Kingdoms
APRIL 17, 2013 UPDATE
The developer is back and working on Kingdoms again! Explanation for my 2 month hiatus here, listen for info on the Kingdoms re-write starting today! https://soundcloud.com/latros/kingdoms-update
And if you're too lazy to listen to my 3 minute update, here's the TL;DL version: Real life prevented me from updating the plugin, but things are slowing down now, so I'm going to be RECODING it from the ground up (with SQL support)! Kingdoms 2.0 is coming shortly! :)

Click here to chat with the plugin devs to get questions answered / offer suggestions / etc!
[b]About the authors**
Yahtze & Latros are long-time Minecraft server hosts. They both ran Battlecraft, one of the largest and most successful servers in the history of MC - paving the way for Minecraft PvP Servers to eventually grow and become one of the most popular genres. Now they are both losers who code bukkit plugins instead... mainly, Guilds! Come and chat with us here. Also, we code a lot. If you have any NON-GUILDS plugin desires, we may be able to code it for you. Talk to one of us and we'll discuss!
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Posted Feb 14, 2013Hi there. I haven't started using this plugin yet - merely interested. However, I have a question:
"zGuilds doesn't include land control like its competition - it allows you to choose how your players protect their land." How does this feature differ/compare with other plugins such as Towny, Factions?
Thanks.
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Posted Feb 14, 2013@Axol96
I posted it here, cant await it also. :-3
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Posted Feb 14, 2013@woodey79
I'll make one tonight ;)
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Posted Feb 14, 2013idk, probably a seperate plugin. All i onow is trind really wants one as an admin tool, but could never find one
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Posted Feb 14, 2013@Axol96
Someone informed me :)
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Posted Feb 13, 2013I'm really looking forward for the artifact feature. Did you see my feature request or did someone inform you?
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Posted Feb 13, 2013@woodey79
That would be very easy. You mean as a separate plugin? Or an attachment to this? I don't exactly see the guilds-related relevance :P
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Posted Feb 13, 2013Btw, Trind has an idea to make a way to teleport to players beds.
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Posted Feb 13, 2013blackwind.mclayer.com
Ichat
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Posted Feb 13, 2013@woodey79
Out of curiosity, can you send me a screenshot of your in-game chat anyway? I have been fiddling with chat all day and I want to see what other peoples chat setups look like. Or your server IP so I can come on and see myself. Also, which chat plugin are you using?
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Posted Feb 13, 2013Thank you latros it worked :D
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Posted Feb 13, 2013@woodey79
Try the latest version (v0.9.2.1 or above, download link here). In the Config.yml, set "Display_Guild_Tags_In_Chat" to false.
Please let me know if this fixes your issue ASAP. If it DOESNT fix your issue, please send me a screenshot of whats happening to your chat in game!
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Posted Feb 13, 2013is their anyway to configure it so it doesn't mes with Ichat
whenever i enable it it always messes with our chat and i don't know if their is a way to fix that, it is really annoying because I dont have a title anymore if i enable the plugin it like creates a whole new chat.
can you help in any way?
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Posted Feb 13, 2013@latros
Pretty nice, already testing zGuilds. Just need the Artifacts to complete for my Main-Server. :-3
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Posted Feb 13, 2013@Sonorpearl
New version has;
- Guild level ups
- Personal contribution scores
- New command formatting & colors
- Many bugfixes (possibly introduced some, too)
- A BUNCH of command aliases (short form commands) - see "Pages" at the top, then go to Commands List, to see the "short form" commands
Link is here since bukkit takes forever to approve my new versions: https://mega.co.nz/#!BVJlRTAY!Xru6xVqfyHgOtZQ3xweuS2Y5-ntV65qKKTvc9Noaalo
@Waterworth12
Possibly.... it won't be any time soon, though. Too much stuff on my to-do list already.
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Posted Feb 13, 2013Could you add a possible hook to Mcmmo to give higher level guilds extra xp or shared xp?
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Posted Feb 13, 2013@latros
Nice, hold me updated. :-3
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Posted Feb 13, 2013@Sonorpearl
Hey! Sorry, I couldn't quite get it done last night, but I'm off work today and working on it all morning :)
@woodey79
Oops! That's my debug code. It is removed in the latest version (0.6.0.1) which is currently being uploaded to this dev.bukkit.org page. However that can take several hours sometime, so if you want a direct link to the version where that purple text is gone in the meantime, link is here since bukkit takes forever to approve my new versions: https://mega.co.nz/#!BVJlRTAY!Xru6xVqfyHgOtZQ3xweuS2Y5-ntV65qKKTvc9Noaalo
@Snowybearr
What do you want to disable? I can make anything disable-able. Just ask for a specific thing and I'll put it in the next verson. As for your TagAPI question: I've been away from Minecraft for awhile; is that a feature thats actually possible without Spout? If so, I can look into adding it, yes.
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Posted Feb 13, 2013Few questions, is it possible to disable/enable everything? I basically just want the core of this, guild join/leave/create, guild chat, and your pretty cool sounding guild level system, that's basically it.
Also, do you guys plan to use TagAPI? To display guild names above peoples heads? That would be cool!
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Posted Feb 12, 2013Is their a way to disable the long dark purple message that appears when someone log's out.
It is very annoying and I don't know if their is a way to edit it out in the config file.
this is what the server looks like when someone log's out in console
7:43:34 PM CONSOLE: [INFO] LoginTimeMillis: 1360719774795
7:43:34 PM CONSOLE: [INFO] LogoutTimeMillis: 1360719810037
7:43:34 PM CONSOLE: [INFO] LogoutTimeMillis MINUS LoginTimeMillis: 35242
7:43:34 PM CONSOLE: [INFO] Total minutes logged in == 0((((logout time - login time) / 1000) / 60) == number of minutes)
7:43:34 PM CONSOLE: [INFO] Current contributions for trind:0
7:43:34 PM CONSOLE: [INFO] Updated contributions for trind:0
7:43:34 PM CONSOLE: [INFO] Player name:trind
7:43:34 PM CONSOLE: [INFO] currentContributions:0
7:43:34 PM CONSOLE: [INFO] updatedContributions:0
7:43:34 PM CONSOLE: [INFO] The player trind wasn't logged in for longer than 60 seconds, so no guild experience was earned.