Item Lore Stats

Thanks to BrightDanny for the logo.
Add functioning stats to your items to allow players to increase their player stats. Any gear/weapons that contain the correct lore that the plugin can detect (list below) will affect the wearer/wielder. ItemLoreStats helps you create an epic RPG experience. Will add more stats/options based on requests.
Description
This is the Item Lore Stats plugin you can add to your server to get players farming/trading/looting gear to get the perfect stats for their character. Item Lore Stats offers random and unique loot tables for all of the default mobs and custom mobs. WorldGuard 6+ is required for WorldGuard support. Vault is required for currency support.
I will continue to support this and add many more features. If you have any suggestions please let me know through a ticket.
Installation and configuration
Place the ItemLoreStats.jar into your plugins directory. Then all you need to do is run your server.
Commands
| /ils | Show a list of available commands. |
| /ils version | Show the version of Item Lore Stats that's running. |
| /ils reload | Reload the Item Lore Stats config. |
| /ils stats | Will display the total stats of your armour and item in your hand. |
| /ils createlore | Creates a set of gear with lore to test the plugin. |
| /ils repair | Repair your gear. |
| ils sell | This will sell the item in your main hand for the price listed in the tooltip of the item. |
| /ils name <text> | Sets the name of the item currently in your main hand. Supports all text formatting. |
| /ils setMultiplier |
All of the mobs health and damage will be scaled by their distance from the location that you type this command. The health is calculated using (distance(when spawned) x multiplier) + base health = new health. The damage is calculated using (distance x multiplier) = new damage. Mobs will also receive a level based on the distance they are from the location that the command is entered. By default a mobs level will increase every 10 blocks but this can be changed by using the command below. |
| /ils blocksPerLevel <number> | ILS will increase the mobs level every X blocks from wherever the /ils setMultiplier command was entered. |
| /ils lore <player_name> <line#> <text> | Adds or sets the lore line to the item currently in the players main hand. If you don't include a <player_name> it will apply it to your own item in your main hand. <player_name> must be online. |
| /ils give <player_name> <item_name> | This will generate an item from the specified file name (plugins/ItemLoreStats/SavedItems/<item_name>) and give it to the specified player (more info on the config here). The item can be given to a player with a different name with /ils give <player_name> <item_name>, <new_item_name>. |
| /ils export <item_name> | This will export the item in your main hand to a file (plugins/ItemLoreStats/SavedItems/<item_name>) with the specified name so that it can be imported at a later date (more info on the config here). |
| /ils upgrade hand | This will upgrade the item you're currently holding in your main hand. Item requires Level Lore to upgrade. |
| /ils upgrade armour | This will upgrade the armour you're currently wearing. Items require Level Lore to upgrade. |
| /ils upgrade all | This will upgrade the item you're holding in your main hand and armour you're currently wearing. Items require Level Lore to upgrade. |
| /ils combatlog | This will enable/disable the ILS combat log that is displayed in chat (You hit a Zombie for X damage.). |
Stats
Click here for a description of each stat.
The text on the tooltip has to contain they keyword of the stat.The text can contain any colour.The lore it can read as stats are;
| Damage: +<MIN_VALUE>-<MAX_VALUE> | Damage +12.4-23.9 |
| Armour: + or -<VALUE>% | Armour +3.7% |
| Dodge + or -<VALUE>% | Dodge +8.2% |
| Block + or -<VALUE>% | Block -1.7% |
| Crit Chance: + or -<VALUE>% | Crit Chance +2.8% |
| Crit Damage: + or -<VALUE>% | Crit Damage +31.6% |
| Health: +<VALUE> | Health +67.2 |
| Health Regen: + or -<VALUE>% | Health Regen +5.7% |
| Life Steal: + or -<VALUE>% | Life Steal +13.5% |
| Ignition: + or -<VALUE>% | Ignition +6.3% |
| Reflect: + or -<VALUE>% | Reflect +4.7% |
| Slow: + or -<VALUE>% | Slow +3.8% |
| Poison: + or -<VALUE>% | Poison +8.3% |
| Wither: + or -<VALUE>% | Wither +4.2% |
| Harming: + or -<VALUE>% | Harming +5.1% |
| Blind: + or -<VALUE>% | Blind +2.1% |
| Speed: + or -<VALUE>% | Speed +16.8% |
| XP Bonus: + or -<VALUE>% | XP Bonus +3.7% |
| PvE Dmg Modifier: + or -<VALUE> | PvE Dmg Modifier +34 |
| PvP Dmg Modifier: + or -<VALUE> | PvP Dmg Modifier -27 |
| Level: <VALUE> | Level 4 |
| Class: <VALUE> (Requires permission ils.use.<VALUE>) | Class Mage, Priest,Warlock |
| Bound to <VALUE> | Bound to Supavitax |
| Weapon Speed: <Very Slow, Slow, Normal, Fast, Very Fast> | Weapon Speed: Slow |
| Right-click to cast Living Bomb | |
| Right-click to cast Lightning | |
| Right-click to cast Fireball | |
| Right-click to cast Frostbolt | |
| Right-click to cast Minor Heal | |
| Right-click to cast Major Heal |
The name of the stat can be changed within the config and if it has, then you must change that in the tooltip accordingly.
