InfiniteClaims
InfiniteClaims is a plot management plugin made easy. Paired with the InfinitePlots world generator, and the WorldEdit/WorldGuard API's, InfiniteClaims aims to make creative or competitive worlds easier for server administrators everywhere.
Notice!
InfiniteClaims is being discontinued. This is happening due to myself and wide_load (developer of InfinitePlots) working to combine InfinitePlots and InfiniteClaims into one plugin. We will be merging into a new updated version of InfinitePlots so that you don't have to download a whole new plugin, but just an update to one, and delete the other.
A lot of the features from InfiniteClaims will be carried over, and some features you guys have wanted for a while have already been implemented within the Alpha version of the new InfinitePlots.
Due to this, there will be no further releases of InfiniteClaims after the 2.1.3 beta release. I will be focusing on the new and better plugin, so no bug fixes will be released. I will try to provide support during this time for issues with the plugin, just so that you can still function until the new plugin, but generally if 2.1.3 is having an issue but 2.1.2 wasn't.. then I would recommend you stick with the 2.1.2 release.
Once the new plugin is released I will provide support on the InfinitePlots ticket system and comments on how to convert the plots from this plugin to the InfinitePlots system, as well as outlining how to convert the plots on this page as well. Thanks for all the support and I hope you stick with me during the merger, cause I promise you'll love the new plots system :)
Features
- Plots are automatically sized to fill the whole (physical) plot. This is based off the InfinitePlots size, and can vary between worlds. These plots extend from one block above bedrock, to the world height limit.
- Automatic or manual plot creation. If allowed the first time they enter a InfinitePlots world the player will have a plot automatically created. Or as an alternative you can force users to read some rules near spawn, and then use a command to manual create a plot.
- Plot teleportation: Your own plot, another players plot, a plot in another world, the options are limitless (actually they are limited)
- Easy member management! Easily add members to a plot to help you build, and then remove them when you're done. Tired of your friends messing up your plot? Remove them all and build alone!
- Quick plot regeneration if you ever want to start from scratch! After much delay, plot reseting is finally available!
- Plot identification done simple…Signs! You can place signs on the entrance, corners, or both of each plot. You can also change the colors of the sign text, or the plot owner message.
- And more!
Install
Installation is easy! Just add the InfiniteClaims.jar file to the same plugin folder that InfinitePlots.jar, WorldGuard.jar, and WorldEdit.jar are in and restart your server.
WARNING: If you do not have WorldGuard, InfinitePlots, or WorldEdit installed, InfiniteClaims will not start. After this a InfiniteClaims folder should be available containing config.yml. If you would like to see an extended explanation of what the config.yml file contains follow this link:
Configuration & Permissions Explained.
If you like to live life on the edge then make sure the following value matches what is in your InfinitePlots config.yml or you'll notice issue's with plot teleportation and sign placement.
plots:
height: 20
Finally if you would like to prevent players from building or breaking blocks on the pathways between each plot, run the following command in your plot world(s):
# Thats two _'s with no space inbetween, should be able to copy and paste the command
/rg flag __global__ build deny
Commands
Please go to this page for a complete breakdown of
commands
Permissions
Below is a list of all possible permissions. At the moment permissions have only been tested with PermissionsEx.
- iclaims.* - Parent node of all InfiniteClaims permissions
- iclaims.help - Granted by default
- iclaims.plot.* - Parent node of all plot permissions
- iclaims.plot.auto - Allows for automatic plot assignment. To prevent automatic plot assignment, do not give this permission to players.
- iclaims.plot.tp - Allows you to teleport to your plot, or another players plot from any world.
- iclaims.plot.new - Allows you to claim a new plot, if you have not already reached the maximum number of plots allowed.
- iclaims.plot.list - Allows you to see a list of all your plots.
- iclaims.plot.info - Allows you to get information about your plot,
- iclaims.plot.manage.* - Grants access to all plot management commands
- iclaims.plot.manage.addmember - Allows you to add a player to your plot, so that they can help you build.
- iclaims.plot.manage.removemember - Allows you to remove players from your plot, so that they cannot build/destroy blocks on your plot.
- iclaims.plot.manage.reset - Allows you to reset your own plot, removing anything built on it.
- iclaims.plot.manage.remove - Allows you to delete your own plot, removing everything built, and your right to build on it.
- iclaims.plot.admin.* - Grants all access to plot administration commands.
- iclaims.plot.admin.info - Allows you to use the Admin Info command.
- iclaims.plot.admin.remove - Allows you to remove other players plots, removing anything they built and their build rights on that plot.
