InfiniteClaims
InfiniteClaims is a plot management plugin made easy. Paired with the InfinitePlots world generator, and the WorldEdit/WorldGuard API's, InfiniteClaims aims to make creative or competitive worlds easier for server administrators everywhere.
Notice!
InfiniteClaims is being discontinued. This is happening due to myself and wide_load (developer of InfinitePlots) working to combine InfinitePlots and InfiniteClaims into one plugin. We will be merging into a new updated version of InfinitePlots so that you don't have to download a whole new plugin, but just an update to one, and delete the other.
A lot of the features from InfiniteClaims will be carried over, and some features you guys have wanted for a while have already been implemented within the Alpha version of the new InfinitePlots.
Due to this, there will be no further releases of InfiniteClaims after the 2.1.3 beta release. I will be focusing on the new and better plugin, so no bug fixes will be released. I will try to provide support during this time for issues with the plugin, just so that you can still function until the new plugin, but generally if 2.1.3 is having an issue but 2.1.2 wasn't.. then I would recommend you stick with the 2.1.2 release.
Once the new plugin is released I will provide support on the InfinitePlots ticket system and comments on how to convert the plots from this plugin to the InfinitePlots system, as well as outlining how to convert the plots on this page as well. Thanks for all the support and I hope you stick with me during the merger, cause I promise you'll love the new plots system :)
Features
- Plots are automatically sized to fill the whole (physical) plot. This is based off the InfinitePlots size, and can vary between worlds. These plots extend from one block above bedrock, to the world height limit.
- Automatic or manual plot creation. If allowed the first time they enter a InfinitePlots world the player will have a plot automatically created. Or as an alternative you can force users to read some rules near spawn, and then use a command to manual create a plot.
- Plot teleportation: Your own plot, another players plot, a plot in another world, the options are limitless (actually they are limited)
- Easy member management! Easily add members to a plot to help you build, and then remove them when you're done. Tired of your friends messing up your plot? Remove them all and build alone!
- Quick plot regeneration if you ever want to start from scratch! After much delay, plot reseting is finally available!
- Plot identification done simple…Signs! You can place signs on the entrance, corners, or both of each plot. You can also change the colors of the sign text, or the plot owner message.
- And more!
Install
Installation is easy! Just add the InfiniteClaims.jar file to the same plugin folder that InfinitePlots.jar, WorldGuard.jar, and WorldEdit.jar are in and restart your server.
WARNING: If you do not have WorldGuard, InfinitePlots, or WorldEdit installed, InfiniteClaims will not start. After this a InfiniteClaims folder should be available containing config.yml. If you would like to see an extended explanation of what the config.yml file contains follow this link:
Configuration & Permissions Explained.
If you like to live life on the edge then make sure the following value matches what is in your InfinitePlots config.yml or you'll notice issue's with plot teleportation and sign placement.
plots:
height: 20
Finally if you would like to prevent players from building or breaking blocks on the pathways between each plot, run the following command in your plot world(s):
# Thats two _'s with no space inbetween, should be able to copy and paste the command
/rg flag __global__ build deny
Commands
Please go to this page for a complete breakdown of
commands
Permissions
Below is a list of all possible permissions. At the moment permissions have only been tested with PermissionsEx.
- iclaims.* - Parent node of all InfiniteClaims permissions
- iclaims.help - Granted by default
- iclaims.plot.* - Parent node of all plot permissions
- iclaims.plot.auto - Allows for automatic plot assignment. To prevent automatic plot assignment, do not give this permission to players.
- iclaims.plot.tp - Allows you to teleport to your plot, or another players plot from any world.
- iclaims.plot.new - Allows you to claim a new plot, if you have not already reached the maximum number of plots allowed.
- iclaims.plot.list - Allows you to see a list of all your plots.
- iclaims.plot.info - Allows you to get information about your plot,
- iclaims.plot.manage.* - Grants access to all plot management commands
- iclaims.plot.manage.addmember - Allows you to add a player to your plot, so that they can help you build.
- iclaims.plot.manage.removemember - Allows you to remove players from your plot, so that they cannot build/destroy blocks on your plot.
- iclaims.plot.manage.reset - Allows you to reset your own plot, removing anything built on it.
- iclaims.plot.manage.remove - Allows you to delete your own plot, removing everything built, and your right to build on it.