Config
Click here for help with the config.yml
Permissions
Negate these to restrict ops.
- ils.admin
description: Required for the /ils createlore, /ils name, /ils setMultiplier and /ils lore commands.
default: op - ils.use.<Class_Name>
description: This allows gear to be restricted to specific classes or groups that have the required permission. If an item contains the lore Class: Mage then that player would need the ils.use.Mage permission.
default: op
- ils.commandlist
description: This allows the player to see the ILS command list.
default: op
Recommended plugins
These are some plugins I recommend using with Item Lore Stats;
- BarAPI
This will allow the players health to be displayed visually as the boss bar like shown in the video here.
- AttributeHider
This will hide default attributes such as "+X attack damage" from swords.
- ProtocolLib
Adds extra support to ItemLoreStats. Creating a smoother, more enjoyable experience for the players.
Have a suggestion or need to report a bug?
Please use the ticket system if you have a suggestion or need to report a bug. This helps me find the problems/suggestions much easier and will also contain the required information I would need rather than looking through the comments.
Tutorials
Simple Weapon creation (Made for 1.7 so may be slightly incorrect with newer version of ILS)
Setting the name of an item (more of a guide than a tutorial)
Adding a blank line (more of a guide than a tutorial)
Adding the Damage stat (more of a guide than a tutorial)
Adding the Crit Chance stat (more of a guide than a tutorial)
Adding the Life Steal stat (more of a guide than a tutorial)
Adding the Movement Speed stat (more of a guide than a tutorial)
Adding the Soulbound stat (more of a guide than a tutorial)
Adding the Level stat (more of a guide than a tutorial)
Adding the Spell stat (more of a guide than a tutorial)
Adding Durability (more of a guide than a tutorial)
Thai Tutorial by ShakeStudioMC
Changelog
Click here for the full Changelog
Metrics
As of v1.759 this plugin sends statistics about the usage to the server www.mcstats.org/. You can disable it by setting "opt-out" to true in \plugins\PluginMetrics\config.yml.

Auto-checking for updates
As of v2.18 this plugin will check for updates using Curse's ServerMods API. It always checks the current version with the version on BukkitDev and will notify ops or any players/groups with the ils.admin permission that there is an update available. It will never automatically download an update without the user typing /ils update. All of the updates are downloaded from BukkitDev. These checks can be disabled in the config.yml by setting checkForUpdates to false.
Donate
As people have requested a donation button to help support the development of Item Lore Stats I've decided to add one. Thanks to the current and future donations I really appreciate it.
Patreon
You can now also help support the project and allow me to dedicate more time to keep Item Lore Stats up to date by pledging on Patreon.


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Posted May 27, 2014@ModifiedKevin
Set baseHealth to 0 in the config.
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Posted May 27, 2014@Supavitax
Okay. And for the health system, just the additional hearts. I don't want that part at all o.o..
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Posted May 27, 2014@ModifiedKevin
Do you mean the sell value on the items? if so, go into the config and set addSellValueToDrops to false. What part of the health system do you want to disable?
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Posted May 27, 2014@Supavitax
Nvm fixed it ^.^
Last question, is there a way to disable ILS economy and the heart system implemented? I want to use my default economy system. o.O
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Posted May 27, 2014@ModifiedKevin
Did you shut the server down or did you just reload it?
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Posted May 27, 2014@wowzersam
I originally was going to phase one of them out and only have 1 effect as they're very similar. Poison will cause damage but not kill and Harming will cause damage and kill but if the entity is undead it would normally heal them but I've fixed this for ILS so it no longer heals undead.
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Posted May 27, 2014@Supavitax
Ah, derp :P
What about the other stuff? What exactly do Poison and Harming DO? Also Heals, I don't understand them. If you could shed some light on this for me that would be great.
