InfinitePlots
Description
This plugin provides a simple generator for server admins to use to create an infinite world of building plots (of a configurable size), the idea is for it to be used to create a world to be used for building competitions. I made this to use on my server and am releasing it just in case anyone else is looking for the same thing.
NOTE: This does not create any worlds, you will need to use a plugin like MultiVerse or edit your world.yml file to create one using this plugins name as the generator. An example of the command used to create a world using MultiVerse would be
/mv create competition_world normal -g InfinitePlots
Bug Reports / Suggestions
If you find a bug, encounter a problem or have a suggestion, please fill out a ticket via the Tickets link above. I do not have the time to read through the comments section, any comment that fits the previous three categories will be ignored.
Plot Size
The plot-size option in the config file controls the size of the plots that are generated, it will only take effect in new areas so you may need to delete the worlds folder and have it regenerate.
You can also set the size of the plots for a given world using the generator ID parameter, for a size of 64 (the default) you can do
/mv create competition_world normal -g InfinitePlots:64
for 128 you would do
/mv create competition_world normal -g InfinitePlots:128
If the ID parameter is not specified the value from the config file will be used.
For details of the other config options see the config page.
Contributing
Contributions to the project are very much welcome, if you have a feature that you want implemented and know a nice way to do it then consider forking the repo and submitting a pull request. These will be accepted as long as the following simple guidelines are followed.
- Do not edit the structure of the pom.xml file, feel free to add a dependency if you need it but the formatting and structure should not be changed.
- If you are exposing a new API method, add a JavaDoc comment to it, but don't over-comment internal code.
- Follow the existing code style, don't antagonise over every space though !
All dependencies that are used are now available from a public Maven repo, so you don't have to worry about building several other projects just to add a simple change any more.
Source Code
Dev Builds
Changes Since Last Release
Information on the development version can be found on the new version of this page http://dev.bukkit.org/server-mods/infiniteplots/pages/main-dev/
Download
Development builds of this project can be acquired at the provided continuous integration server. These builds have not been approved by the BukkitDev staff. Use them at your own risk.
http://bukkit.jacekk.co.uk:8000/job/InfinitePlots/
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Posted Aug 28, 2012@CHRONICALSde
Again, did you even try it ?
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Posted Aug 28, 2012Updates ? ;(
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Posted Aug 25, 2012@SilverKytten
I found a fix: for users with multiverse core
1. go out of plots world 2. /mv unload plotworldname 3. /mv load plotworldname 4 tp to plot world and enjoy!
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Posted Aug 25, 2012@Wide_Load: It doesn't seem to work well, with Infiniteclaims. I've even tried downgrading Infiniteclaims to the 1.2.5 version.
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Posted Aug 25, 2012@wide_load
I'm having the same issue... any insight? It was working fine before. Thx
@wide_load
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Posted Aug 23, 2012@Jake230599
You realised wrong :(
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Posted Aug 23, 2012I do not know why but when I gen the world all I do is fall into a blue wall. I don't even go through the void. Could you please tell me why this is happening?
Edit: I realized I need something compatible with 1.3.1 please release.
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Posted Aug 21, 2012@SilverKytten
No need, nothing has changed with terrain generation.
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Posted Aug 21, 2012Any word as to when the update to 1.3.1 will be out?
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Posted Aug 18, 2012Heya bud...has there been any solution to the chunk load problem? I'm having issues with generating a brand new world from scratch using IP as the generator...
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Posted Aug 16, 2012@z00100100
@fugue2005
I've done testing with Multiverse and it has always worked fine, maybe that would be worth a try ?
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Posted Aug 10, 2012@z00100100
it is only on the custom generated maps that i am having this issue,
if i do a worldguard //regen it regens the chunks but does not send them to the clients unless i restart the server.
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Posted Aug 6, 2012@fugue2005
yea im haveing the same problem but the generator is working fine i think multi-world management is kinda fishy in the bukkit dev build
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Posted Aug 6, 2012@z00100100
Yeah it's not possible :( There are two stages to world generation and in the first you cannot set the data value. I will be doing a bit of work on this soon so I will put that on the list :)
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Posted Aug 6, 2012there appears to be a chunk loading problem with the new CB when using custom map generators, can anyone else test this to see if it is working.
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Posted Aug 5, 2012@wide_load
I've an idea for you, add support for blocks with damage values. :) or am i derp and just cant figure it out on my own?
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Posted Aug 3, 2012@z00100100
So am I :D I'll look into it I guess. I'm sure they were central !
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Posted Aug 3, 2012@
yes ive been keeping it at the default value and in multiples of 16 like it says in your config section on this page. im just a little ocd about things being symmetrical. lol
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Posted Jul 31, 2012Amazing plugin. Keep it updated. Love your work!
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Posted Jul 30, 2012@z00100100
It's not meant to be :P Did you try a size that is a multiple of 8 ?