JumpPorts


Quote:Tired of boring teleportation? Even from other plugins? Well, heres your solution. With many random ways you can teleport, this plugin is great for you! Create a pad, where you can trigger your teleportation with various effects all configurable, and even intercept other plugin's teleportation and add in an after effect.
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(Thanks to IngrownPenguin)
TruDan's Version: http:www.youtube.com/watch?v=NDf2TcuRuS8
Português (graças a AbsintoJ): http:www.youtube.com/watch?v=2ZfhneFQvvs
(Note, this video is for the JumpPorts 1.2, 2.0 has similar commands, but a new video will be up soon)


- Option to have a harmless lightning strike on the player and/or thunder sound
DONE! - Option to have per-port triggers (e.g. disable/enable some triggers per port)
- Option to have per-port after/before effects (So set different ports to have different potion effects from the default)
- BungeeCord Support
- Console commands as well as player commands to be executed inside a port
- - Get more suggestions?

Hold on... Are you about to comment an issue? Please check the Issue or Bug section above. Check if your issue is already there, if not, post it. It really makes a difference!













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Posted Sep 20, 2012@LegndPowerdNube
Could you PM me server ip so i could see for myself what you mean?
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Posted Sep 20, 2012BUG: When you finish teleporting and leave the the spot you teleported, it says teleportation canceled!
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Posted Sep 20, 2012@WingedSpear
Hmm, seems like a great idea, however it would basically copy that plugin, which i do not want to do. If the author of that plugin allows it to be added here, then ill add it. Otherwise i do not want to copy someone else's work.
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Posted Sep 19, 2012U should think about adding a feature exactly like ''LaunchMe'', is a very old plugin but i still use it cause is too cool for hes own good, the only bug is sometimes u get damage at landing but is fixed with one region of world guard with the flag invencible and done.
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Posted Sep 19, 2012@LegndPowerdNube
Set the description for a port. and then edit the lang.yml for the port.triggered to just "%D"
For the bug: when #52 comes out on development, use that, forgot to change the version in the plugin properties. That should fix it
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Posted Sep 18, 2012Suggestion: Custom message when you walk onto portal!
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Posted Sep 18, 2012Bug: It says it needs updating from latest version!
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Posted Sep 18, 2012@Tobyz28
Sounds like a great idea! adding to the TODO :D
At the moment, my focus is adding Dynmap support
Also, the issue you posted below, its fixed and awaiting approval. It is version 51 on the development builds if you want it sooner :) you may need to re-set the targets due to them previously being saved as an int.
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Posted Sep 18, 2012Suggestion: (harmless) Lightning on Teleportation option! :D
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Posted Sep 18, 2012New version!
New version of JP is out, more commands :P Check changelog!
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Posted Sep 14, 2012@Xx_Zenix_xX
Thanks for support <3
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Posted Sep 13, 2012@TruDan97
Alright, thanks! and btw awesome plugin its wicked awesome user friendly and everything! I hope u keep it like that lol
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Posted Sep 13, 2012@Xx_Zenix_xX
Yes, this cam be added :) i'll also add g: like in WG where you can specify groups.
@Tobyz28
I'll try making it save as a double. (a 2 d.p. decimal)
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Posted Sep 12, 2012Found a bug!
Teleport targets are slightly off! At least for the X coordinate (havent tested y). This is due to a rounding error, as the config stores only an integer. When a player saves a coordinate from MC by standing in place, say x1042.3043, y124.000, z-86.99993, the config saves this as 1042, 124, -87. For reference the position i was standing in was snug against the wall.
Unfortunately if a player were to teleport to this location, they're body is partially in a wall, the closest a player can get with my destination without hitting the wall is x1042.300000. I'm assuming this is an issue for Z as well but i didn't test.
The end result on our setup is players are teleported in the wall and because our teleporters are in the air, they fall and die on arrival ;) Big under construction sign on the serverwide teleport hehe
Edit: forgot to put in a suggestion! - Store coordinates as decimal OR Ensure place is placed dead center based on X/Z coordinates every time by adjusting code. :)
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Posted Sep 12, 2012Hey Trudan, i was wondering if u can add on the /jp, a command where u can list people's names so that the names u put are the only people who can go in the certain portal. I was thinking like " /jp whitelist <portalName> <nameshere> " so its like
/jp whitelist Portal1 Xx_Zenix_xX swag123 bob
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Posted Sep 9, 2012@Tobyz28
I wonder how that may conflict O.o are you using actual nether portals? as in obsidian lit with flint and steel, or a custom portal?
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Posted Sep 8, 2012Ignore PostIssue was caused by a fireworks plugin ;)Anyone getting an issue with the nether? Not 100% sure if this plugin is the cause (it is the most recently installed plugin however) Players get the woozy feeling going into the nether portal but never actually teleport there. No error in console :( So right now nobody can get into the nether.. The portals still work great though!
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Posted Sep 6, 2012What a kick off! We got to 2k downloads in matter of weeks, I remember when "Rankuponkills" was always 100 DL's ahead, now this is over 500!
I'm proud of you people <33
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Posted Sep 4, 2012@Xx_Zenix_xX
I suspect that may be where i didnt include the bit where it removes players from the after effects queue if they leave the game. However that is in the latest dev version (i think, i remember coding it)
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Posted Sep 1, 2012@cpyle0819
If you get a plugin, that uses emeralds for economy that links in with vault. then you can set the price for the port by doing /jp price <portname> <amount of emeralds>