jCommands - UUID Ready

Stable build: v2.0.2
Dev build: v2.0.1b
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jCommands is developed by Jozeth and is a lightweight plugin which currently has more than 50 commands such as /day to /boom, you can manage a small server off of this plugin.
Once you've installed the .jar on to your server and started it, a 'players' folder will be created, ready for player configs.
Quote:This plugin utilizes an external version checking system, which means that the plugin makes a connection to curseforge.com and the following may occur:
- The plugins version checked against approved files
- Downloading of the plugin files
- Launching of the plugin files downloaded
You can disable the check and/or automated download via the configuration of this plugin.

Find the commands and permissions here!
Works with PermissionsEx and PermissionsBukkit or another permissions plugin which hooks into Bukkit's native permissions.
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In jCommands there are two statistic trackers (MCStats.org). My stats tracker currently only picks up start ups (whenever you reload or start your server a counter goes up by one). These features can be disabled in the config.
- Added /time
- Added /getnames [player]
- Name changes are in each player's config
- Online staff (jcommands.moderators & jcommands.admins) are alerted when a player joins with a different name to last time
- /getnames works in the console
- Fixed typos and some permissions in the plugin.yml
- Changed command aliases from, "jc" to "jc_"
- Removed Warp features and added them to 'jCommands Warps' - http://dev.bukkit.org/bukkit-plugins/jcommands-warps/
- Release of jCommands' first add-on, jCommands Warps
- Removed logging of commands
- Changed namespace
- Removed /savedata
Version 2.0.1
- Updated to CB 1.7.9-R0.2
- You can now import your warps from jWarp - This will overwrite any warps with the same name
- Added /importwarps
- Added /getuuid <player>
- /getuuid & /importwarps work in the console
Version 2.0.1b
- Updated to CB 1.7.9-R0.1 and can run on CB 1.7.9-R0.2
- Removed an unused class
- A player's name within their own config will change if that player changes their name
- Fixed a bug when converting a player's config when joining
- Fixed the 'IOException error' in v2.0.1a
- Fixed a bug in /ban
View more of the Change log





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Posted Oct 2, 2012Download v1.1.5 here: http://www.dl.jozethdev.com/jcommands/bukkit/v1-1-5/
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Posted Sep 23, 2012@dnc510
After I come back from school, I'll look into God Mode.
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Posted Sep 23, 2012I kinda sorta fixed it. I do /reload and it does it, but then it randomly goes back to me being invincible. The only plugin I have right now is jcommands. As for screnshots, I'm not sure if they would be of much use.
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Posted Sep 23, 2012@dnc510
When you turn off your server, God Mode is removed from everyone, no matter what, do /ungod if you haven't. I cannot help you any further unless you give me screenshots, plugin list, etc...
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Posted Sep 23, 2012I downloaded the newest version, but when I use it, I cannot take any damage. When I just have bukkit itself running, i take damage, but with jcommands, it's like I'm in god mode, even though I'm not. What's going on?
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Posted Sep 23, 2012Download v1.1.5a here: http://www.dl.jozethdev.com/jcommands/bukkit/v1-1-5a/
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Posted Sep 23, 2012@donquiche
When you set God to false in the commands.yml it doesn't let you /god be recognized and stops it from working, so if you used WG and do /god it will not work (http://dev.bukkit.org/server-mods/jcommands/?comment=134) and get out of god do /ungod for jCommands...
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Posted Sep 22, 2012Hello there, command God is conflicting with others plugin like admincmd or worldguard. I stay in god mode, and immortal. Not funny, even if i set god to false in commands.yml, nothing happen. (sorry for mistakes, i am not english)
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Posted Sep 18, 2012thank you very much, - Sevennemesis
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Posted Sep 17, 2012@Sevennemesis
My fault... I might bring out 1.1.5a so it only disables jCommands commands or wait until 1.1.5.
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Posted Sep 17, 2012would it be possible to remove (/ fly) I use another plugin that provides more function and conflicts.
if I put (fly) to "false" in Command.yml, I still can not use my other plugin. it says that the command (fly) from "jcommand" is off.
If you do not want to remove, can be improved "commands.yml" if a command is a "false" it no longer be supported. we will be able to use another plugin that uses the same command.
sorry for my bad english
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Posted Sep 17, 2012You said you will add these in 1.1.4, what happen? /jail [player] [time] /setjail /unjail [player] /sethome [2/3/4..] /home [2/3/4..]
Another good idea: [reason] and [time] parameters to /ban and /kick (besides the time one) And it will say when banned: Disconnected by sever: Banned for %time% for %reason%
Love this Plugin (I like it more then essentials due it is more complex), keep up the hard work. And please add these features!
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Posted Sep 15, 2012jCommands v1.1.4 is out, download it here: http://www.dl.jozethdev.com/jcommands/bukkit/v1-1-4
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Posted Sep 9, 2012@cstatus94
Nothing I can do to stop it...
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Posted Sep 9, 2012@Darkllama23
Very soon ;)
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Posted Sep 9, 2012When is 1.1.4 is coming out?
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Posted Sep 8, 2012BUG REPORT: In /fly mode blocks take longer to break who\ile your in the air but when on the ground while /fly is on they break at normal speed
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Posted Aug 27, 2012Permissions?
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Posted Aug 22, 2012@Darkllama23 @kahlilnc
I am planning on adding these features in v1.1.4
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Posted Aug 22, 2012You should add multiple home support. /sethome 1/2/3/4/5 or what ever name the player decides to make it. Then /home 1/2/3/4/5 or what ever home the player decided to name it and the first one he made should be the default one unless removed. So /home takes you to first home set. And maybe a cap per permission node kind of like essentials does it? For VIP use or what ever the owner wants to do with it?