Item Lore Stats

Thanks to BrightDanny for the logo.
Add functioning stats to your items to allow players to increase their player stats. Any gear/weapons that contain the correct lore that the plugin can detect (list below) will affect the wearer/wielder. ItemLoreStats helps you create an epic RPG experience. Will add more stats/options based on requests.
Description
This is the Item Lore Stats plugin you can add to your server to get players farming/trading/looting gear to get the perfect stats for their character. Item Lore Stats offers random and unique loot tables for all of the default mobs and custom mobs. WorldGuard 6+ is required for WorldGuard support. Vault is required for currency support.
I will continue to support this and add many more features. If you have any suggestions please let me know through a ticket.
Installation and configuration
Place the ItemLoreStats.jar into your plugins directory. Then all you need to do is run your server.
Commands
| /ils | Show a list of available commands. |
| /ils version | Show the version of Item Lore Stats that's running. |
| /ils reload | Reload the Item Lore Stats config. |
| /ils stats | Will display the total stats of your armour and item in your hand. |
| /ils createlore | Creates a set of gear with lore to test the plugin. |
| /ils repair | Repair your gear. |
| ils sell | This will sell the item in your main hand for the price listed in the tooltip of the item. |
| /ils name <text> | Sets the name of the item currently in your main hand. Supports all text formatting. |
| /ils setMultiplier |
All of the mobs health and damage will be scaled by their distance from the location that you type this command. The health is calculated using (distance(when spawned) x multiplier) + base health = new health. The damage is calculated using (distance x multiplier) = new damage. Mobs will also receive a level based on the distance they are from the location that the command is entered. By default a mobs level will increase every 10 blocks but this can be changed by using the command below. |
| /ils blocksPerLevel <number> | ILS will increase the mobs level every X blocks from wherever the /ils setMultiplier command was entered. |
| /ils lore <player_name> <line#> <text> | Adds or sets the lore line to the item currently in the players main hand. If you don't include a <player_name> it will apply it to your own item in your main hand. <player_name> must be online. |
| /ils give <player_name> <item_name> | This will generate an item from the specified file name (plugins/ItemLoreStats/SavedItems/<item_name>) and give it to the specified player (more info on the config here). The item can be given to a player with a different name with /ils give <player_name> <item_name>, <new_item_name>. |
| /ils export <item_name> | This will export the item in your main hand to a file (plugins/ItemLoreStats/SavedItems/<item_name>) with the specified name so that it can be imported at a later date (more info on the config here). |
| /ils upgrade hand | This will upgrade the item you're currently holding in your main hand. Item requires Level Lore to upgrade. |
| /ils upgrade armour | This will upgrade the armour you're currently wearing. Items require Level Lore to upgrade. |
| /ils upgrade all | This will upgrade the item you're holding in your main hand and armour you're currently wearing. Items require Level Lore to upgrade. |
| /ils combatlog | This will enable/disable the ILS combat log that is displayed in chat (You hit a Zombie for X damage.). |
Stats
Click here for a description of each stat.
