InfiniteClaims
InfiniteClaims is a plot management plugin made easy. Paired with the InfinitePlots world generator, and the WorldEdit/WorldGuard API's, InfiniteClaims aims to make creative or competitive worlds easier for server administrators everywhere.
Notice!
InfiniteClaims is being discontinued. This is happening due to myself and wide_load (developer of InfinitePlots) working to combine InfinitePlots and InfiniteClaims into one plugin. We will be merging into a new updated version of InfinitePlots so that you don't have to download a whole new plugin, but just an update to one, and delete the other.
A lot of the features from InfiniteClaims will be carried over, and some features you guys have wanted for a while have already been implemented within the Alpha version of the new InfinitePlots.
Due to this, there will be no further releases of InfiniteClaims after the 2.1.3 beta release. I will be focusing on the new and better plugin, so no bug fixes will be released. I will try to provide support during this time for issues with the plugin, just so that you can still function until the new plugin, but generally if 2.1.3 is having an issue but 2.1.2 wasn't.. then I would recommend you stick with the 2.1.2 release.
Once the new plugin is released I will provide support on the InfinitePlots ticket system and comments on how to convert the plots from this plugin to the InfinitePlots system, as well as outlining how to convert the plots on this page as well. Thanks for all the support and I hope you stick with me during the merger, cause I promise you'll love the new plots system :)
Features
- Plots are automatically sized to fill the whole (physical) plot. This is based off the InfinitePlots size, and can vary between worlds. These plots extend from one block above bedrock, to the world height limit.
- Automatic or manual plot creation. If allowed the first time they enter a InfinitePlots world the player will have a plot automatically created. Or as an alternative you can force users to read some rules near spawn, and then use a command to manual create a plot.
- Plot teleportation: Your own plot, another players plot, a plot in another world, the options are limitless (actually they are limited)
- Easy member management! Easily add members to a plot to help you build, and then remove them when you're done. Tired of your friends messing up your plot? Remove them all and build alone!
- Quick plot regeneration if you ever want to start from scratch! After much delay, plot reseting is finally available!
- Plot identification done simple…Signs! You can place signs on the entrance, corners, or both of each plot. You can also change the colors of the sign text, or the plot owner message.
- And more!
Install
Installation is easy! Just add the InfiniteClaims.jar file to the same plugin folder that InfinitePlots.jar, WorldGuard.jar, and WorldEdit.jar are in and restart your server.
WARNING: If you do not have WorldGuard, InfinitePlots, or WorldEdit installed, InfiniteClaims will not start. After this a InfiniteClaims folder should be available containing config.yml. If you would like to see an extended explanation of what the config.yml file contains follow this link:
Configuration & Permissions Explained.
If you like to live life on the edge then make sure the following value matches what is in your InfinitePlots config.yml or you'll notice issue's with plot teleportation and sign placement.
plots:
height: 20
Finally if you would like to prevent players from building or breaking blocks on the pathways between each plot, run the following command in your plot world(s):
# Thats two _'s with no space inbetween, should be able to copy and paste the command
/rg flag __global__ build deny
Commands
Please go to this page for a complete breakdown of
commands
Permissions
Below is a list of all possible permissions. At the moment permissions have only been tested with PermissionsEx.
- iclaims.* - Parent node of all InfiniteClaims permissions
- iclaims.help - Granted by default
- iclaims.plot.* - Parent node of all plot permissions
- iclaims.plot.auto - Allows for automatic plot assignment. To prevent automatic plot assignment, do not give this permission to players.
- iclaims.plot.tp - Allows you to teleport to your plot, or another players plot from any world.
- iclaims.plot.new - Allows you to claim a new plot, if you have not already reached the maximum number of plots allowed.
- iclaims.plot.list - Allows you to see a list of all your plots.
- iclaims.plot.info - Allows you to get information about your plot,
- iclaims.plot.manage.* - Grants access to all plot management commands
- iclaims.plot.manage.addmember - Allows you to add a player to your plot, so that they can help you build.
- iclaims.plot.manage.removemember - Allows you to remove players from your plot, so that they cannot build/destroy blocks on your plot.
