Item Lore Stats

Thanks to BrightDanny for the logo.
Add functioning stats to your items to allow players to increase their player stats. Any gear/weapons that contain the correct lore that the plugin can detect (list below) will affect the wearer/wielder. ItemLoreStats helps you create an epic RPG experience. Will add more stats/options based on requests.
Description
This is the Item Lore Stats plugin you can add to your server to get players farming/trading/looting gear to get the perfect stats for their character. Item Lore Stats offers random and unique loot tables for all of the default mobs and custom mobs. WorldGuard 6+ is required for WorldGuard support. Vault is required for currency support.
I will continue to support this and add many more features. If you have any suggestions please let me know through a ticket.
Installation and configuration
Place the ItemLoreStats.jar into your plugins directory. Then all you need to do is run your server.
Commands
| /ils | Show a list of available commands. |
| /ils version | Show the version of Item Lore Stats that's running. |
| /ils reload | Reload the Item Lore Stats config. |
| /ils stats | Will display the total stats of your armour and item in your hand. |
| /ils createlore | Creates a set of gear with lore to test the plugin. |
| /ils repair | Repair your gear. |
| ils sell | This will sell the item in your main hand for the price listed in the tooltip of the item. |
| /ils name <text> | Sets the name of the item currently in your main hand. Supports all text formatting. |
| /ils setMultiplier |
All of the mobs health and damage will be scaled by their distance from the location that you type this command. The health is calculated using (distance(when spawned) x multiplier) + base health = new health. The damage is calculated using (distance x multiplier) = new damage. Mobs will also receive a level based on the distance they are from the location that the command is entered. By default a mobs level will increase every 10 blocks but this can be changed by using the command below. |
| /ils blocksPerLevel <number> | ILS will increase the mobs level every X blocks from wherever the /ils setMultiplier command was entered. |
| /ils lore <player_name> <line#> <text> | Adds or sets the lore line to the item currently in the players main hand. If you don't include a <player_name> it will apply it to your own item in your main hand. <player_name> must be online. |
| /ils give <player_name> <item_name> | This will generate an item from the specified file name (plugins/ItemLoreStats/SavedItems/<item_name>) and give it to the specified player (more info on the config here). The item can be given to a player with a different name with /ils give <player_name> <item_name>, <new_item_name>. |
| /ils export <item_name> | This will export the item in your main hand to a file (plugins/ItemLoreStats/SavedItems/<item_name>) with the specified name so that it can be imported at a later date (more info on the config here). |
| /ils upgrade hand | This will upgrade the item you're currently holding in your main hand. Item requires Level Lore to upgrade. |
| /ils upgrade armour | This will upgrade the armour you're currently wearing. Items require Level Lore to upgrade. |
| /ils upgrade all | This will upgrade the item you're holding in your main hand and armour you're currently wearing. Items require Level Lore to upgrade. |
| /ils combatlog | This will enable/disable the ILS combat log that is displayed in chat (You hit a Zombie for X damage.). |
Stats
Click here for a description of each stat.
The text on the tooltip has to contain they keyword of the stat.The text can contain any colour.The lore it can read as stats are;
| Damage: +<MIN_VALUE>-<MAX_VALUE> | Damage +12.4-23.9 |
| Armour: + or -<VALUE>% | Armour +3.7% |
| Dodge + or -<VALUE>% | Dodge +8.2% |
| Block + or -<VALUE>% | Block -1.7% |
| Crit Chance: + or -<VALUE>% | Crit Chance +2.8% |
| Crit Damage: + or -<VALUE>% | Crit Damage +31.6% |
| Health: +<VALUE> | Health +67.2 |
| Health Regen: + or -<VALUE>% | Health Regen +5.7% |
| Life Steal: + or -<VALUE>% | Life Steal +13.5% |
| Ignition: + or -<VALUE>% | Ignition +6.3% |
| Reflect: + or -<VALUE>% | Reflect +4.7% |
| Slow: + or -<VALUE>% | Slow +3.8% |
| Poison: + or -<VALUE>% | Poison +8.3% |
| Wither: + or -<VALUE>% | Wither +4.2% |
| Harming: + or -<VALUE>% | Harming +5.1% |
| Blind: + or -<VALUE>% | Blind +2.1% |
| Speed: + or -<VALUE>% | Speed +16.8% |
| XP Bonus: + or -<VALUE>% | XP Bonus +3.7% |
| PvE Dmg Modifier: + or -<VALUE> | PvE Dmg Modifier +34 |
| PvP Dmg Modifier: + or -<VALUE> | PvP Dmg Modifier -27 |
| Level: <VALUE> | Level 4 |
| Class: <VALUE> (Requires permission ils.use.<VALUE>) | Class Mage, Priest,Warlock |
| Bound to <VALUE> | Bound to Supavitax |
| Weapon Speed: <Very Slow, Slow, Normal, Fast, Very Fast> | Weapon Speed: Slow |
| Right-click to cast Living Bomb | |
| Right-click to cast Lightning | |
| Right-click to cast Fireball | |
| Right-click to cast Frostbolt | |
| Right-click to cast Minor Heal | |
| Right-click to cast Major Heal |
The name of the stat can be changed within the config and if it has, then you must change that in the tooltip accordingly.
