Item Lore Stats

Thanks to BrightDanny for the logo.
Add functioning stats to your items to allow players to increase their player stats. Any gear/weapons that contain the correct lore that the plugin can detect (list below) will affect the wearer/wielder. ItemLoreStats helps you create an epic RPG experience. Will add more stats/options based on requests.
Description
This is the Item Lore Stats plugin you can add to your server to get players farming/trading/looting gear to get the perfect stats for their character. Item Lore Stats offers random and unique loot tables for all of the default mobs and custom mobs. WorldGuard 6+ is required for WorldGuard support. Vault is required for currency support.
I will continue to support this and add many more features. If you have any suggestions please let me know through a ticket.
Installation and configuration
Place the ItemLoreStats.jar into your plugins directory. Then all you need to do is run your server.
Commands
| /ils | Show a list of available commands. |
| /ils version | Show the version of Item Lore Stats that's running. |
| /ils reload | Reload the Item Lore Stats config. |
| /ils stats | Will display the total stats of your armour and item in your hand. |
| /ils createlore | Creates a set of gear with lore to test the plugin. |
| /ils repair | Repair your gear. |
| ils sell | This will sell the item in your main hand for the price listed in the tooltip of the item. |
| /ils name <text> | Sets the name of the item currently in your main hand. Supports all text formatting. |
| /ils setMultiplier |
All of the mobs health and damage will be scaled by their distance from the location that you type this command. The health is calculated using (distance(when spawned) x multiplier) + base health = new health. The damage is calculated using (distance x multiplier) = new damage. Mobs will also receive a level based on the distance they are from the location that the command is entered. By default a mobs level will increase every 10 blocks but this can be changed by using the command below. |
| /ils blocksPerLevel <number> | ILS will increase the mobs level every X blocks from wherever the /ils setMultiplier command was entered. |
| /ils lore <player_name> <line#> <text> | Adds or sets the lore line to the item currently in the players main hand. If you don't include a <player_name> it will apply it to your own item in your main hand. <player_name> must be online. |
| /ils give <player_name> <item_name> | This will generate an item from the specified file name (plugins/ItemLoreStats/SavedItems/<item_name>) and give it to the specified player (more info on the config here). The item can be given to a player with a different name with /ils give <player_name> <item_name>, <new_item_name>. |
| /ils export <item_name> | This will export the item in your main hand to a file (plugins/ItemLoreStats/SavedItems/<item_name>) with the specified name so that it can be imported at a later date (more info on the config here). |
| /ils upgrade hand | This will upgrade the item you're currently holding in your main hand. Item requires Level Lore to upgrade. |
| /ils upgrade armour | This will upgrade the armour you're currently wearing. Items require Level Lore to upgrade. |
| /ils upgrade all | This will upgrade the item you're holding in your main hand and armour you're currently wearing. Items require Level Lore to upgrade. |
| /ils combatlog | This will enable/disable the ILS combat log that is displayed in chat (You hit a Zombie for X damage.). |
Stats
Click here for a description of each stat.