- iclaims.plot.manage.reset - Allows you to reset your own plot, removing anything built on it.
- iclaims.plot.manage.remove - Allows you to delete your own plot, removing everything built, and your right to build on it.
- iclaims.plot.admin.* - Grants all access to plot administration commands.
- iclaims.plot.admin.info - Allows you to use the Admin Info command.
- iclaims.plot.admin.remove - Allows you to remove other players plots, removing anything they built and their build rights on that plot.
- iclaims.plot.admin.removemember - Allows you to remove members from any players plot.
- iclaims.plot.admin.addmember - Allows you to add members from any players plot.
For more detailed examples of permissions and their respective commands, visit the
commands page.
GroupManager Compatibility
So I finally did some testing with GroupManager and discovered that by itself, InfiniteClaims does not work with GroupManager. But there is a way to make it work, if you run the EssentialsGroupBridge that comes packaged with EssentialsGroupManager, than everything works fine. Sorry if this resolution doesn't work for everyone but I am not going to rework permission checks just for one Permissions plugin.
Notice for MultiWorld User
As of InfiniteClaims version 2.1.0 MultiWorld is still not supported, and will not work. I am continuing to work on resolving this issue, and besides bug fixes, will mainly be working on this issue for the next release. At the moment getting InfiniteClaims to work with MultiWorld honestly breaks a ton of things and almost requires a complete rewrite of InfiniteClaims, please be patient with me as I work on this issue, and maybe even ask the MultiWorld dev to speak to me about a possible solution.
Bug Reports / Suggestions
If you find a bug, encounter a problem or have a suggestion, please fill out a ticket via the Tickets link above. I will do my best to keep up with the comments section, but tickets would be the best way to go.
The link above will direct you to an external ticket system. When submitting a ticket please try to make sure the target version lines up with the version you are running. You can get this by running the command
/version InfiniteClaims from the console.
Note: I recommend that you sign up for an account on the new ticket site, that way you can receive emails when there are updates on your issues you submit.
Metrics
As of version 2.1.0, InfiniteClaims collects data using the same Metrics API much like Essentials and many more plugins. If you would like to opt-out you can do so by modifying the opt-out value to true, in the
plugins/Metrics/config.yml file. Though I would like to ask you not to because the information I gather, from the plugins usage helps me judge where it's being used the most (so I can focus localization efforts there), how many plots the plugin is generating to know how well the plugin is performing, and some other curiosity-sakes pieces of info (such as what the claims worlds are named, which is currently not pulling data properly). If you have an questions about InfiniteClaims metrics usage, or suggestions of other things I could try to gather please don't hesitate to ask.
Important Links
If you need to report a bug/issue and have server logs please use a paste server like pastie or pastebin. I will provide the links below to make it easier but for now on if you post server logs in the comments I will ignore it.
Notice!
As of Nov. 12th, 2012 I will no longer be taking, assisting, or acknowledging bugs or issue/help request in the comments section of this page. I would like to keep the comment section clean with only questions about InfiniteClaims, as in how to use it, and other things like that. If you have a issue that you think is small then you can ask for help but I
withhold the right to delete comments if you ignore this, and especially if you paste console output in your comment. If you have an idea for InfiniteClaims please use the tickets system, and create a New Feature issue.
Donate!
Did you know that my coding operation is powered by tons of cute kittens? Well now you do! And they need lots of food! So if you like what myself and my cute kitten coding army have done so far, give the donate button a click and it will be much appreciated!
Special Thanks
Thanks to Flapcraft, Steamhead_Gaming, LulzSek, tmad40blue, FernFerret (helped with commands), hskrasek, and most of all wide_load cause without his InfinitePlots plugin, this all wouldn't have come to fruition.
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Posted Mar 16, 2012@zxcdserf
It does do it on a per world base. If you look in the world guard plugin folder you will see that there is a region.yml file for each world. The global cmd is for the world that you are in. Once used your should see a new region called _ _ global _ _ in the file. I hope this helps!
