of effects
- Combine custom potion effect data with custom item names and lore to create completely new potions

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Posted Aug 18, 2013@Fxnype
Paste your kit in pastebin.com
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Posted Aug 17, 2013For some reason whenever I put a sword in a kit, it disappears a few hours later.. Everything else in the kit remains the same but the sword disappears..? Anyone else experiencing this issue or know how to fix it? Or am I just dumb and missing something in the config?
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Posted Aug 14, 2013When is this plugin going to update to 1.6.2??
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Posted Aug 12, 2013The effect syntax documentation is wrong. It says [type] [duration] [amplifier, but its [type] [amplified] [duration].
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Posted Aug 3, 2013Can you make it so we can put quotation marks into custom items? thanks
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Posted Aug 2, 2013If you put spaces in a kit's name and then give the permission to someone, it will show them the kit in their /kitlist but it won't let them take it.
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Posted Jul 31, 2013@7rory68
Yes you can
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Posted Jul 31, 2013@Anil13371
You need to type Mushroom_Stew:1 32 times
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Posted Jul 30, 2013-
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Posted Jul 29, 2013I can't do in the Items bar Moshrom:stew:32 why?
Killer: items: - iron_sword:1 unbreaking:2 - mushroom_stew:32 - chainmail_helmet:1 Protection:1 - chainmail_chestplate:1 - chainmail_leggings:1 - chainmail_boots:1 effects: - strength:3 - nausea:1 - blindness:1 infiniteEffects: true timeout: duration: 30 global: false singleUse: false singleUsePerLife: false clear: all: true inventory: true effects: true permissions: true inheritance: parent: '' upgrade: true inheritParentPerms: true requireParentPerms: false economy: cost: 0.0 cash: 0.0 restrictions: armor: false drops: false deathDrops: false pickups: false otherKits: false showInList: true
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Posted Jul 28, 2013I've a problem with economy system. If i don't have enough money i can't buy kit, but if i've enough money i buy kit but money aren't subtracted in my account. it's possible fix it?
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Posted Jul 27, 2013Could it have unreal enchantments on the stuff they get in the kit? ex. prot 10?
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Posted Jul 21, 2013Im having problems with making customs potions. Could someone tell me the correct way to make a custom potion? And how to add the to a kit?
Thanks
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Posted Jul 15, 2013@McDevOrg
Do
http://pastebin.com/VeVfNkPN
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Posted Jul 15, 2013@Ubique1964
The Lore is a text below the item name (Like Enchantments, but you can put your own text)
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Posted Jul 15, 2013@DaBoltLegend
Yes it does
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Posted Jul 15, 2013If you take the kit, it automatically removing the other stuff in your inventory, how i can fix that ?
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Posted Jul 13, 2013The one thing I think should be added to this is that right now, you can only punch/start breaking the block/sign to get the kit when using sign kits, could you add it so that you can right click, and possible configure it to be right, left or either? Thanks
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Posted Jul 12, 2013Is there a way to change the message when selecting a kit?
Expample: From: Knightv2 Kit taken To: You have selected Knightv2 Kit
and is is possible to have a message for when the kit is not available?
Example: Knightv2 Kit is not available
Oh and one for the dummies (me)
What is Lore?
Thx in advance
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Posted Jul 12, 2013I'm finding a kit plugin where if you select a kit, the armor automatically equips by itself. Does this plugin have that feature?