The text on the tooltip has to contain they keyword of the stat.The text can contain any colour.The lore it can read as stats are;
| Damage: +<MIN_VALUE>-<MAX_VALUE> | Damage +12.4-23.9 |
| Armour: + or -<VALUE>% | Armour +3.7% |
| Dodge + or -<VALUE>% | Dodge +8.2% |
| Block + or -<VALUE>% | Block -1.7% |
| Crit Chance: + or -<VALUE>% | Crit Chance +2.8% |
| Crit Damage: + or -<VALUE>% | Crit Damage +31.6% |
| Health: +<VALUE> | Health +67.2 |
| Health Regen: + or -<VALUE>% | Health Regen +5.7% |
| Life Steal: + or -<VALUE>% | Life Steal +13.5% |
| Ignition: + or -<VALUE>% | Ignition +6.3% |
| Reflect: + or -<VALUE>% | Reflect +4.7% |
| Slow: + or -<VALUE>% | Slow +3.8% |
| Poison: + or -<VALUE>% | Poison +8.3% |
| Wither: + or -<VALUE>% | Wither +4.2% |
| Harming: + or -<VALUE>% | Harming +5.1% |
| Blind: + or -<VALUE>% | Blind +2.1% |
| Speed: + or -<VALUE>% | Speed +16.8% |
| XP Bonus: + or -<VALUE>% | XP Bonus +3.7% |
| PvE Dmg Modifier: + or -<VALUE> | PvE Dmg Modifier +34 |
| PvP Dmg Modifier: + or -<VALUE> | PvP Dmg Modifier -27 |
| Level: <VALUE> | Level 4 |
| Class: <VALUE> (Requires permission ils.use.<VALUE>) | Class Mage, Priest,Warlock |
| Bound to <VALUE> | Bound to Supavitax |
| Weapon Speed: <Very Slow, Slow, Normal, Fast, Very Fast> | Weapon Speed: Slow |
| Right-click to cast Living Bomb | |
| Right-click to cast Lightning | |
| Right-click to cast Fireball | |
| Right-click to cast Frostbolt | |
| Right-click to cast Minor Heal | |
| Right-click to cast Major Heal |
The name of the stat can be changed within the config and if it has, then you must change that in the tooltip accordingly.
Config
Click here for help with the config.yml
Permissions
Negate these to restrict ops.
- ils.admin
description: Required for the /ils createlore, /ils name, /ils setMultiplier and /ils lore commands.
default: op - ils.use.<Class_Name>
description: This allows gear to be restricted to specific classes or groups that have the required permission. If an item contains the lore Class: Mage then that player would need the ils.use.Mage permission.
default: op
- ils.commandlist
description: This allows the player to see the ILS command list.
default: op
Recommended plugins
These are some plugins I recommend using with Item Lore Stats;
- BarAPI
This will allow the players health to be displayed visually as the boss bar like shown in the video here.
- AttributeHider
This will hide default attributes such as "+X attack damage" from swords.
- ProtocolLib
Adds extra support to ItemLoreStats. Creating a smoother, more enjoyable experience for the players.
Have a suggestion or need to report a bug?
Please use the ticket system if you have a suggestion or need to report a bug. This helps me find the problems/suggestions much easier and will also contain the required information I would need rather than looking through the comments.
Tutorials
Simple Weapon creation (Made for 1.7 so may be slightly incorrect with newer version of ILS)
Setting the name of an item (more of a guide than a tutorial)
Adding a blank line (more of a guide than a tutorial)
Adding the Damage stat (more of a guide than a tutorial)
Adding the Crit Chance stat (more of a guide than a tutorial)
Adding the Life Steal stat (more of a guide than a tutorial)
Adding the Movement Speed stat (more of a guide than a tutorial)
Adding the Soulbound stat (more of a guide than a tutorial)
Adding the Level stat (more of a guide than a tutorial)
Adding the Spell stat (more of a guide than a tutorial)
Adding Durability (more of a guide than a tutorial)
Thai Tutorial by ShakeStudioMC
Changelog
Click here for the full Changelog
Metrics
As of v1.759 this plugin sends statistics about the usage to the server www.mcstats.org/. You can disable it by setting "opt-out" to true in \plugins\PluginMetrics\config.yml.

Auto-checking for updates
As of v2.18 this plugin will check for updates using Curse's ServerMods API. It always checks the current version with the version on BukkitDev and will notify ops or any players/groups with the ils.admin permission that there is an update available. It will never automatically download an update without the user typing /ils update. All of the updates are downloaded from BukkitDev. These checks can be disabled in the config.yml by setting checkForUpdates to false.
Donate
As people have requested a donation button to help support the development of Item Lore Stats I've decided to add one. Thanks to the current and future donations I really appreciate it.
Patreon
You can now also help support the project and allow me to dedicate more time to keep Item Lore Stats up to date by pledging on Patreon.


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Posted Apr 17, 2014@ferrago:
If you felt you could code that without too much work, that would be great. I'd be happy to donate as well. I'm just looking for a way to disable the regen that occurs through Heroes and instead use the regen stat in Item Lore Stats.
Thanks!