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Posted Mar 16, 2012@GoldBattle
I understand that, but I just want to disable it in one world, and the one you have is globally.
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Posted Mar 15, 2012@zxcdserf Please make sure that you read all the pages.... here is a quote from my post
"/rg flag _ _ global _ _ build deny"
Please note the "_ _" but remove the space... http://dev.bukkit.org/server-mods/infiniteclaims/pages/installing-configuring/
9th line from the bottom
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Posted Mar 15, 2012I'm not sure if there is a way to do this but, can I make the players only allowed to build in their own worldguard plot? Right now it is like plots with no worldguard regions they can freely do anything on there, and I do not want that.
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Posted Mar 15, 2012So, how is development on this going? New updates soon? Maybe multiple plots per player? Maybe a command instead of when the player enters a new world? I really love this plugin, but it sadly lacks some things. Thanks for keeping it updated atleast!
FerkSwe
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Posted Mar 14, 2012@sillyrosster
Yea finding it was so hard, its literally at the bottom of the list of permissions, in the list of 3 other permission nodes lol. Was such a relief when I found it
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Posted Mar 14, 2012@heatseekerbunge
Thanks a bunch for that permission node! It's going to come in handy =)
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Posted Mar 14, 2012@sillyrosster
I had this problem before I started working on it, if you give them the permission for worldguard.region.wand and then right click with the string it'll let them get the info for themselves. But there is the idea of having a info command in future releases.
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Posted Mar 14, 2012@heatseekerbunge
One feature that would be really nice, unless it's already implemented and I don't know, is I need a way for people to know their plot name without having a Mod or Admin tell them. I can't find the WorldGuard string permissions, so I was hoping, like on plot claim, it puts a sign in the plot saying the plot name or a user could type /plot info and get the info of their plot.
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Posted Mar 14, 2012@GoldBattle
Yes, it checks each plot to see if its within a region, and if it is, restarts searching again.
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Posted Mar 13, 2012@RGErrDay
Make sure you give yourself the permissions. This would stop you from getting a plot.
@heatseekerbunge
I was wondering if I take a plot for a spawn area and add a world guard region around it. Does the plugin know not to give somebody that plot?
Thanks
-Patrick
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Posted Mar 13, 2012Hi When i go into my plot world land at the default spawn i have no idea why i dont get given a plot or anything
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Posted Mar 13, 2012@thunder82597
Hmmm. I like it, I shall keep it in mind.
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Posted Mar 13, 2012@heatseekerbunge
Ya, exactly. I don't need it by v2.0, but in a later release would be nice
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Posted Mar 12, 2012@thunder82597
@thunder82597
Glad to hear that! And what do you mean plot teleporting? Like someone goes "hey come checkout my plot" and then you do like /visit <playername> and teleport to that persons plot?
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Posted Mar 12, 2012I don't have a twitter, so I'm just gonna add my ideas here lol. The only thing that I think would be really awesome to this plugin would be to have plot teleporting.
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Posted Mar 12, 2012Works now! :) idk what I did now lol, but the regions are being saved :)
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Posted Mar 12, 2012@Ryan_willo12
Please follow GoldBattle's suggestion for protecting the walkways. After that you have to give them the WorldEdit selection permissions for the region selection to work.
@thunder82597
Thunder I tested this extensively before uploading v1.9, now their could possibly be something wrong, but at the moment the first thing that comes to mind, since you are being TP'ed to a plot, is that your WorldGuard selection volume (max-claim-volume), matches with your plot size, so for plot size 64, the claim volume would be: 520192 for 1.1. build height and 1044480 for 1.2 build height, for 128 it would be: 2080768 and 4177920 respectively
Sorry for the late responses guys, I have been at work all day.
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Posted Mar 12, 2012@Ryan_willo12
"/rg flag _ _ global _ _ build deny"
Please note the "_ _" but remove the space... http://dev.bukkit.org/server-mods/infiniteclaims/pages/installing-configuring/
9th line from the bottom
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Posted Mar 12, 2012tried that but it says
could not find a region by that id
if you could help me plz private message me and i will send you the ip and you could help me with this problem on the server its self