Game Modes/Farm Killer
Overview
Players are split into teams, and each team spawns on a team-colored marker on a flat plateau of land. Players spawn with team-colored armor, and will respawn at the same place whenever they die.
In the middle of the plateau is a hut, and dropping "farm produce" items in this hut increases your team's score. The game lasts for a pre-determined number of days, and at the end of this time, the team with the highest score wins.
Wheat, fruit, vegetables, cane, mushrooms, sugar cane, eggs, meat and wool all count as "farm produce."
Options
Players can hurt teammates
Enabled by default
When enabled, you can directly harm teammates. When disabled, you cannot directly harm teammates.
Diminishing returns on each item type
Enabled by default
When enabled, each item turned in reduces the score that will be awarded for turning in more of that item in the future. The first item of any particular type scores 100 points, the second scores 99, the third 98, etc. The score for turning in an item will not drop below 50. When disabled, 100 points are awarded for turning in every item.
Announce scores at the start of each day
Enabled by default
When enabled, the current score of each team will be broadcast at the start of each day. When disabled, team scores are kept secret until the end of the game.
Number of teams
The "Two Teams", "Three Teams" and "Four Teams" buttons are used to select the number of teams in the game. Only one of these options can be enabled at a time, and players will be split into the selected number of teams at the start of the game.
Game duration
You can select whether the game lasts for two days, four days, six days, or eight days.
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