Config.yml Help

format:

  • date: HH:mm:ss - Time formatting use for the "+time" variable.
  • chat: '+p +dn&f: +m' - Formattins used in Chat.
  • name: +p +dn&e - Formatting used when only the name of the Player is needing resolving.
  • event: +p +dn&e - Formatting used for any Player Events. (Kicks, Joins, Leaves)
  • tabbedList: +dn - Format to show up in the TAB Player List. (Use +name or +n only in this field to disable it
  • listCmd: +p+dn+s - Format to show up in the List command.
  • me: '* +p+dn+s&e +m' - Format to show up in the Me command.

message:

  • join: has joined the game. - Message formatted for when a Player joins.
  • leave: has left the game. - Message formatted for when a Player leaves.
  • kick: has been kicked from the game +r. - Message formatted for when a Player gets kicked.
  • deathInFire: went up in flames. - Message formatted for when a Player dies from being inside Fire.
  • deathOnFire: burned to death. - Message formatted for when a Player dies from being on Fire.
  • deathLava: tried to swim in lava. - Message formatted for when a Player dies from being inside Lava.
  • deathInWall: suffocated in a wall. - Message formatted for when a Player dies from Suffocating in a Wall.
  • deathStarve: starved to death. - Message formatted for when a Player dies from Starving.
  • deathCactus: was pricked to death. - Message formatted for when a Player dies from A Cactus.
  • deathFall: hit the ground too hard. - Message formatted for when a Player dies from Fall Damage.
  • deathOutOfWorld: fell out of the world. - Message formatted for when a Player dies from Falling into the VOID!!!!
  • deathGeneric: died. - Message formatted for when a Player dies from Unkown Causes.
  • deathExplosion: blew up. - Message formatted for when a Player dies from Blowing Up.
  • deathMagic: was killed by magic. - Message formatted for when a Player dies from Magical Causes.....
  • deathEntity: was slain by +killer. -Message formatted for when a Player dies from Being Killed by +killer Where +killer is the lastDamageCause.
  • deathMobFormat: a +killer - Message formatted for when a Player dies a Mob.
  • deathArrow: was shot by +killer. - Message formatted for when a Player dies from Being Shot by +killer Where +killer is the lastDamageCause.
  • deathFireball: was fireballed by +killer. - Message formatted for when a Player dies from Being FiraBalled by +killer Where +killer is the lastDamageCause.
  • deathThrown: was pummeled by +killer. - Message formatted for when a Player dies from Being Pummeled by +killer Where +killer is the lastDamageCause.
  • heroesMasterT: The Great - Message formatted for What is to be shown if displaying the Heroes Mastered Variable (If True)
  • heroesMasterF: The Squire - Message formatted for What is to be shown if displaying the Heroes Mastered Variable (If False)

iShout:

  • apiOnly: false - Whether to make iShout only use the API. (Only give access of the API to other plugins and not use the features of iShout)
  • alterEvents: true - Whether or not to format the Event messages (format.event) and change the default messages for them.
  • chatDistance: -1.0 - Basic Distance based chat filtering keep this a negative to disable otherwise it will only allow people within the defined block radius to receive the message.
  • varIndicator: + - Variable indicator. This is in case you want to use variables will different indetifiers +prefix can now be \prefix if you would like.
  • alterDeathEvents: true - Whether or not to format the Event messages (format.event) and change the default messages for them.
  • spout: true - Whether or not to use Spout related features.
  • alterDeathMessages: true - Whether or not to alter the Death messages and change the default messages for them.
  • cusVarIndicator: '-' - External Variable Indicator.
  • IPCensor: true - Whether or not to use the Internal IP Censoring.
  • cLockRange: 3 - Limit for Caps Lock spame (0 or less disables)

suppress:

  • useDeath: false - Whether or not to suppress the Death messages using "iShout.suppress.death".
  • useJoin: false - Whether or not to suppress the Death messages using "iShout.suppress.join".
  • useKick: false - Whether or not to suppress the Death messages using "iShout.suppress.kick".
  • useQuit: false - Whether or not to suppress the Death messages using "iShout.suppress.quit".
  • maxDeath: 30 - Player limit to toggle Death limit.
  • maxJoin: 30 - Player limit to toggle Join limit.
  • maxKick: 30 - Player limit to toggle Kick limit.
  • maxQuit: 30 - Player limit to toggle Quit limit.

info:

  • useNewInfo: true - Whether or not to only use the NEW info.yml settings and ignore any of the Permissions plugins Info settings.
  • useLeveledNodes: false - Whether or not to only use the OLD info.yml settings with leveled/ranked nodes in the info.yml and ignore any of the Permissions plugins Info settings (Better Nodular System).
  • useOldNodes: false - Whether or not to only use the OLD info.yml settings and ignore any of the Permissions plugins Info settings (Nodular System).
  • addNewPlayers: true- Whether or not to add all new players to the info.yml.
  • defaultGroup: default - Default Group when adding default players to info.yml.
    external:
  • enableBroadcast: true - Whether or not to Broadcast Chat.
  • broadcastPort: 1940 - Port to Broadcast Chat on.
  • broadcastIP: ANY - IP to Broadcast on.

iShoute:

  • enable: false - Enable iShoutEssentials Features.
  • eHealthNotify: false - Enable iShoutEssentials Features.
  • eHealthAchievement: true - Enable Health Notifications in the Achievement Window.
  • eHQAFK: true - Enable HQ AFK Mode (Players cannot move).
  • listVar: group - List Command Variable.
  • collapsedListVars: default - Default Collapsed List Command Vars.
  • AFKTimer: 30 - AFK Timer (Lower than 0 is disabled).
  • AFKKickTimer: 120 - AFK Kick Timer (Lower than 0 is disabled).
  • useAFKList: false - Whether or not to add [AFK] to the beginning of the TabbedList Name.
  • useGroupedList: true - Whether or not to Group the list.

PMChat:

  • Enable PMChat Features.
  • enable: false - Enable PMChat Features.
  • spoutPM: false - Whether or not to use Spout Achievement for PM's.

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