KitMaster
KitMaster is a short-term inventory/effect/permission kit management plugin. As a server owner, you define kits in the plugin's configuration files. Your players can then take the kits either via a simple command, or by punching one of the kit selection signs depicted above. KitMaster provides you with the greatest amount of functionality possible, while at the same time remaining astonishingly lightweight and delivering rapid performance.
Click here to find out more about KitMaster and learn how to use the configuration and permissions.
This plugin uses the common MCStats data collection system to collect statistics about server version, plugin version, operating system, machine specs, etc. If this makes you uncomfortable, you can always disable it through the PluginMetrics configuration in plugins/PluginMetrics/config.yml.
In addition, this plugin by default will automatically download the latest versions of itself from BukkitDev and install them in order to keep itself up to date. If this makes you uncomfortable, you can disable automatic downloading of updates, OR disable the version check completely via the plugin's configuration in plugins/KitMaster/config.yml.
Features
- Dynamic and powerful syntax for defining items within kits
- All items are parsed using the same format, so you don't have to remember tricky formatting
- Different items have different data, but it's all configured using the same, simple format
- Kits can carry more than just items
- Define time-limited potion effects, or effects that renew automatically as long as you have the kit
- Add permissions to kits that will be granted to players when they take the kit, and revoked when it's lost (Vault required)
- Full MySQL support for saving internal data
- MySQL is a lightning-fast database that saves changes instantly and suffers no lag at startup, no matter how much data is stored
- Optionally enable MySQL to store internal data like sign locations, timestamps, and histories
- Never worry about lag on startup from loading massive files
- If your server crashes without saving data files, all your changes are still saved in the MySQL database
- Define timeouts for kits
- Configure kits so that a certain amount of time must pass before they can be taken again
- Apply a universal timeout so that nobody else on the server can take the kit until the timeout has passed
- Clearing inventories is completely configurable
- Individual kits can be configured to clear a player's inventory when taken, or leave it alone - useful for main class kits and auxiliary "supply drop" kits
- Selectively configure kits to clear inventories, potion effects (including recurring kit-granted), or kit-granted permissions
- Hook into economies
- Allow kits to either grant money or charge money when taken (Vault required)
- Special permissions to allow player's to bypass currency charges for taking a kit
- Powerful and effortless inheritance system
- Kits inherit both attributes and contents from their parents
- Multilevel recursive inheritance - parents, grandparents, great-grandparents...
- Allow a parent kit's permissions to override the child's, or require the parent's permissions in addition to the child's
- Simple, intuitive permissions granting
- Grant permissions per-kit
- Grant permissions for players to take a kit only by sign, or only by command
- Grant permissions to bypass timeouts and currency charges
- Never worry about needing to revoke permissions - permissions are always denied, unless explicitly granted
- Simple, clean kit list by command
- Players will only be shown kits which they have permission for
- Restrictions for how a player may take a kit are displayed next to the kit's name
- Kits may be configured to be invisible in the kit list
- Easy for other plugins to hook into
- Provides a capable yet secure API for other developers to hook into and manipulate the plugin, including custom events
- Kits can be defined with an extra "identifier" string to help dependent plugins find the kit they need or categorize kits
- Full item metadata support
- Save the contents of a book with a command and give the book to other players in kits
- Define custom potions within the custom data config and give them to players
- Give out your own skull (or somebody else's)
- Set up custom-colored leather armor to easily denote specific classes
- Save a firework with a command and give it to other players in kits
- Custom item names and lore
- Save or configure items with custom names and lore, and give them out in kits
- Access a custom item in a kit config simply by using its custom name
- Make up custom potions
- Use the custom data config to brew up your own unique concoctions with unique sets of effects
- Combine custom potion effect data with custom item names and lore to create completely new potions

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Posted May 5, 2013-
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Posted May 5, 2013Pls add a options that a kit can have permission nodes so when a guy do /kit example (with permission) thenn he have for the example the permission bukkit.command.xp
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Posted May 5, 2013Will this be updated?
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Posted May 2, 2013@MisterUs
Did you put the price in the config file?
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Posted May 1, 2013Hi all, someone use iConomy with Vault ?
I can have a kit without pay any money.
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Posted Apr 29, 2013If you try to obtain a kit with more items than available slots in your inventory (Kit with 5 items when you only have 4 slots open), you can repeatedly get the same kit regardless of any time/death restrictions. Essentially infinite kit items for players.
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Posted Apr 29, 2013In the kits can I only add weapons and armor? Becuase Im trying to add soups at the moment but I cant seem to get it added? Iv tried a number of IDs for it but none of them seem to work. Can some please help me with this?
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Posted Apr 28, 2013just like to say i love this plugin keep up the good work :)
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Posted Apr 28, 2013@AmoebaMan
Can you please update this plugin? I'm getting an error in the console that says can't pass BlockDamageEvent
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Posted Apr 28, 2013@ECRONCraft
In items.yml you can rename it
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Posted Apr 28, 2013Is there a way to rename the items?
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Posted Apr 28, 2013How can i remove that i you get the kit when you die?
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Posted Apr 25, 2013Well, it worked at first. Now, my kits aren't showing up with /kits or anything.
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Posted Apr 25, 2013Phenomenal plugin. Great job, man. :D
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Posted Apr 24, 2013@SkillSam
I'll take a look for you add me on skype and send it to me : jellydude35
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Posted Apr 23, 2013@SkillSam
Fix the diamond sword one. Just space it one more and it's all good
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Posted Apr 21, 2013I am having problems with my KitMaster configuration, as I don't see what's wrong with it. Could anyone take a look and help me correct this issue?
Pastebin
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Posted Apr 21, 2013@Enjoicraft
@Enjoicraft
Thanks
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Posted Apr 21, 2013@jellydude36
First of all, make sure you have vault. Then, in your kit, put this:
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Posted Apr 21, 2013@dany624
Try putting kitmaster.cmd.kitname and kitmaster.sign.kitname If that doesn't work, try and update your permissions plugin.