- iclaims.plot.admin.removemember - Allows you to remove members from any players plot.
- iclaims.plot.admin.addmember - Allows you to add members from any players plot.
For more detailed examples of permissions and their respective commands, visit the
commands page.
GroupManager Compatibility
So I finally did some testing with GroupManager and discovered that by itself, InfiniteClaims does not work with GroupManager. But there is a way to make it work, if you run the EssentialsGroupBridge that comes packaged with EssentialsGroupManager, than everything works fine. Sorry if this resolution doesn't work for everyone but I am not going to rework permission checks just for one Permissions plugin.
Notice for MultiWorld User
As of InfiniteClaims version 2.1.0 MultiWorld is still not supported, and will not work. I am continuing to work on resolving this issue, and besides bug fixes, will mainly be working on this issue for the next release. At the moment getting InfiniteClaims to work with MultiWorld honestly breaks a ton of things and almost requires a complete rewrite of InfiniteClaims, please be patient with me as I work on this issue, and maybe even ask the MultiWorld dev to speak to me about a possible solution.
Bug Reports / Suggestions
If you find a bug, encounter a problem or have a suggestion, please fill out a ticket via the Tickets link above. I will do my best to keep up with the comments section, but tickets would be the best way to go.
The link above will direct you to an external ticket system. When submitting a ticket please try to make sure the target version lines up with the version you are running. You can get this by running the command
/version InfiniteClaims from the console.
Note: I recommend that you sign up for an account on the new ticket site, that way you can receive emails when there are updates on your issues you submit.
Metrics
As of version 2.1.0, InfiniteClaims collects data using the same Metrics API much like Essentials and many more plugins. If you would like to opt-out you can do so by modifying the opt-out value to true, in the
plugins/Metrics/config.yml file. Though I would like to ask you not to because the information I gather, from the plugins usage helps me judge where it's being used the most (so I can focus localization efforts there), how many plots the plugin is generating to know how well the plugin is performing, and some other curiosity-sakes pieces of info (such as what the claims worlds are named, which is currently not pulling data properly). If you have an questions about InfiniteClaims metrics usage, or suggestions of other things I could try to gather please don't hesitate to ask.
Important Links
If you need to report a bug/issue and have server logs please use a paste server like pastie or pastebin. I will provide the links below to make it easier but for now on if you post server logs in the comments I will ignore it.
Notice!
As of Nov. 12th, 2012 I will no longer be taking, assisting, or acknowledging bugs or issue/help request in the comments section of this page. I would like to keep the comment section clean with only questions about InfiniteClaims, as in how to use it, and other things like that. If you have a issue that you think is small then you can ask for help but I
withhold the right to delete comments if you ignore this, and especially if you paste console output in your comment. If you have an idea for InfiniteClaims please use the tickets system, and create a New Feature issue.
Donate!
Did you know that my coding operation is powered by tons of cute kittens? Well now you do! And they need lots of food! So if you like what myself and my cute kitten coding army have done so far, give the donate button a click and it will be much appreciated!
Special Thanks
Thanks to Flapcraft, Steamhead_Gaming, LulzSek, tmad40blue, FernFerret (helped with commands), hskrasek, and most of all wide_load cause without his InfinitePlots plugin, this all wouldn't have come to fruition.
-
View User Profile
-
Send Message
Posted Jan 30, 2012@Ferkswe
I would rather Toffer put up a donate button as he did the majority of the work for this. I'm simply building on-top of his work and improving it little bits here and there.
-
View User Profile
-
Send Message
Posted Jan 29, 2012@Toffer
Yeah man. I love Sekonda. Saving my day and stuff. If there was one of them shiney donate buttons id send a lil bit of funds. My servers based on this thing.
-
View User Profile
-
Send Message
Posted Jan 29, 2012Hey folks...take it easy on LulzSek! He's taking up the reigns of a project that was designed to be very narrow in scope which is "my fault"...not his.
He's doing a fantastic job of being responsive and helpful...keep him motivated by being respectful. I'm confident that he'll rework this into a more broadly scoped version of my initial project. :)
-
View User Profile
-
Send Message
Posted Jan 29, 2012@fighterman555
Firstly, chill out. SPEAKING IN CAPS WON'T GET YOUR PROBLEM FIXED.
Secondly, like I've said numerous times, use tickets to report problems, that why I can properly keep on track of them.
Thirdly, just saying it doesn't work doesn't give me any information what so ever.
-
View User Profile
-
Send Message
Posted Jan 29, 2012@lulzsek Im fine with the /home but I would like /plot clear!
-
View User Profile
-
Send Message
Posted Jan 29, 2012@fighterman555
Have you set the global region/filter to build deny?