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Posted May 27, 2014@Supavitax Let me know if you need any assistance - Heroes pub channel is #heroes on esper.net
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Posted May 27, 2014@Supavitax I could really use a permission to bypass lvl and class requirements, Also items droped by phatloots dont get sell value :( Ps. Huge thanks for taking care of reported bug :)
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Posted May 27, 2014Awesome update these features are amazing!
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Posted May 27, 2014@LordKainzo
Will look into it.
@wowzersam
It looks like you tried setting Crit Damage to "+10-25", but Crit Damage can only be a %.
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Posted May 26, 2014@Supavitax
Found a bug with Critical Strikes. Got this error:
[19:50:50 ERROR]: Could not pass event EntityDamageByEntityEvent to ItemLoreStats v4.25 org.bukkit.event.EventException at org.bukkit.plugin.java.JavaPluginLoader$1.execute(JavaPluginLoader.java:294) [craftbukkit.jar:git-Bukkit-1.7.2-R0.3-66-g43d8943-b3078jnks] at org.bukkit.plugin.RegisteredListener.callEvent(RegisteredListener.java:62) [craftbukkit.jar:git-Bukkit-1.7.2-R0.3-66-g43d8943-b3078jnks] at org.bukkit.plugin.SimplePluginManager.fireEvent(SimplePluginManager.java:501) [craftbukkit.jar:git-Bukkit-1.7.2-R0.3-66-g43d8943-b3078jnks] at org.bukkit.plugin.SimplePluginManager.callEvent(SimplePluginManager.java:486) [craftbukkit.jar:git-Bukkit-1.7.2-R0.3-66-g43d8943-b3078jnks] at org.bukkit.craftbukkit.v1_7_R3.event.CraftEventFactory.callEvent(CraftEventFactory.java:98) [craftbukkit.jar:git-Bukkit-1.7.2-R0.3-66-g43d8943-b3078jnks] at org.bukkit.craftbukkit.v1_7_R3.event.CraftEventFactory.callEntityDamageEvent(CraftEventFactory.java:407) [craftbukkit.jar:git-Bukkit-1.7.2-R0.3-66-g43d8943-b3078jnks] at org.bukkit.craftbukkit.v1_7_R3.event.CraftEventFactory.handleEntityDamageEvent(CraftEventFactory.java:434) [craftbukkit.jar:git-Bukkit-1.7.2-R0.3-66-g43d8943-b3078jnks] at net.minecraft.server.v1_7_R3.EntityLiving.damageEntity(EntityLiving.java:656) [craftbukkit.jar:git-Bukkit-1.7.2-R0.3-66-g43d8943-b3078jnks] at net.minecraft.server.v1_7_R3.EntityMonster.damageEntity(EntityMonster.java:48) [craftbukkit.jar:git-Bukkit-1.7.2-R0.3-66-g43d8943-b3078jnks] at net.minecraft.server.v1_7_R3.EntityZombie.damageEntity(EntityZombie.java:164) [craftbukkit.jar:git-Bukkit-1.7.2-R0.3-66-g43d8943-b3078jnks] at net.minecraft.server.v1_7_R3.EntityHuman.attack(EntityHuman.java:925) [craftbukkit.jar:git-Bukkit-1.7.2-R0.3-66-g43d8943-b3078jnks] at net.minecraft.server.v1_7_R3.PlayerConnection.a(PlayerConnection.java:1105) [craftbukkit.jar:git-Bukkit-1.7.2-R0.3-66-g43d8943-b3078jnks] at net.minecraft.server.v1_7_R3.PacketPlayInUseEntity.a(SourceFile:55) [craftbukkit.jar:git-Bukkit-1.7.2-R0.3-66-g43d8943-b3078jnks] at net.minecraft.server.v1_7_R3.PacketPlayInUseEntity.handle(SourceFile:10) [craftbukkit.jar:git-Bukkit-1.7.2-R0.3-66-g43d8943-b3078jnks] at net.minecraft.server.v1_7_R3.NetworkManager.a(NetworkManager.java:157) [craftbukkit.jar:git-Bukkit-1.7.2-R0.3-66-g43d8943-b3078jnks] at net.minecraft.server.v1_7_R3.ServerConnection.c(SourceFile:134) [craftbukkit.jar:git-Bukkit-1.7.2-R0.3-66-g43d8943-b3078jnks] at net.minecraft.server.v1_7_R3.MinecraftServer.v(MinecraftServer.java:667) [craftbukkit.jar:git-Bukkit-1.7.2-R0.3-66-g43d8943-b3078jnks] at net.minecraft.server.v1_7_R3.DedicatedServer.v(DedicatedServer.java:260) [craftbukkit.jar:git-Bukkit-1.7.2-R0.3-66-g43d8943-b3078jnks] at net.minecraft.server.v1_7_R3.MinecraftServer.u(MinecraftServer.java:558) [craftbukkit.jar:git-Bukkit-1.7.2-R0.3-66-g43d8943-b3078jnks] at net.minecraft.server.v1_7_R3.MinecraftServer.run(MinecraftServer.java:469) [craftbukkit.jar:git-Bukkit-1.7.2-R0.3-66-g43d8943-b3078jnks] at