The text on the tooltip has to contain they keyword of the stat.The text can contain any colour.The lore it can read as stats are;
| Damage: +<MIN_VALUE>-<MAX_VALUE> | Damage +12.4-23.9 |
| Armour: + or -<VALUE>% | Armour +3.7% |
| Dodge + or -<VALUE>% | Dodge +8.2% |
| Block + or -<VALUE>% | Block -1.7% |
| Crit Chance: + or -<VALUE>% | Crit Chance +2.8% |
| Crit Damage: + or -<VALUE>% | Crit Damage +31.6% |
| Health: +<VALUE> | Health +67.2 |
| Health Regen: + or -<VALUE>% | Health Regen +5.7% |
| Life Steal: + or -<VALUE>% | Life Steal +13.5% |
| Ignition: + or -<VALUE>% | Ignition +6.3% |
| Reflect: + or -<VALUE>% | Reflect +4.7% |
| Slow: + or -<VALUE>% | Slow +3.8% |
| Poison: + or -<VALUE>% | Poison +8.3% |
| Wither: + or -<VALUE>% | Wither +4.2% |
| Harming: + or -<VALUE>% | Harming +5.1% |
| Blind: + or -<VALUE>% | Blind +2.1% |
| Speed: + or -<VALUE>% | Speed +16.8% |
| XP Bonus: + or -<VALUE>% | XP Bonus +3.7% |
| PvE Dmg Modifier: + or -<VALUE> | PvE Dmg Modifier +34 |
| PvP Dmg Modifier: + or -<VALUE> | PvP Dmg Modifier -27 |
| Level: <VALUE> | Level 4 |
| Class: <VALUE> (Requires permission ils.use.<VALUE>) | Class Mage, Priest,Warlock |
| Bound to <VALUE> | Bound to Supavitax |
| Weapon Speed: <Very Slow, Slow, Normal, Fast, Very Fast> | Weapon Speed: Slow |
| Right-click to cast Living Bomb | |
| Right-click to cast Lightning | |
| Right-click to cast Fireball | |
| Right-click to cast Frostbolt | |
| Right-click to cast Minor Heal | |
| Right-click to cast Major Heal |
The name of the stat can be changed within the config and if it has, then you must change that in the tooltip accordingly.
Config
Click here for help with the config.yml
Permissions
Negate these to restrict ops.
- ils.admin
description: Required for the /ils createlore, /ils name, /ils setMultiplier and /ils lore commands.
default: op - ils.use.<Class_Name>
description: This allows gear to be restricted to specific classes or groups that have the required permission. If an item contains the lore Class: Mage then that player would need the ils.use.Mage permission.
default: op
- ils.commandlist
description: This allows the player to see the ILS command list.
default: op
Recommended plugins
These are some plugins I recommend using with Item Lore Stats;
- BarAPI
This will allow the players health to be displayed visually as the boss bar like shown in the video here.
- AttributeHider
This will hide default attributes such as "+X attack damage" from swords.
- ProtocolLib
Adds extra support to ItemLoreStats. Creating a smoother, more enjoyable experience for the players.
Have a suggestion or need to report a bug?
Please use the ticket system if you have a suggestion or need to report a bug. This helps me find the problems/suggestions much easier and will also contain the required information I would need rather than looking through the comments.
Tutorials
Simple Weapon creation (Made for 1.7 so may be slightly incorrect with newer version of ILS)
Setting the name of an item (more of a guide than a tutorial)
Adding a blank line (more of a guide than a tutorial)
Adding the Damage stat (more of a guide than a tutorial)
Adding the Crit Chance stat (more of a guide than a tutorial)
Adding the Life Steal stat (more of a guide than a tutorial)
Adding the Movement Speed stat (more of a guide than a tutorial)
Adding the Soulbound stat (more of a guide than a tutorial)
Adding the Level stat (more of a guide than a tutorial)
Adding the Spell stat (more of a guide than a tutorial)
Adding Durability (more of a guide than a tutorial)
Thai Tutorial by ShakeStudioMC
Changelog
Click here for the full Changelog
Metrics
As of v1.759 this plugin sends statistics about the usage to the server www.mcstats.org/. You can disable it by setting "opt-out" to true in \plugins\PluginMetrics\config.yml.

Auto-checking for updates
As of v2.18 this plugin will check for updates using Curse's ServerMods API. It always checks the current version with the version on BukkitDev and will notify ops or any players/groups with the ils.admin permission that there is an update available. It will never automatically download an update without the user typing /ils update. All of the updates are downloaded from BukkitDev. These checks can be disabled in the config.yml by setting checkForUpdates to false.
Donate
As people have requested a donation button to help support the development of Item Lore Stats I've decided to add one. Thanks to the current and future donations I really appreciate it.
Patreon
You can now also help support the project and allow me to dedicate more time to keep Item Lore Stats up to date by pledging on Patreon.


