JunkyardCreek
Junkyard Creek
Description
Ever get bored of just fishing for Fish? well thanks to Junkyard Creek we make your water filled with useless items! Customize what useless crap we decided to dump into your vital waters with the configuration or just let it stay filled with fish. Its simple, all you need to do is fish. Just use the default config or modify it to add in new items.
Depends on Vault
Features
- Configurable Fishing (see configuration for more)
- Mobs can be fished out of the Water!
- Item and Durability, Wool and Color, and Potion Support
- Economy Support!
Configuration
# default config.yml Junk: Items: - '349,349,349,349,349,349,@SQUID,35>3,$40'
Permission Nodes
junkyardcreek.*: description: Gives total JunkyardCreek Access (Not Region Access) junkyardcreek.region.*: description: Gives total Region Access junkyardcreek.test: description: Allows for Test Command. default: true junkyardcreek.fish: description: Allows for Access to JunkyardCreek Fishing. default: true junkyardcreek.region.set: description: Allows for Setting a Fishing Region. default: op junkyardcreek.region.bypass: description: Allows for Region Bypass. default: op
Commands
/junk or /jc
- /junk help - Displays help pages.
- /junk test - Check if JunkyardCreek is working.
- /junk set - Set Selected Region as Fishing Region.
Media
Video
Images
Coming Soon
Change-log
- v1.3: Region Support
- v1.2: Mob Support
- v1.1: Durability Support
- v1.0: Original Release
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Posted Oct 25, 2012@sirtyler13
Amazing plugin
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Posted Oct 25, 2012@Luxius96
set the region for the "House of Fishing" and then use the config like this;
<item A> <item A> <item A> <item A> <item A> <item A> <item A> <item A> <item A> <diamond>
that makes its so item A has a 90% chance, and the Diamond has a 10% chance.
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Posted Oct 24, 2012@sirtyler13
okay but if i want a create "House of fishing" with the possibility of drop diamond how can i do?
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Posted Oct 24, 2012People keep requesting chance, when it already exists.
The 'chance' of an item appearing is based on the amount of that item in the file, it may not be the cleanest way to do it but that's how its currently handled. have 2 items in the config, its a 50 50 chance. Add more of 1 item and that has a higher chance.
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Posted Oct 24, 2012- '264%10,388%50'
The diamond have 10% to drop on fish
Emerald have %50 to drop on fish
And if i want to create a region fishing with in this "Ocean" you can dropping rare item? i can ?
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Posted Oct 24, 2012What do you mean by chance?
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Posted Oct 24, 2012Please update and add the chance for item please!
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Posted Oct 11, 2012When will this be updated to 1.3.1?
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Posted Sep 20, 2012@maxpoop
I do not use or test against Tekkit, so if it works great but if not its not my concern.
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Posted Sep 19, 2012Hi i like your plugin but can it work for tekkit servers?? i get this message when i start it -[SEVERE] Could not load 'plugins\JunkyardCreek.jar' in folder 'plugins' - can you help me???
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Posted Aug 23, 2012<<reply 894945="">>
It should still work for 1.3 as nothing should have changed, Percentage is just determined by how many 'items' you have entered. Having more of a single stack will make its percentage to go up. I have not taken to updating this in awhile but I may go back and add the customizable message.
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Posted Aug 21, 2012Hi, The plugin is great!!, Does it work in 1.3? I'll try it for a while now.
I would love to be able to add a percentage of each material out, sees it as useful.
Also you could write your own message in the config.yml for when you fish something or pick the fishing line .. etc.
Regards.
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Posted Aug 14, 2012Will it be possible to make it where you can catch an aggressive mob like a mad zombie pig man or something just to keep it interesting. With a switch to disable it in the config of course. Thanks!
Has anyone tried this on 1.3?
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Posted Jun 13, 2012would it be possible to create config file where you can define what can be fished out based on permission group basis? it would be great addition for servers that allows people to let's say level up using Jobs, so the more advanced fishermen they become, the better things they can fish out ;)
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Posted Jun 12, 2012@CosmicVoyager
@ is the key notifier for using an entity, so SQUID is the entity name and will create a squid.
is the key notifier for durability, so you would do id>durability.
$ Is only used if you have an economy plugin installed and is used as a monetary value.
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Posted Jun 12, 2012"# default config.yml
Junk:
Items:
- '349,349,349,349,349,349,@SQUID,35>3,$40'"
Is there an explanation of the config file somewhere?
What do @, >, and $ do?
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Posted Mar 17, 2012@rushn_hobo
Not yet, I will add that in 1.5. Leave me a ticket with that as a suggestion.
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Posted Mar 17, 2012Can you make it that different groups can get different items/money ammount like: players can only get: 1,2,3 and an donator: can only get 4,5,6
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Posted Feb 28, 2012@EpicBlargh
Basically the config functions like a random number generator, it will generate a number from 1 to however many you have.Whatever number it picks will correspond to the one in the config, meaning the more of one id you have, the more likely you are to get it.
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Posted Feb 28, 2012I really don't understand the Configuration file... my guess is that the more an ID is in there, the more likely you are to fish it?