Island World (SkyBlock replacement)
Here you can download version from 1.7 to 1.12
Looking for 1.13, 1.14, 1.15 or 1.16 version?
Click here - http://goo.gl/HYuP8A
Informations
IslandWorld is simple plugin which can replace old inactive project SkyBlock Co-Op. My plugin is highly customizable and configurable.
You can run classic version 'skyblock like', after simple change you can make islands on sea or even lava world.
Instructions
- Step-by-step installation guide
- Installation video guides
- Default configuration with descriptions
- Region spacing explanation
- Commands list
- Permissions
- API for devs
- RTFM PAGE - Read it before you ask stupid questions
Translations
Addons
From version 7.0 additional features are offered through addons.
- Head Rank - Ranking using player heads and tables.
- Shop List - Public list of available on server shops.
- Challenges - Challenges to do for skyblock players.
Auto-updater
This plugin has a built-in auto-updater, which connects to BukkitDev to check for updates. If you, for some reason, wish to disable this process, you can do so by setting 'version-check' to false in plugin configuration file.
**
ALWAYS CHECK CONSOLE ON SERVER STARTUP
There is enough info why plugin doesnt work correctly! **

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Posted Apr 14, 2013When using the command: /is visit <user>
I get the message: Cannot visit <user> island, there is a problem with spawn.
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Posted Apr 14, 2013@teokryt
IslandWorld doesnt confict with essentails. On my server im using both and they are working correctly.
@TheCiastko
Its working. Option is trying to find safe point for teleport.
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Posted Apr 14, 2013/island fixhome doesnt work, you cant change your main home, because plugin makes it
in corner of island.
Please fix that !
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Posted Apr 14, 2013IslandWorld has a conflict with Essentials. Conflict with protections or homes. When I remove Essentials plugin from plugins folder IslandWorld work properly, but I MUST HAVE ESSENTIALS! Can you add in config one option. ONE ISLAND - ONE PLAYER | no party!
command /is create not working after /is delete (player must relog)
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Posted Apr 13, 2013@s4ndal1
Yup, dynmap is working as u can see via my link.. It just wont render the skyislands...
EDIT: Fixed it, dynmap created the folder island, and not Island (caps)
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Posted Apr 13, 2013@pnkllr
Have you executed the '/dynmap fullrender' command on the maps? As a test I would go to your own island and do a '/dynmap radiusrender 50'
I can assure you this isn't a Island World issue.
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Posted Apr 13, 2013Dynmap doesnt seem to show up any of the islands :S Its working for the rest of my worlds, even my spawn world that used the same generator
Something im missing?
http://dumbpixel.com/live.html
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Posted Apr 12, 2013@JoshHuttie
Islands are created in +X and +Z
I usually make my spawn at x=-200 z=-200. No need for a separate world.
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Posted Apr 12, 2013Im having a small problem, ive build a small spawn in the world where my islands are created and whenever i create an island it deletes half the spawn, any way to fix this?
i did think of a way around it though, to move the spawn to another world and have them spawn there instead and teleport to a new world where the islands are when they create an island. But im having a problem with that too, i changed the spawnpoint but it doesn't TP you to there on the /is spawn command, any way to fix this either?
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Posted Apr 12, 2013@Gnacik
I bet I am a pain in the butt for you, but I have some feature requests for the new protections :)
use-switch: true/false
use-pressureplate: true/false (there are 4 different kinds of pressure plates I do believe)
use-button: true/false
use-door: true/false (both iron and wood)
use-fencegate: true/false
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Posted Apr 12, 2013@Gnacik
That might be the issue! Was unaware of that. Will check it out :)
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Posted Apr 11, 2013@pnkllr
It works with any permission pluigin. But some plugins doesnt work with .* wildcard permission, check maybe its your problem.
@s4ndal1
Thanks!
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Posted Apr 11, 2013@Gnacik
Expect another donation in the near future.
Thank you.
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Posted Apr 11, 2013Doesnt work with permissionsbukkit?
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Posted Apr 10, 20131.5.5 version is released
@s4ndal1
Its fixed in 1.5.5
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Posted Apr 10, 2013@Gnacik
http://imgur.com/a/fAw7j#3
Here I have player hum4n_, who created a new island and can '/is home' to it fine. He is also added to s4ndal's island. As you can see he can '/is tp s4ndal.'
Then with hum4n_, he executes the '/is sethome' on s4ndal's island without any issue. Now when he executes '/is home' he ends up on s4ndal's island. Now when hum4n_ adds people to his island, they actually teleport to s4ndal's island now. As of now, hum4n_'s island is not reachable unless an Admin fly's to it's location and fixes their home.
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Posted Apr 9, 2013@s4ndal1
What issue ? Only owner can use /sethome and only inside island. So players added to island cannot use that command and change him location. Owner cannot set point outside own island, so where is problem?
@Gunnerrrrr
There is typo in xml, change count of that challenge from 20 to 5
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Posted Apr 9, 2013The trapdoor challenge (Challenge 22) isn't working unless you spawn the item with item ID.
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Posted Apr 9, 2013@Gnacik
Would it be possible to make it so players can't '/is sethome' on an island they are added to, for the sake of the 'strict-party: false' servers? I have a big issue with island owners losing the ability to get back to their own islands when they change their home point.
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Posted Apr 9, 2013@Gnacik
Oops, so it does. Nice work Gnacik, I appreciate what you do!