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Posted May 13, 2014@Supavitax
No i mean the whole leveling system from ILS itself.
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Posted May 13, 2014I found very bad bug, if your inventory is filled with item that you cant use, you can actually use all of them, as the plugin cant switch to any legal weapon :(
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Posted May 13, 2014@adw123
Fixed the durability issue in the next update which also reduces the spam in chat. https://www.youtube.com/watch?v=gtvRIzdj6nU
@TheDavroar
Do you mean the level lore on the tooltip?
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Posted May 13, 2014@Faldonboy:
I don't think it's ILS' fault necessarily either, it's just the nature of the way Minecraft mobs attack I guess. If there was a way to work around it though it would help with a lot of the confusion.
Maybe some sort of buffer could be placed in the event where a mob does damage to only allow so many durability hits per second per mob. I don't know if this would be possible but it may avoid those situations where you appear to be hit once but then your incoming damage shows multiple hits and your durability is hit multiple times.
In the mean time I have just adjusted my item configurations by adding additional durability and un-breaking enchantments.
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Posted May 13, 2014Is there a way to disable the leveling system with xp etc?? I cant find it in the config..
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Posted May 13, 2014I don't think the durability is actually ILS fault, go into god mode and spawn an iron golem and let it corner you, notice how fast its swinging its arms at point blank, this is a problem with all melee attacking mobs(but is most apparent with golems) as of MC/bukkit 1.7.4, it may look like it isn't damaging you every hit because its so fast but a damage event IS occurring.
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Posted May 12, 2014@Supavitax
Durability thing happening to me as well. Here is a video to show you: https://www.youtube.com/watch?v=G0ep828s6tc
Sorry for the bad quality xD
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Posted May 12, 2014Tell me .. So it is normal or not? I can not understand? xD
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Posted May 12, 2014@Supavitax:
That's correct, if we could just have a setting that decides whether the damage message is displayed as straight text (Mob hits player for x amount of damage) or as a health bar that would be great.
Being able to customize the message in other ways would be icing on the cake. So for instance being able to display incoming damage using a red color code and outgoing damage as a green color code would be useful as well but that could wait for a later release.
Thanks.
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Posted May 12, 2014@baksovic111:
I've noticed the same thing, although it's generally 1-5 range per hit when I've tested it. Getting corned by a mob in particular can really drop the durability like crazy. Even though the hit event is only occurring once or twice a second, the durability drop seems to update non stop as though the mob is hitting 10-20 times a second.
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Posted May 12, 2014@baksovic111
Looks like it's working fine to me.
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Posted May 12, 2014Please look at it! Better download to see better https://www.dropbox.com/s/cx04wlf3uiydeoj/ItemLoreStats.avi
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Posted May 12, 2014usingMcMMO = false
I mean take a lot of strength with the lore - durability 1500/1500 Zombies strike takes - 20 durabiblity
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Posted May 12, 2014@baksovic111
Is usingMcMMO set to true in the config?
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Posted May 12, 2014When the zombies hit the player, it breaks down very quickly armor! With a single stroke - 10-20 durability . It is normal or a bug?
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Posted May 12, 2014@z4294967296
Could you link your config pls
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Posted May 12, 2014@Supavitax
I deleted...
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Posted May 12, 2014@z65703071
Just added for the next update.
@drewch123
Heroes would override the event if it was installed which would prevent the Health Regen stat from having any affect.
@adw123
Just to make sure, you want the damage messages to be customisable?
@Bydon
Just fixed it for the next update. At the moment it's not easy to just allow everything because when I started I didn't plan to allow every item, though this is something that will change in the future.
@TheZerok666
Will look into it for the next update.
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Posted May 11, 2014Can you add a new feature to set the basic move speed?
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Posted May 11, 2014@Supavitax
In the patch notes you mentioned 'fixed health regen' what exactly did you change ? and could you explain how it works?