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Posted Apr 17, 2014@adw123 If you would like me to code you a mini plugin that disabled heroes health regen I can.
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Posted Apr 17, 2014@ferrago:
My bad, meant to direct that towards tierdal who I was discussing regen with a couple days back. I appreciate the technical assessment, though I'm not a developer myself.
Thanks.
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Posted Apr 17, 2014@adw123
I am confused why this reply was directed at me. I am sure if you want to disable health regain in heroes you can always make a listener for HeroRegainHealthEvent then each time the event procs you check if (event.getSkill() == null ) This ensures it didnt come from a skill, cancel the event. To make sure it is only a regen you can add some extra checks, make sure the value it is regenerating is the value for that classes regen settings, so you don't accidentally block a regen command, or anything else that might regen that isn't a skill.
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Posted Apr 17, 2014@z65703071:
Can't you use the Armour stat for this? You should be able to use either a percentage or a absolute value I believe...+10% (reduce 10% of damage) or +3 (reduce any hits take by 3 points)
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Posted Apr 17, 2014@tierdal:
LordKainzo (developer of Heroes) confirmed that regen can not be disabled in his mod. As such I don't know of way to get the regen stat in ILS to function properly if used with Heroes. Let me know if you have found any workaround.
@Supavitax:
Thanks for the checking on durability. I will have to dig through my configs more I guess to see if something else changed that is breaking it for me.
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Posted Apr 17, 2014@adw123
The durability seems to be working fine for me.
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Posted Apr 17, 2014Please add a stat which name is "Damage Reduced'?
I can't produce more differently shields due player in my server alway said "Currently this feature is pretty unitary and sometimes useless because dodge is better than that ability".
I like to use value and not the percentage for producing my weapon because this way can targeting each weapon to set the ability.(Damage Reduced: 10)?That is more configurable. :)
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Posted Apr 16, 2014@z65703071
/failure on my part :/ must have overlooked it.
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Posted Apr 16, 2014@ferrago
Please set this
outgoing:
damageDone: true
to
outgoing:
damageDone: false
in configuration.
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Posted Apr 16, 2014Thank you! Also I can't find a way to disable the damage message nor change the formatting of it anywhere in the config or language file.
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Posted Apr 16, 2014@adw123
Not yet, been really busy over the past couple of days.
@z65703071
Yea I'll sort that for the next update.
@ferrago
I'll look into it and yea I'll add an option in the next config for that suggestion.
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Posted Apr 16, 2014@Supavitax:
Any luck replicating the durability issue I mentioned?
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Posted Apr 16, 2014Please modify the durability Loss to use the multiplier to counting because some people (containing me) wish to use the unsafe enchants but that's always only one to three levels.
In my opinion, When I set a default base value in configuration. That will work on the durable of each levels. ( level 1 =5, level 2 =5*2, level 3 =5*3 and level 4 =5*4??????) :)
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Posted Apr 15, 2014Supa, using soul bound items, the first time a player has it in their hand it says "Item is bound to <name>" after that it always says "Item is bound to null". Also could you make it so soul bound items can't be dropped or placed in chests or used for crafting/enchanting?
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Posted Apr 15, 2014@Expodium
use PhatLoots if you want to add just lores
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Posted Apr 14, 2014@ReeferX7
`Sir Please It Could be Nice if You and Supavitax Done with it Your Great Encoders :D
Just do it RPG and can place like chest to see the Items were they want to trade of~`
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Posted Apr 14, 2014@Supavitax
I have a problem
I made a stone sword which makes between 3-6 damage, I type /ils lore 1 Damage: +3-6 and the lore of course works, but when I hit a mob it takes only 5 damage like a normal stone sword
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Posted Apr 14, 2014@adw123
Not yet no but I'll look into it and check to see if it happens for me.
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Posted Apr 14, 2014@Supavitax:
Have you gotten any reports of durability not dropping on armor and weapons? Since the 3.72 release my items aren't losing durability for some reason. The durability bar seems to go down but when it reaches the end it just returns to full.
If I check the item description durability isn't dropping below it's max points (100 / 100 never drops to 99 / 100, etc...)
Thanks.