JumpPorts


Quote:Tired of boring teleportation? Even from other plugins? Well, heres your solution. With many random ways you can teleport, this plugin is great for you! Create a pad, where you can trigger your teleportation with various effects all configurable, and even intercept other plugin's teleportation and add in an after effect.
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(Thanks to IngrownPenguin)
TruDan's Version: http:www.youtube.com/watch?v=NDf2TcuRuS8
Português (graças a AbsintoJ): http:www.youtube.com/watch?v=2ZfhneFQvvs
(Note, this video is for the JumpPorts 1.2, 2.0 has similar commands, but a new video will be up soon)


- Option to have a harmless lightning strike on the player and/or thunder sound
DONE! - Option to have per-port triggers (e.g. disable/enable some triggers per port)
- Option to have per-port after/before effects (So set different ports to have different potion effects from the default)
- BungeeCord Support
- Console commands as well as player commands to be executed inside a port
- - Get more suggestions?

Hold on... Are you about to comment an issue? Please check the Issue or Bug section above. Check if your issue is already there, if not, post it. It really makes a difference!













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Posted Oct 16, 2012@iBlaker
The development build, saves it automatically. :)
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Posted Oct 16, 2012@TruDan97
Thanks to you I know how to fix it :)
It's simple:
Thanks again for your help, and sorry for my lack of knowledge of English ^ ^
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Posted Oct 16, 2012@iBlaker Sorry, i will try and make it simple. Clanforge uses /reload, instead of /stop then start.
To fix: Use the "Development Build" above. (The button on the
>)@ASIANcyclone
Yes, you can use multiworld, simply teleport to the world you want it to go to, to the position, then set target.
@luckyyvt
Its a possibility, however it would require a large edit, you could stop the server, and edit the port .yml 's to the exact same co-ordinates. then re-load the server. As a simple way to do it. Maybe a /jp copytarget command?
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Posted Oct 16, 2012Is there a way to have multiple entrances to one exit? I would like to create a portal gate in each area that jumps back to the same central area. I can do this by creating multiple entry gates, and making them exit at the same spot. But I wondered if there was a way to just use that portal name on multiple new entry coordinates? Thanks for an awesome plugin!
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Posted Oct 15, 2012Is there multi-world support?
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Posted Oct 15, 2012@TruDan97
So what's the problem?, Not quite understand what you have explained to me
The problem is to use clanforge? (has a solution?)
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Posted Oct 15, 2012@sapphiremagus
No problem, infact i remember why it may not have worked O.o there was an issue with the file at first, and i had to reupload it, but it had to be different so i added a little whitespace O.o thinking yaml would ignore it grrr xD I'll replace it tomorrow, i have to go now :P
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Posted Oct 15, 2012@TruDan97
Confirmed build #78 does not have the error, thanks :)
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Posted Oct 15, 2012@sapphiremagus
Hmm, strange, the release build is slightly different to the development build it was linked with O.o. Not sure what happened there, maybe my download got interrupted or something, however, i just tested the release build on my server, and i got the error. The latest development build is fine however.
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Posted Oct 15, 2012I can confirm there is an errant tab at the end of config.yml, which is what @Fubadi
was referencing.
However, even after removing the tab and changing the -R3 to .3 it's still throwing the same error. I'm not entirely sure how to fix it. I am, in fact, using Java 7.
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Posted Oct 15, 2012@iBlaker
Edited comment below, check it out :)
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Posted Oct 15, 2012Do not want to bother, but ...xD
Dan Spiteri hasn't created any events. To be notified of any new events, be sure to follow Dan Spiteri and when you return they'll be listed below. In the mean time, you can find some events we think you'll love below.
Thanks for the help :D