net.minecraft.server.v1_7_R3.ThreadServerApplication.run(SourceFile:628) [craftbukkit.jar:git-Bukkit-1.7.2-R0.3-66-g43d8943-b3078jnks] Caused by: java.lang.NumberFormatException: For input string: "+10-25" at sun.misc.FloatingDecimal.readJavaFormatString(FloatingDecimal.java:1241) [?:1.7.0_45] at java.lang.Double.parseDouble(Double.java:540) [?:1.7.0_45] at com.github.supavitax.itemlorestats.GearStats.getCritDamageItemInHand(GearStats.java:1740) [?:?] at com.github.supavitax.itemlorestats.Damage.DamageSystem.attackerDamage(DamageSystem.java:735) [?:?] at com.github.supavitax.itemlorestats.Damage.DamageSystem.onEntityDamage(DamageSystem.java:540) [?:?] at sun.reflect.GeneratedMethodAccessor228.invoke(Unknown Source) [?:?] at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43) [?:1.7.0_45] at java.lang.reflect.Method.invoke(Method.java:606) [?:1.7.0_45] at org.bukkit.plugin.java.JavaPluginLoader$1.execute(JavaPluginLoader.java:292) [craftbukkit.jar:git-Bukkit-1.7.2-R0.3-66-g43d8943-b3078jnks] ... 20 more
Additionally, I'm not sure the point of Harming/Poison. They seem to literally not to ANYTHING. Also, the Major Heals/Minor heals also do nothing? It just throws a snowball... Could you perhaps add configuration for amount of ticks Fire, Poison, Wither, and Harming have, and maybe add a Bleed stat?
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Posted May 26, 2014@Supavitax
No BarAPI customization?
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Posted May 26, 2014@Supavitax
Awesome new update! Keep up the good work. I will inform you if I find any bugs :)
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Posted May 26, 2014Some things I'd like to see?
http://dev.bukkit.org/bukkit-plugins/herouniverse/
Heroes support to add +Mana Regen and the ability to tie into our private Attributes portion that will be made public in future Heroes versions! This would be able to adjust the Heroes Strength, Agility, Intelligence, Wisdom, etc. Heroes also supports the isClass method to see what class the player is... could use it for config of "heroClass" to restrict what class could wield a certain item.
@Supavitax if you have time, I'd love to have some of this!
Edit: I tested latest and im seeing this error with MaxMana http://pastie.org/private/thsr4qh5wvg1n0m9b2rzva
edit2: looks like several other issues are occurring too http://pastie.org/private/wuor9ty5qo4mblamuoha0g
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Posted May 26, 2014ILS v4.25 has been approved, change log here. Thanks to all the testers.
The layout of the config has been drastically changed to make it easier to understand, modify and future additions. You MUST delete your old config otherwise there will be a lot of errors in the console and the plugin will not function correctly.
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Posted May 26, 2014@wowzersam
That's been fixed in the next update.
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Posted May 26, 2014@Supavitax
Also, harming isn't working? It's healing enemy mobs back to full health :P
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Posted May 26, 2014@Supavitax
Can you allow customization of the Health Bar for BarAPI? I don't like the way it looks and would like to edit it.
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Posted May 25, 2014Hmm, Items that don't have a durability stat instantly repair themselves to full durability when they break.
Also, this is an odd problem that I managed to track back to ILS.
Certain items are getting renamed by ILS, string dropped by a spider is named STRING. Crafting sticks or buckets renames them to STICK and BUCKET. however, string dropped from spiders spawned via a mob spawner are normal and filling a bucket up with water and emptying it will turn it back to the correct name. I'm not sure if other items are affected but those are the ones I've found so far.
EDIT: Both of these seem to be fixed in the latest version.