KillerMoney
KillerMoney
When a player kill an entity, this plugins let you charge/give money or even give any item or run a command.
Source code and issues | Twitter | Discord: diecode#2429
Abilities of the plugin:
- Giving or charging a player by either a fix amount of money, or random between a minimum and maximum amount when they kill an entity
- Charging the victim of a PVP
- Fully customisable loot dropping when an entity die
- Running a command of your choice when an entity die
- Banning the ability to farm entities for money, if they were spawned by either eggs or spawners
- Multiworld support for entities
- Full modularity, the only thing you need to add to the config file is what you need!
- Customisable messages
- Permission support by each entity for a perfect rank system
- Money multiplier permissions
- Limit for save economy on your server
- Public API
A few examples why KillerMoney is needed:
- If you want creepers, to drop TNT with a possibility of 10% , you need KillerMoney!
- If you want to instantly ban a player when they kill a villager, you need KillerMoney!
- If you want to give money to a player for killing a zombie, you need KillerMoney!
- If you want to give the winner of a PVP a cut of the victim's money, you need KillerMoney!
- If you want to give money to a player for killing a tiger in Mo'Creatures on your Cauldron server, you need killerMoney!
- If you want your creativity to be showd, you need KillerMoney!
Documentations:
Developers:
Coming soon
This plugin utilizes the curse API to check for updates.
To disable update checking, set 'Check-update' to 'false' in 'plugins/KillerMoney/config.yml'.
This plugin utilizes bstats metrics system, which means that the following information is collected and sent to bstats.org:
- A unique identifier
- The server's version of Java
- Whether the server is in offline or online mode
- The plugin's version
- The server's version
- The OS version/name and architecture
- The core count for the CPU
- The number of players online
- The Metrics version
Opting out of this service can be done by editing plugins/Plugin Metrics/config.yml and changing opt-out to true.
-
View User Profile
-
Send Message
Posted Apr 26, 2016This is the most stable reward plug I had used. 这是我用过的最稳定的奖励插件呵
-
View User Profile
-
Send Message
Posted Apr 18, 2016is your latest version working with Kcauldron 1.7.10 Please ?
-
View User Profile
-
Send Message
Posted Mar 21, 2016Hi... Im interesting in your plugin. I have question : Can i use only this files http://prntscr.com/ai5lsf (net,changelog,mobs,config,plugin,version) or i must upload and "language_locale" file/s ? Thanks, please send me respond to ebill.ivanovic@gmail.com :)
-
View User Profile
-
Send Message
Posted Mar 5, 2016Bug:
When we killing a mobs we get a 0 extra
Example when Value for Zombie is 1 we get 10
And Villager is -500 when we kill a villager its -5000 :/
Please fix it
-
View User Profile
-
Send Message
Posted Mar 2, 2016@freakyy85
@mightyguru88
@ursak
MobHunting supports Minecraft 1.9 plus MythicMobs on top of Vanilla Mobs and has a lot more features than KilerMoney. And MobHunting supports also older versions from 1.5.2 to 1.7.9.
-
View User Profile
-
Send Message
Posted Feb 29, 20161.9 support please :)
-
View User Profile
-
Send Message
Posted Feb 10, 2016Do I have to do something special to make it work for modpacks? It seems to only recognize vanilla mobs.
-
View User Profile
-
Send Message
Posted Jan 24, 2016Giving items instead of money, is that possible for the 1.7.10 version? If so, how? Can't seem to figure it out.
-
View User Profile
-
Send Message
Posted Nov 27, 2015Is there a way to set different amounts of money that players get depending on the permission they have? I want Donors to get 1.25 from a kill and VIP's to get 1.5 per kill. Normal players will only get 1 dollar.
I tried to set this up in the mobs.yml but it didn't seem to work. If this is not already a feature, please add it.
-
View User Profile
-
Send Message
Posted Nov 6, 2015It shows up red when I look at /plugins. I did nothing but install and look in the KillerMoney folder.
-
View User Profile
-
Send Message
Posted Sep 22, 2015Can you give a pastebin of a working mobs.yml ? Your page doesn't show the formatting of it for items in my case. Thanks.
-
View User Profile
-
Send Message
Posted Sep 14, 2015In MOBS.YML Custom-commands add {victim-name}. Becouse now i can't broadcast message like "{player} killed {victim-name}.
or add setting like this: http://pastebin.com/dnzcY9vc
-
View User Profile
-
Send Message
Posted Sep 1, 2015Thanks! This is a GR€AT plugin!
-
View User Profile
-
Send Message
Posted Aug 9, 2015Can you add support for MythicMobs mobs? or is there any placeholder like %mob_name% to show the mob's display name?
-
View User Profile
-
Send Message
Posted Aug 6, 2015I want in my server, when a player dies, they lose lets say %5, and the player who kills them gets lets say, 2% . And if they didn't die in pvp, they lose nothing. Does this plugin track pvp, like lets say in a scenario where the player "hero" runs from a player "steve", but falls in a ravine and dies. Does it track that?
-
View User Profile
-
Send Message
Posted Aug 2, 2015@debloat
Apparently thats only if your admin, I dont really know why. I set mine like that and my players are getting 0.2-0.3 while i het 2-3
-
View User Profile
-
Send Message
Posted Jul 14, 2015Hi, could you add a feature to ignore someone when he kills the same person x amount of time during the last x seconds. Thanks you by advance.
-
View User Profile
-
Send Message
Posted Jul 10, 2015A bug: When you set money reward to values like 0.2 and 0.3 it counts it as 2 and 3
-
View User Profile
-
Send Message
Posted Jul 6, 2015To Do: Title and HotBar text :)
-
View User Profile
-
Send Message
Posted Jul 1, 20151) In the messages file, en_local.yml, can you make a {tag} that allows for the "killer's name" so you could construct a message "Congratulations OnSceneReporter, you killed a pig!", or "You were killed by Player2.".
2) can you make the {victim-name} tag from the en_local.yml available to the mobs.yml, so that we could assemble commands like, "say Player1 killed Player2"
3) can you make it so that you could put mobs in mobs.yml more than once, and thus disable different configurations for the same mob on different worlds/permissions? So for example, we could make Sheep with xxx configurations not available in world1, but have sheep with yyy not in world2.