KitMaster
KitMaster is a short-term inventory/effect/permission kit management plugin. As a server owner, you define kits in the plugin's configuration files. Your players can then take the kits either via a simple command, or by punching one of the kit selection signs depicted above. KitMaster provides you with the greatest amount of functionality possible, while at the same time remaining astonishingly lightweight and delivering rapid performance.
Click here to find out more about KitMaster and learn how to use the configuration and permissions.
This plugin uses the common MCStats data collection system to collect statistics about server version, plugin version, operating system, machine specs, etc. If this makes you uncomfortable, you can always disable it through the PluginMetrics configuration in plugins/PluginMetrics/config.yml.
In addition, this plugin by default will automatically download the latest versions of itself from BukkitDev and install them in order to keep itself up to date. If this makes you uncomfortable, you can disable automatic downloading of updates, OR disable the version check completely via the plugin's configuration in plugins/KitMaster/config.yml.
Features
- Dynamic and powerful syntax for defining items within kits
- All items are parsed using the same format, so you don't have to remember tricky formatting
- Different items have different data, but it's all configured using the same, simple format
- Kits can carry more than just items
- Define time-limited potion effects, or effects that renew automatically as long as you have the kit
- Add permissions to kits that will be granted to players when they take the kit, and revoked when it's lost (Vault required)
- Full MySQL support for saving internal data
- MySQL is a lightning-fast database that saves changes instantly and suffers no lag at startup, no matter how much data is stored
- Optionally enable MySQL to store internal data like sign locations, timestamps, and histories
- Never worry about lag on startup from loading massive files
- If your server crashes without saving data files, all your changes are still saved in the MySQL database
- Define timeouts for kits
- Configure kits so that a certain amount of time must pass before they can be taken again
- Apply a universal timeout so that nobody else on the server can take the kit until the timeout has passed
- Clearing inventories is completely configurable
- Individual kits can be configured to clear a player's inventory when taken, or leave it alone - useful for main class kits and auxiliary "supply drop" kits
- Selectively configure kits to clear inventories, potion effects (including recurring kit-granted), or kit-granted permissions
- Hook into economies
- Allow kits to either grant money or charge money when taken (Vault required)
- Special permissions to allow player's to bypass currency charges for taking a kit
- Powerful and effortless inheritance system
- Kits inherit both attributes and contents from their parents
- Multilevel recursive inheritance - parents, grandparents, great-grandparents...
- Allow a parent kit's permissions to override the child's, or require the parent's permissions in addition to the child's
- Simple, intuitive permissions granting
- Grant permissions per-kit
- Grant permissions for players to take a kit only by sign, or only by command
- Grant permissions to bypass timeouts and currency charges
- Never worry about needing to revoke permissions - permissions are always denied, unless explicitly granted
- Simple, clean kit list by command
- Players will only be shown kits which they have permission for
- Restrictions for how a player may take a kit are displayed next to the kit's name
- Kits may be configured to be invisible in the kit list
- Easy for other plugins to hook into
- Provides a capable yet secure API for other developers to hook into and manipulate the plugin, including custom events
- Kits can be defined with an extra "identifier" string to help dependent plugins find the kit they need or categorize kits
- Full item metadata support
- Save the contents of a book with a command and give the book to other players in kits
- Define custom potions within the custom data config and give them to players
- Give out your own skull (or somebody else's)
- Set up custom-colored leather armor to easily denote specific classes
- Save a firework with a command and give it to other players in kits
- Custom item names and lore
- Save or configure items with custom names and lore, and give them out in kits
- Access a custom item in a kit config simply by using its custom name
- Make up custom potions
- Use the custom data config to brew up your own unique concoctions with unique sets of effects
- Combine custom potion effect data with custom item names and lore to create completely new potions

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Posted Mar 27, 2013how do you add lore and a name?
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Posted Mar 27, 2013anyone know how to add Healing Potions to the kit i cant find it
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Posted Mar 26, 2013Has amoebaman abandoned this project? If he did can someone please continue it? D: also, How do I put permissions in a kit?
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Posted Mar 25, 2013How do you hook into vault?
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Posted Mar 25, 2013same problem like Enjoicraft pls update the plugin
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Posted Mar 23, 2013SEVERE Could not pass event BlockDamageEvent to KitMaster v1.2
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Posted Mar 22, 2013@BeaztX
DO this: Leather_Helmet:0x[hexadecimalcode]:1
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Posted Mar 22, 2013wtf you were online so pls help i dont know how to setup potions
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Posted Mar 21, 2013the Custom Potion page is not working
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Posted Mar 19, 2013How do i make a armor piece dyed, i refer to leather armor of course.
Example how i set it up: - leather_helmet:1 color: 00FF00 - leather_chestplate:1 color: 00FF00 - leather_leggings:1 color: 00FF00 - leather_boots:1 color: 00FF00 I tried making it green. Any help?
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Posted Mar 17, 2013How do i add potions to the kits?
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Posted Mar 16, 2013As of today my kits aren't giving the items specified, it doesn't work with the "items.yml" is this a problem with 1.5?
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Posted Mar 14, 2013Could You add My Server to the list of servers that use this plugin: My server is called Necropolis and the ip is: necropolis-mc.com
Thanks!
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Posted Mar 11, 2013@adamvan2000
I figured it out by using the potion ID, rather than the names of the potions. This plugin needs more documentation as far as hooking into economies.
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Posted Mar 10, 2013What do I type in for mushroom stew? Mushroom_Stew, Soup, Stew, and 282 all don't work.
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Posted Mar 9, 2013Can anyone tell me the proper format for potions? I cannot seem to get them working no matter what I specify. They parse fine, but I either get a water bottle or nothing at all.
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Posted Mar 6, 2013I keep respawning with the First kit that I tried out, how can i change this kit? Or make it so I do not respawn with it?
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Posted Mar 4, 2013Eh, i need to add 20 Splash potion of Healing (insta healt II) to kit. what should i type there
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Posted Mar 3, 2013The cooldowns of Superkits didnt work anymore. So i installed the new plugin Kitmaster. Can i just copy and paste my old kits config into this new plugin?
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Posted Feb 28, 2013Would it be possible to give all players a kit that have a .dat in the directory a kit that is a one time only thing? I would like to commemorate our server anniversary with a book for everyone and a small gift.