- iclaims.plot.admin.* - Grants all access to plot administration commands.
- iclaims.plot.admin.info - Allows you to use the Admin Info command.
- iclaims.plot.admin.remove - Allows you to remove other players plots, removing anything they built and their build rights on that plot.
- iclaims.plot.admin.removemember - Allows you to remove members from any players plot.
- iclaims.plot.admin.addmember - Allows you to add members from any players plot.
For more detailed examples of permissions and their respective commands, visit the
commands page.
GroupManager Compatibility
So I finally did some testing with GroupManager and discovered that by itself, InfiniteClaims does not work with GroupManager. But there is a way to make it work, if you run the EssentialsGroupBridge that comes packaged with EssentialsGroupManager, than everything works fine. Sorry if this resolution doesn't work for everyone but I am not going to rework permission checks just for one Permissions plugin.
Notice for MultiWorld User
As of InfiniteClaims version 2.1.0 MultiWorld is still not supported, and will not work. I am continuing to work on resolving this issue, and besides bug fixes, will mainly be working on this issue for the next release. At the moment getting InfiniteClaims to work with MultiWorld honestly breaks a ton of things and almost requires a complete rewrite of InfiniteClaims, please be patient with me as I work on this issue, and maybe even ask the MultiWorld dev to speak to me about a possible solution.
Bug Reports / Suggestions
If you find a bug, encounter a problem or have a suggestion, please fill out a ticket via the Tickets link above. I will do my best to keep up with the comments section, but tickets would be the best way to go.
The link above will direct you to an external ticket system. When submitting a ticket please try to make sure the target version lines up with the version you are running. You can get this by running the command
/version InfiniteClaims from the console.
Note: I recommend that you sign up for an account on the new ticket site, that way you can receive emails when there are updates on your issues you submit.
Metrics
As of version 2.1.0, InfiniteClaims collects data using the same Metrics API much like Essentials and many more plugins. If you would like to opt-out you can do so by modifying the opt-out value to true, in the
plugins/Metrics/config.yml file. Though I would like to ask you not to because the information I gather, from the plugins usage helps me judge where it's being used the most (so I can focus localization efforts there), how many plots the plugin is generating to know how well the plugin is performing, and some other curiosity-sakes pieces of info (such as what the claims worlds are named, which is currently not pulling data properly). If you have an questions about InfiniteClaims metrics usage, or suggestions of other things I could try to gather please don't hesitate to ask.
Important Links
If you need to report a bug/issue and have server logs please use a paste server like pastie or pastebin. I will provide the links below to make it easier but for now on if you post server logs in the comments I will ignore it.
Notice!
As of Nov. 12th, 2012 I will no longer be taking, assisting, or acknowledging bugs or issue/help request in the comments section of this page. I would like to keep the comment section clean with only questions about InfiniteClaims, as in how to use it, and other things like that. If you have a issue that you think is small then you can ask for help but I
withhold the right to delete comments if you ignore this, and especially if you paste console output in your comment. If you have an idea for InfiniteClaims please use the tickets system, and create a New Feature issue.
Donate!
Did you know that my coding operation is powered by tons of cute kittens? Well now you do! And they need lots of food! So if you like what myself and my cute kitten coding army have done so far, give the donate button a click and it will be much appreciated!
Special Thanks
Thanks to Flapcraft, Steamhead_Gaming, LulzSek, tmad40blue, FernFerret (helped with commands), hskrasek, and most of all wide_load cause without his InfinitePlots plugin, this all wouldn't have come to fruition.
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Posted Jun 24, 2012That is why, without the plots.yml file within the Creative folder being populated it wont work. The Legacy conversion must not have finished properly. Go into your config.yml for infiniteclaims remove the version string and then restart your server. It should go through unless some other plugin interferes.
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Posted Jun 24, 2012@heatseekerbunge
Yes I do, the one in the Creative world (Where all the the plots are) folder is empty through but the other plots.yml is not
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Posted Jun 24, 2012@Coolwill1
Do you have a plots.yml file? Make sure they are using /iclaims plot plot1 to get to their plot. The Command usage and examples should be clear enough to convey that but I could be wrong.
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Posted Jun 24, 2012The /iclaims plot is not working for me. People are having trouble teleporting to their plots but they are able to build on their plots but they have to fly around looking for it because the plugin comes up with specified plot or world is unavailable. Can you please help I don't know what I can do to fix this.
