Island World (SkyBlock replacement)
Here you can download version from 1.7 to 1.12
Looking for 1.13, 1.14, 1.15 or 1.16 version?
Click here - http://goo.gl/HYuP8A
Informations
IslandWorld is simple plugin which can replace old inactive project SkyBlock Co-Op. My plugin is highly customizable and configurable.
You can run classic version 'skyblock like', after simple change you can make islands on sea or even lava world.
Instructions
- Step-by-step installation guide
- Installation video guides
- Default configuration with descriptions
- Region spacing explanation
- Commands list
- Permissions
- API for devs
- RTFM PAGE - Read it before you ask stupid questions
Translations
Addons
From version 7.0 additional features are offered through addons.
- Head Rank - Ranking using player heads and tables.
- Shop List - Public list of available on server shops.
- Challenges - Challenges to do for skyblock players.
Auto-updater
This plugin has a built-in auto-updater, which connects to BukkitDev to check for updates. If you, for some reason, wish to disable this process, you can do so by setting 'version-check' to false in plugin configuration file.
**
ALWAYS CHECK CONSOLE ON SERVER STARTUP
There is enough info why plugin doesnt work correctly! **

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Posted Nov 21, 2014@Gnacik
will do it now, and tell you how it goes, when we get a new player on the server
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Posted Nov 21, 2014@itsleigham
Download version 4.6 from http://islandworld.pl/ and check.
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Posted Nov 21, 2014@Gnacik
we are using the default island that uses 120 as spawn, weve sorta fixed the problem now, but sometimes it doesnt delete the Ex,nihilo barrels when the island is delete, so the next island that spawns there doesnt set a spawn, i think thats the problem, we have another pastebin here:http://pastebin.com/6uLMtUrM Maybe some help for this problem would be great, thanks for the quick reply
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Posted Nov 21, 2014@itsleigham
Island doesnt have spawn point. Probably you are using custom schematic and you forget to put spawn block (id:120)
@JugadorNinja
run purge or increase max count.
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Posted Nov 20, 2014I have a problem, we have tried many things to fix it, but some of our players cannot create island nor Islandevs create then keeps giving us null pointer exceptions i have a paste bin below if needed http://pastebin.com/mRPN7jb5
we are running cauldron 1.6.4 world edit 5.6 and latest version of islandworld we have tried all versions of island world and worldedit for 1.6.4, and still getting the same problem, anything for this to be fixed would be amazing
many thanks Leigham
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Posted Nov 19, 2014hello I have a question I wonder if you still
You can pre-generate islands?
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Posted Nov 19, 2014@Jessicuhh13
can be various things
a corrupt world,
users physically removed,
perhaps the regeneration chunks of 1.8,
the plugin you use for the empty world,
hope that helps =P
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Posted Nov 19, 2014@JugadorNinja You can use a command called / islandev purge
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Posted Nov 16, 2014in a case were there are no available islands, what do we do as an admin?
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Posted Nov 15, 2014@Alextronikk
Check with 4.6 version from http://islandworld.pl/ website. Should be fixed.
@Alextronikk
Import is correct, your import is inside oldschematic manager since its from old WorldEdit. In new versions DataException class is inside world folder. Also IslandWorld plugin is choosing correct version on start.
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Posted Nov 15, 2014Hello,
I presise you i have found i little bug !
When in config "challenges-order: true" and if the challenge 1 is repetable, we can't finish the challenges 2,3,...
-> For the plugin, the 1st challenge isn't complete.
Cordialy, Alextronikk
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Posted Nov 14, 2014Gnacik, change com.sk89q.worldedit.world.DataException; into com.sk89q.worldedit.data.DataException; (inside the NewSchematicManager.class)
I am still hoping you bring out this plugin with a config option, that checks whether the spawning place of a new island is dirt, then skip the coords in the freelist and delete it from the freelist. Can you also make a option that admins can chose wether a deleted island (with /islandev delete [name] ) comes on the freelist again, with /islandev confirm notfree.
Thanks!
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Posted Nov 9, 2014@Johnny2525
It could be the protection that comes in server.properties hope that helps you
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Posted Nov 9, 2014HI ! is not if I'm wrong but I remember there was a command that Pre-generate islands still exists please tell me
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Posted Oct 31, 2014@Gnacik So I have 3 quick questions and I split them up so I am not confused lol Is it at least possible for players to have multiple islands? Can you set a different island size and region spacing for each island schematic? Can players travel to each of their islands?
The reason why I am wondering is because your plugin is really cool and I am wanting to use it for a housing system for my server. And players can buy (more island/upgrade it) since it would be a cosmetic.
EDIT: I found out that none of these are possible through a previously declined ticket.
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Posted Oct 31, 2014@PhillyCheezsteak
not possible
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Posted Oct 30, 2014@Gnacik
Hey sorry, so I think I found a solution to one of my suggestions I have made, but I want to know if this is already possible. So can I have players make multiple islands that connect together by tweaking the max island size and island spacing? So another question is say if I wanted 3+ islands per player. How would I be able to connect them all together? If this is possible, then that would work as an upgrade system
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Posted Oct 30, 2014@Gnacik
Ok thank you! :)
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Posted Oct 30, 2014@BryanChung
probably they destroy all blocks inside cuboid, thats why fixhome fail. You can (as admin) delete his islands.
@Johnny2525
ofc other plugins can collide.
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Posted Oct 27, 2014---------------[18:16:35] [Server thread/WARN]: [IslandWorld] ============================ [18:16:35] [Server thread/WARN]: [IslandWorld] ERROR [18:16:35] [Server thread/WARN]: [IslandWorld] World named IslandWorld (world-isle) doesn't exists! [18:16:35] [Server thread/WARN]: [IslandWorld] ============================
help?