Kingdoms
APRIL 17, 2013 UPDATE
The developer is back and working on Kingdoms again! Explanation for my 2 month hiatus here, listen for info on the Kingdoms re-write starting today! https://soundcloud.com/latros/kingdoms-update
And if you're too lazy to listen to my 3 minute update, here's the TL;DL version: Real life prevented me from updating the plugin, but things are slowing down now, so I'm going to be RECODING it from the ground up (with SQL support)! Kingdoms 2.0 is coming shortly! :)

Click here to chat with the plugin devs to get questions answered / offer suggestions / etc!
[b]About the authors**
Yahtze & Latros are long-time Minecraft server hosts. They both ran Battlecraft, one of the largest and most successful servers in the history of MC - paving the way for Minecraft PvP Servers to eventually grow and become one of the most popular genres. Now they are both losers who code bukkit plugins instead... mainly, Guilds! Come and chat with us here. Also, we code a lot. If you have any NON-GUILDS plugin desires, we may be able to code it for you. Talk to one of us and we'll discuss!
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Posted Mar 7, 2013Ok i got it to Work i have the most recent Bukkit but What are the commands for claiming land? Cause /gclaim does not work It says Unknown command
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Posted Mar 7, 2013@killermande
More info would help (such as your craftbukkit version, plugin version, etc.) if you do plan on using this. Good luck making a better plugin :D
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Posted Mar 7, 2013No permission works fore me Not the Guilds.general.* Wont work Stupied plugin
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Posted Mar 7, 2013Wow this is looking nice cant wait to see it work!!!
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Posted Mar 6, 2013@latros
YES! i though you guys abandoned the project, I'm happy to see it back :D
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Posted Mar 5, 2013@Truetrojan
Last updated a year ago; I already spoke with several mods... there were 2-3 "dead" kingdoms projects, but since they're dead, they're OK with me taking the name.
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Posted Mar 5, 2013I hate to say this but Kingdoms is already taken as well. http://dev.bukkit.org/server-mods/kingdoms-plugin/
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Posted Mar 5, 2013One other thing that will make this a total replacement for Factions .. Faction Warp capabilities (as provided by FactionsPlus) .. no way I'll be able to implement Kingdoms on my server without it ...
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Posted Mar 5, 2013An import function from Factions to Kingdoms would be essential, I think .. can't wait for our players to start howling .. looks great, though!
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Posted Mar 4, 2013Great name choice... perfect
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Posted Mar 4, 2013Woot, glad the page is back up! I was starting to become worried that something was severely wrong the plugin, and that bukkit was forced to remove it. Luckily, that didn't happen; I don't think I'd be able to switch to a different kingdoms/guilds/factions plugin after seeing this one :D
Nice name btw, kingdoms. Sounds pretty good.
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Posted Mar 4, 2013@CoolKill3r
Nope verified with 2 mods that it's OK.
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Posted Mar 4, 2013You do know there is already a Kingdoms 2 plugin right? Arnt you going to have trouble doing this?
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Posted Mar 4, 2013@LaxWasHere
Cheater.
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Posted Mar 4, 2013First!
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Posted Mar 2, 2013They are getting there.
I keep checking the site for updates lol.
This plugin will be on every server. It has the best of all plugins.
Keep up the good work!
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Posted Mar 2, 2013Got a few questions/suggestions for you guys:
Are you guys planning to provide an API in the future?
A toggle for guild friendly fire for the leader.
A non-toggle quick command to talk in guild chat like /. <msg> or w/e
Change the guild chat message from "[MyGuild Guild] [Rank] <message>" to "[MyGuild] [Rank] <message>". The "Guild" makes it unnecessarily long.
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Posted Mar 1, 2013What about the option to disable pvp in guilds so members of one guild can't fight each other? That was mainly the reason I decided to use a guild-plugin. Do you plan to implement this soon?
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Posted Mar 1, 2013is ther any multiworld support ay like to disable guilds in some worlds ?
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Posted Mar 1, 2013Small bug using v1.4.5.1:
Can't unclaim chunks after claiming them (/gclaim and then /gunclaim). After using the '/gunclaim' command, it says "You have unclaimed this land!" but the area still shows up in the '/gu map' as being claimed, and still displays the entry and exit messages upon leaving the reportedly unclaimed chunk.