Config
Click here for help with the config.yml
Permissions
Negate these to restrict ops.
- ils.admin
description: Required for the /ils createlore, /ils name, /ils setMultiplier and /ils lore commands.
default: op - ils.use.<Class_Name>
description: This allows gear to be restricted to specific classes or groups that have the required permission. If an item contains the lore Class: Mage then that player would need the ils.use.Mage permission.
default: op
- ils.commandlist
description: This allows the player to see the ILS command list.
default: op
Recommended plugins
These are some plugins I recommend using with Item Lore Stats;
- BarAPI
This will allow the players health to be displayed visually as the boss bar like shown in the video here.
- AttributeHider
This will hide default attributes such as "+X attack damage" from swords.
- ProtocolLib
Adds extra support to ItemLoreStats. Creating a smoother, more enjoyable experience for the players.
Have a suggestion or need to report a bug?
Please use the ticket system if you have a suggestion or need to report a bug. This helps me find the problems/suggestions much easier and will also contain the required information I would need rather than looking through the comments.
Tutorials
Simple Weapon creation (Made for 1.7 so may be slightly incorrect with newer version of ILS)
Setting the name of an item (more of a guide than a tutorial)
Adding a blank line (more of a guide than a tutorial)
Adding the Damage stat (more of a guide than a tutorial)
Adding the Crit Chance stat (more of a guide than a tutorial)
Adding the Life Steal stat (more of a guide than a tutorial)
Adding the Movement Speed stat (more of a guide than a tutorial)
Adding the Soulbound stat (more of a guide than a tutorial)
Adding the Level stat (more of a guide than a tutorial)
Adding the Spell stat (more of a guide than a tutorial)
Adding Durability (more of a guide than a tutorial)
Thai Tutorial by ShakeStudioMC
Changelog
Click here for the full Changelog
Metrics
As of v1.759 this plugin sends statistics about the usage to the server www.mcstats.org/. You can disable it by setting "opt-out" to true in \plugins\PluginMetrics\config.yml.

Auto-checking for updates
As of v2.18 this plugin will check for updates using Curse's ServerMods API. It always checks the current version with the version on BukkitDev and will notify ops or any players/groups with the ils.admin permission that there is an update available. It will never automatically download an update without the user typing /ils update. All of the updates are downloaded from BukkitDev. These checks can be disabled in the config.yml by setting checkForUpdates to false.
Donate
As people have requested a donation button to help support the development of Item Lore Stats I've decided to add one. Thanks to the current and future donations I really appreciate it.
Patreon
You can now also help support the project and allow me to dedicate more time to keep Item Lore Stats up to date by pledging on Patreon.


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Posted Mar 26, 2014@DrakeSnodgrass
Could you post your config as well please
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Posted Mar 26, 2014need help with this error
http://pastebin.com/0Hei2u7J
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Posted Mar 26, 2014@adw123 @Supavitax
I was thinking more of a global formula / formulas... Something you can let users program into a YML file themselves and then call the formula by the item:
for example: xpformulas.yml
then in the drop table zombie.yml
BUT that is just my opinion. if it sounds too complicated, dont worry about it
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Posted Mar 26, 2014@Supavitax:
I may still be confused...I understand what you're talking about regarding items leveling up but what I'm looking for is the ability to add stats when a player levels up. So currently you have a setting in your config file:
healthPerLevel: 1 (1 extra health is added per level)
There would be additional fields here
pvedmgmodPerLevel: 1
armourPerLevel: 0.5%
reflectPerLevel: 0.5%
etc...
These would be added whether you're wearing armor or not. Does that make sense? Maybe that is out of the scope of your mod since it's a player oriented and not item oriented change...
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Posted Mar 26, 2014@tierdal:
I agree that being able to level the item as you explained would be preferred to the player level defining the stat increases but this may be more difficult as Supavitax would probably have to design an exp system for each item to store and update values rather than just reference something that already exists.
In my case though, I'm looking for the ability to add innate stats to players when they level up independent of any particular item being equipped. (The same way as health is added automatically when you level up)
That said being able to level up particular items would be a great way to create more options for designing your drop tables so I'm all for that as well.
Thanks.
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Posted Mar 26, 2014@tierdal
It's much easier for the stats to upgrade when a player levels up as the the formula for the xp on each item would have to be displayed on the tooltip, unless there was a config for every single item that could possibly drop.
@adw123
Yes, when a player levels up it will upgrade the stats on the armour/item in hand that is currently equipped. The stats will upgrade those items only, and will not transfer from one item to another. My intention is that If the items on the server are balanced well, a level 10 item that has been levelled up by 5 levels (now level 15) should be similar or slightly worse than a level 15 item that could drop. I would never want to make it so that a player join the server, find a level 1 sword and keep that for the rest of their play time without ever having to change it. That's another reason why the "cap" that can be enabled will be implemented.