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Posted Jun 24, 2012@sillyrosster
Yes
@kyledag500
For now, It was problematic
@kyledag500
Try to check the console it may shed some light, after that how was the world created? I have noticed some had issues using a different plugin besides Multiverse to create worlds.
@cooliali
No plot reseting was removed for the time being.
@kyledag500
You have to use the /iclaims plot command, you can make sure the conversion worked by looking in the InfinteClaims folder under your plugins folder. You should have a folder with a plots.yml in it for each InfinitePlots world.
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Posted Jun 24, 2012I dont know what plot they are, so they cant tp to them. Also, The old plots are not considered plots anymore, so they cant tp to them
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Posted Jun 24, 2012is there a permissions node for /iclaims reset?
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Posted Jun 24, 2012@kyledag500
same.....
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Posted Jun 24, 2012I got a suggetion maybe you can add plots per permission group?
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Posted Jun 24, 2012When I try to do, /iclaims newplot, it says i have to be in a plot world. But i am
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Posted Jun 24, 2012Thank for the new update! I am installing it on my server now and then will let you know. Just from what I view on this page, the plot resetting is gone?
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Posted Jun 24, 2012@heatseekerbunge
So 8,000 might take awhile? =P
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Posted Jun 24, 2012So I sadly had to already upload a version 2.0.1 before version 2.0.0 was even approved :( but thats because I loaded everything up on my own server and found out that there is the possibility for the legacy conversion to start to early and conflict with plugin loading.
Please read the known caveats of the file when it is available. They will be very helpful to you.
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Posted Jun 23, 2012You may notice the updated description. That is because just seconds ago from creating this comment, I have uploaded Version 2.0.0.
I hope everyone enjoys it, I appreciate the patience in waiting for its release and as usual, if you encounter any issues, bugs, or have suggestions please submit a ticket. The comments isn't the best place to do any of those things since I can't spend all day back tracking them all to make sure I didn't miss anything.
I have no clue how long it'll take for the file to be approved so until then it'll be available when it's available.
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Posted Jun 23, 2012@heatseekerbunge
Ok so I lied it actually only took a few seconds, 13.86400 seconds to be exact. So if you have more than 2000 plots itll take longer and if you have less than well I'm hoping you can figure that for yourselves. Once I perfect everything that could possibly go wrong during this process. Development will pretty much be done and I will begin updating documentation to explain every aspect of the plugin I could possibly think of, get the tickets ready for Version 2.0.0, and then once every things ready I will upload the jar and hopefully it gets approved quickly.
Thanks everyone for being so patient, I am sorry that everything took so long but I was in the middle of a very difficult college semester. I'm on summer break now so after this release if you want to try and get major features add better bring them up before the end of August because after that I may only have time for minor builds, and bug fixes.
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Posted Jun 23, 2012@kyledag500
Hopefully tomorrow actually.
HEY READ THIS!
I have devised a way to convert everything from version 1.9 to version 2.0.0. But be warned! If you have alot of plots, aka WorldGuard regions in your plot world. This process could take a while, I am running a test as we speak with my own InfinitePlots world that has about 2005 plots and it takes a couple of minutes at least. As soon as I know the time it took I will let you know. I wish there was a way around this but I have to rename every single worldguard region to the new naming structure that makes sense, and then make sure the owner for each plot and its members get carried over, and then finally save each plot into the worlds plot file.
Just a heads up.
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Posted Jun 23, 2012Any idea when the new version comes out? Full Release?
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Posted Jun 23, 2012Im using the version that was posted in march. It is the one where when u click the download button up on this page.
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Posted Jun 21, 2012@Adri308
I had slight trouble reading that but I am not sure I can agree with you. Myself and many users of the plugin have used the:
/rg flag __global__ build denycommand and it has worked as expected. If I am correct any regions created override the
__global__region. As it says here, flag checks first see if there is a region where you are standing, if there isnt it looks for the global region, and then finally the built in value. Thus if your in your plot, you have build rights and the flag check stops there. If you're on the pathways though and have the global build deny flag then you can't build/destroy
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Posted Jun 21, 2012@heatseekerbuge Guy /rg flag global build deny Its a permission to no one can build in only ops, buuuutt same as the region is in and set parent it still cant building...The correct to use is: /rg flag global build none