# Variables:
# %PLAYER% -> The player who joined/left the server
# ----------
# Executors:
# server -> Dispatch command as server console
# player -> Dispatch the command as joined/left player(Permission!)
# team -> Dispatch the command as player with permission node(join.command or quit.command)
# --------------------
# You can use NONE to disable messageToTeam, messageToServer, and sound
# OnTeamJoinTeamMessage -> Should the player receive a message(and sound) when he joins?
# OnTeamJoinTeamCommand -> Should the player execute configured commands when he joins?
debug: false
OnTeamJoinTeamMessage: false
OnTeamJoinTeamCommand: false
join:
messageToServer: '&e%PLAYER% joined the game!' #Message to the server on player join
messageToTeam: '&c%PLAYER% joined the game!' #Message to online team-members on player join
sound: CAT_MEOW #Played sound for team-members
command:
'0': #First command, if you want to add one, just copy this and replace the number to the next, change 'cmd' and 'exe'
cmd: say &cWelcome to the server, &6%PLAYER%! #Command executed, without '/'
exe: server #Command-Executor(server, team, player)
'1':
cmd: me Hello, I am new!
exe: player
'2':
cmd: me Welcome, %PLAYER%!
exe: team
quit:
messageToServer: '&e%PLAYER% left the game!' #Same as above with quit player event
messageToTeam: '&c%PLAYER% left the game!'
sound: CAT_HISS
command:
'0':
cmd: say &cCome back, &6%PLAYER%!
exe: server
'2':
cmd: Oh dear, %PLAYER% left!
exe: team
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