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Posted Oct 15, 2012@iBlaker
https://new.livestream.com/accounts/1703177/events/1611374
Fixing it now, thats me fixing it :3
Edit:
What i think your problem may be, is that you are using clanforge, and they may not be doing a proper restart of the server, instead they may just be running /reload, which is not helpful.
Please try the latest dev build.
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Posted Oct 15, 2012@TruDan97
http://youtu.be/pQ1Hs_4bibs
Better :) ?
The point is that the "target" disappears after server restart.
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Posted Oct 15, 2012@Fubadi
This is a problem with Java, You will need to either edit the jar and take out the -R3 (replace it with .3) or update to Java 7
@iBlaker
Sorry but i do not understand fully. It could be that you are not doing /jp target [port]
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Posted Oct 15, 2012You see I have a problem, when I restart all targets are unconfigured created, resulting in
"This port does not yet have a target!" You know what the problem is?
Sorry my bad English, Spanish'm using google translate :)
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Posted Oct 14, 201200:16:19 [GRAVE] Could not load 'plugins\JumpPorts.jar' in folder 'plugins' org.bukkit.plugin.InvalidDescriptionException: Invalid plugin.yml at org.bukkit.plugin.java.JavaPluginLoader.getPluginDescription(JavaPluginLoader.java:207) at org.bukkit.plugin.SimplePluginManager.loadPlugins(SimplePluginManager.java:132) at org.bukkit.craftbukkit.CraftServer.loadPlugins(CraftServer.java:223) at org.bukkit.craftbukkit.CraftServer.reload(CraftServer.java:572) at org.bukkit.Bukkit.reload(Bukkit.java:183) at org.bukkit.command.defaults.ReloadCommand.execute(ReloadCommand.java:21) at org.bukkit.command.SimpleCommandMap.dispatch(SimpleCommandMap.java:168) at org.bukkit.craftbukkit.CraftServer.dispatchCommand(CraftServer.java:498) at org.bukkit.craftbukkit.CraftServer.dispatchServerCommand(CraftServer.java:490) at net.minecraft.server.DedicatedServer.ai(DedicatedServer.java:249) at net.minecraft.server.DedicatedServer.q(DedicatedServer.java:214) at net.minecraft.server.MinecraftServer.p(MinecraftServer.java:473) at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:405) at net.minecraft.server.ThreadServerApplication.run(SourceFile:539) Caused by: while scanning for the next token found character '\t' that cannot start any token in "<reader>", line 13, column 1:
^
at org.yaml.snakeyaml.scanner.ScannerImpl.fetchMoreTokens(ScannerImpl.java:358) at org.yaml.snakeyaml.scanner.ScannerImpl.checkToken(ScannerImpl.java:179) at org.yaml.snakeyaml.parser.ParserImpl$ParseBlockMappingKey.produce(ParserImpl.java:563) at org.yaml.snakeyaml.parser.ParserImpl.peekEvent(ParserImpl.java:161) at org.yaml.snakeyaml.parser.ParserImpl.checkEvent(ParserImpl.java:146) at org.yaml.snakeyaml.composer.Composer.composeMappingNode(Composer.java:230) at org.yaml.snakeyaml.composer.Composer.composeNode(Composer.java:160) at org.yaml.snakeyaml.composer.Composer.composeMappingNode(Composer.java:237) at org.yaml.snakeyaml.composer.Composer.composeNode(Composer.java:160) at org.yaml.snakeyaml.composer.Composer.composeMappingNode(Composer.java:237) at org.yaml.snakeyaml.composer.Composer.composeNode(Composer.java:160) at org.yaml.snakeyaml.composer.Composer.composeDocument(Composer.java:123) at org.yaml.snakeyaml.composer.Composer.getSingleNode(Composer.java:106) at org.yaml.snakeyaml.constructor.BaseConstructor.getSingleData(BaseConstructor.java:121) at org.yaml.snakeyaml.Yaml.loadFromReader(Yaml.java:480) at org.yaml.snakeyaml.Yaml.load(Yaml.java:411) at org.bukkit.plugin.PluginDescriptionFile.<init>(PluginDescriptionFile.java:42) at org.bukkit.plugin.java.JavaPluginLoader.getPluginDescription(JavaPluginLoader.java:202)
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Posted Oct 13, 2012For Issues
Please from now on, use https://github.com/SpyroDev/JumpPorts/issues for any bugs/Issues/Feature Requests.
Or the links above for a specific category. Thanks.
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Posted Oct 10, 2012@iAutolycus
Looks like something is wrong in your config file where it sets after effects (specifically, potion name) could you show me your config file? Either on here or via PM.
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Posted Oct 9, 2012Hi I really like the idea of your plug in and I think it will work great on the server i'm making. But I keep getting this error please help me out. I didn't see a "tickets tab" so please forgive me if I put this in the wrong spot.