@Steamhead_Gaming
While I would consider this, it's just as easy to use WorldEdit to clean it. For now I won't adding that in. Possibly be in the future though.
@fighterman555
Did you read the installation guide? I walked you through how to do that.
I won't be adding /plot tp {name} just yet, that's why there is a homes plugin option. Please read up in this comment for the /plot clear function.
-
View User Profile
-
Send Message
Posted Jan 29, 2012could you make commands with /plot clear to clear the current plot your on and /plot tp (plot name) and make everyone have a plot set and every plot that is not occupied is still protected! I would <3 that
Thx FighterMan555
-
View User Profile
-
Send Message
Posted Jan 28, 2012Alright so I have a suggestions
/Plot New You would be able to wipe the plot and make it clean and fresh just the way it was when you first got the plot
-
View User Profile
-
Send Message
Posted Jan 28, 2012Please can you tell me why it doesn't work cuz anyone can BUILD and how do i find MY plot
-
View User Profile
-
Send Message
Posted Jan 28, 2012Hi everyone.
EDIT: Here is the installing and configuring page.
If problems/issues you're having please use the tickets page rather than comments.
Thanks!
-
View User Profile
-
Send Message
Posted Jan 27, 2012@Ferkswe
yeah its true claiming anything they want is nasty... so i made in worldguard config max-region-count-per-player: {default: 1} thats in worldguard 5.5, i may look like max-region-count-per-player: 1 in older versions and about nothing happens when entering the world. still works for me. you can manualy select plot with, write / /expand vert so its bedrock to max height limit and /region define a region for players
-
View User Profile
-
Send Message
Posted Jan 27, 2012Im having a bit of trouble here now. I added worldguard.region.claim worldedit.selection.* to the rank that I want being able to get a plot. But when they go to the world, nothing happens. Any ideas? And also, if the player has access to worldedit.selection.* and worldguard.region.claim they can claim any land they want, and that's bad.
-
View User Profile
-
Send Message
Posted Jan 27, 2012@kapel1044
Yeah, it gave me a plot now. But is it possible to get yourself another plot? And if you want to build with your friends, is there a way to add them yourself? Thanks for the help. Awesome plugin.
-
View User Profile
-
Send Message
Posted Jan 27, 2012@Ferkswe
you have to have another world, for example: World and Plots_world. Make first spawn in World and create there a portal to Plots_world, and plugin works this way: when player is entering plots_world it uses worldguard /region claim command for player to make a Plot for him and (or not, configurable) in same place /setspawn so he won't lost his Plot
-
View User Profile
-
Send Message
Posted Jan 27, 2012I am a bit confused as to how this works. I got a world generated with InfinitePlots, and then I threw this into my plugins folder, reloaded. Now what? How does this plugin actually work? What exactly does it do and how do I and my player's use it? Sorry if I missed something somewhere. Ferk
-
View User Profile
-
Send Message
Posted Jan 26, 2012whats your problem bro? I must add I'm using latest dev build of worldguard and worldedit, in WorldGuard\worlds\plot_world\config.yml I have only one line added
regions: {max-claim-volume: 2097153}
-
View User Profile
-
Send Message
Posted Jan 26, 2012Still isn't working for me :S Any ideas?
-
View User Profile
-
Send Message
Posted Jan 26, 2012tested only 2 times but i think it will work infinitely , thank you
-
View User Profile
-
Send Message
Posted Jan 26, 2012@kapel1044
Hi, I'm Sekonda/Lulzsek.
The reason for the possible overlaps is the way it searches for regions, and partly down to the way they are named. The naming of them has changed slightly over the last few versions and has such seemed to possible tamper a bit of the claiming of them.
Once I fix a few more bugs I'm going to keep a standard in region naming, more than likely this will be: {playername}_plot_{failecount}. Failed count is only to keep them all unique :)
Bear with me over the next few days :)
-
View User Profile
-
Send Message
Posted Jan 26, 2012it's not some kind of prior for me to get InfiniteClaims working, i'm just perfectionist in some things and author(s) should make some fixes cos it's really good plugin for creative worlds. how many downloads do you have?
@Flapcraft
sure it is working when there are no other regions but global heh ;) but it's not the point. It should always give players the other plot, not trying to claim for them same few...
i made a server only with multiverse, permissionsEX, infiniteplot, infiniteclaims, worldedit, worldguard and a wild error appeared in console when i joined plot world for first time, gave me the plot and kicked with some error in game, then my test player joins after me and i think its the same or almost the same error in console but he gets "read time out" kick from server
should i paste the server log ?