It'd be nice to be able to grant the stat upgrades to any items they equip when they level up but it seems like the plugin would be branching too far from its original purpose so I'm going to leave it so that it's only applied to the armour/item in hand that is currently equipped. Though a separate plugin like that would be fairly easy to make so it may come in time.
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Posted Mar 26, 2014@adw123
I feel like it'd be better if you could "level up the Item" instead it just leveling depending on your character. Like Items would have their own little XP formula where you can specify how long it takes to level up that Item or how many kills to get to increase that items' level... If the items are dependent on the character level up it takes the whole "hard work" out...
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Posted Mar 26, 2014@Supavitax:
This sounds like a great idea, but will this allow stats to level with a player independent of the item? For instance if my character has no gear at all and levels from 1 to 2 will your configuration still provide the innate stat increases that I specify?
I have my server configured with different tiers of items for levels 1-10, 11-20, etc and my intention is that the player switch out their gear as they level. All items may not have the specific stats that I want to be granted to users when they level up so if this is based only on items it won't completely provide what I'm looking for.
If you can add mana and mana regen as stats that are compatible with heroes that would be great so that I can itemize my drop tables with caster type loots.
Thanks!
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Posted Mar 26, 2014@Blackfire62
You should be able to turn that off by going into the config file and setting the damage done to false under outgoing damage.
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Posted Mar 26, 2014Nice plugin !
Can you tell me, how to deny this plugin saying "You hit XXX for XXX damage" ?
Thanks
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Posted Mar 26, 2014@Supavitax
:D cant wait great job
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Posted Mar 26, 2014@tierdal
Yea this is something I want to add, I'll try to add it in the next update or the one after.
@adw123
This has given me a good idea which I'll add to the next update. Basically, each stat (that has a value) can level with the player (if enabled) with slight stat increases. So when the player gains a level it will increase each stat by their configurable value. It will only increase the stats specified in the config so you could have damage level with the player but armour will remain unchanged. As the player levels with the item, the items level requirement will also increase and be visible in the "Level" lore with a [+X] tag, there will also be a "cap" on this in the config to how many levels the item can increase by.
Example:
..Level 10 Player:
....Damage: +22.3-38.2
....Crit Chance: 7.5%
....Crit Damage: 12.8%
....Fire: 4.1%
....Level: 8
..Player increased level by 1:
....Damage: +22.3-38.2
....Crit Chance: 7.9%
....Crit Damage: 13.1%
....Fire: 4.7%
....Level: 9 [+1]
The PvP damage and PvE damage is a little difficult to modify as it's usually set to a specific amount but I'll see if I can come up with something. For the Heroes stats they should be pretty easy to add.
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Posted Mar 26, 2014O i got another good one.. possibly adding Upgrade Slots and Upgrade Gems (diamonds with 1 random stat) that you can apply to an item (maybe perm or config base - for those who want to disable removing gems from said items)
SO to put it short, the gems (lets say diamonds) would be dropped equipped with 1 random Stat (we can configure that Already, so there is nothing to change. Items would be able to have a "random" (from a set range) of "upgrade slots" and of course a "randomapply" as well. If you put the said GEM in your crafting grid with the item with an empty slot, It'd apply that stat to the Item, allowing players to further customize their experience based on their very own preferences.
I don't how you'd go about it... but let me know what your think of this.
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Posted Mar 26, 2014@ProjectHyrule:
I use ILS in a similar way with the item functionality built into MythicMobs plug in. I don't use any of the command line stuff to create my items, rather I just fill in the lore and have the items drop via killing mobs or purchasing stuff from a vendor...My guess is that it would work similarly with MythicDrops though I haven't used that mod personally.
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Posted Mar 26, 2014@Supavitax:
Do you know if it's possible to add stat increases on level up other than just health when used with the heroes plug in? I'd like to add a couple points of Pve dmg modifier for every level up for instance.
Also, any chance of getting mana or mana regen stats added that would work with Heroes?
Thanks.
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Posted Mar 25, 2014Question / suggestion... On crafting weapons or armor in workbench would it be possible for random lore addition? So you could have a chance of creating an item just by crafting it...
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Posted Mar 25, 2014Is it possible to have this plugin installed, but adding all the actual lore to weapons in MythicDrops (http://dev.bukkit.org/bukkit-plugins/mythicdrops/) and still have the effects applied? This would allow me to sell the weapons from a vendor plugin, add them to drops from custom bosses, give the weapons sockets and what not.
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Posted Mar 25, 2014@tierdal
It should all work fine as the ID's are hardcoded into ILS so even after the ID's have been removed ID 276 in the mob configs will still translate to a diamond sword for example.
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Posted Mar 25, 2014got somewhat of a technical question... what do you plan on doing with the 1.8 Update getting rid of item id's?
Would it require us going through all of our items and changing everything ourselves or will you encode a converter or something else?
just wondering because that update will break a huge lot of plugins...
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Posted Mar 25, 2014Suggestion:
Class: Warrior / Barbarian
Class: Warrior + Knight
Multi permissions