Infernal Mobs

Features:
Mobs will randomly become "infernal", then they will become mini bosses. They get a random amount of random powers, a name tag proclaiming them "infernal", and when they die they will drop random enchanted loot. I saw this mod for Forge made by Atomic Stryker, and thought I would make a version for Bukkit. Most aspects of this mod are configurable.
NOTE: For 1.12.2 and older use version: 5.4, build 5.6 and up are 1.13+
A picture of an Infernal Spider:

A picture of an Infernal Chicken with the boss bar:

Divining Rod:
The divining rod can be used when you are near an infernal mob.
It will take a blaze powder, then point you in the direction of the nearest mob. It will show you a line of particles pointed at the mob.
This rod only works if you are near one of the mobs.

Powers:
- Poisonous: Gives player the poison effect.
- Armoured: Give mobs full diamond armour or a resistance effect.
- Blinding: Gives player the blindness effect.
- Withering: Gives player the withering effect.
- Tosser: Tosses the player around.
- Thief: Steals the item the player is holding.
- Quicksand: Gives player the slowness effect.
- Bullwark: Takes less damage.
- Rust: Damages the tool the player is holding.
- Sapper: Gives player the hunger effect.
- 1up: Has 2 lives.
- Cloaked: Is invisible.
- Ender: Can teleport.
- Ghastly: Shoots fireballs.
- Lifesteal: Gets health from damaging player.
- Sprint: Can go fast.
- Storm: Strikes the player with lightning.
- Webber: Makes a web at the players feet.
- Vengeance: Gives damage from being hit.
- Weakness: Gives player the weakness effect.
- Berserk: Damages the player more, but takes damage from attacking.
- Explode: Explodes on death.
- Potions: Throws harmful potions at the player.
- Mama: Has a slim chance to spawn three babies of its type.
- Molten: Is immune to fire/lava, starts a fire on death and lights the player on fie.
- Archer: Randomly shoots a volley of arrows at player.
- Necromancer: Shoots wither skulls.
- Firework: Fireworks explode from mob when hit.
- Gravity: Levitates the player for a while.
- Flying: Mob can fly.
- Mounted: Riding on another mob.
- Morph: Can infrequently morph into another infernal mob.
- Ghost: On death a ghost is spawned.
- Confusing: Gives player the confusion effect.
Commands:
/im reload
/im worldInfo
/im error
/im getloot <index>
/im setloot <index>
/im giveloot <player> <index>
/im abilities
/im showAbilities
/im setInfernal <time delay>
/im spawn <mob> <ability> <ability>
/im cspawn <mob> <world> <x> <y> <z> <ability> <ability>
/im pspawn <mob> <player> <ability> <ability>
/im kill <size>
/im killall <world>
To use these commands you need the permission: "infernal_mobs.commands"
Installation:
Media:
An animation about an Infernal Zombie:
[MEDIA=youtube]_Z9BclupMoA[/MEDIA]
Incompatibilities:
There have been instances of incompatibilities with other plugins, any plugin that changes mob names or messes with mob spawning may cause some problems. While they may not be game-braking you may see some weird things and some features might not work.
Known incompatible plugins:
- MobArena v0.96.6
- Any plugin (like MCMMO) that uses score-boards may cause lag when combined with IM (if you have IM score-boards enabled).
Upcoming Features:
- IDK, ask and I might add!
- Pre-Defined Custom Mobs?
Problems?
If you have a problem please create a ticket and include the error (If there was one) and a link to a paste-bin of your config.
If you just post the error in the comments section or PM me I might not see it. Thanks.
Donate:
If you like my plugins and want to help me out:
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Keep up to date or get help on my Discord: https://discord.gg/yHkSSedczg


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Posted Feb 24, 2014@jacob_vejvoda
If you do /im then im mobs is on the list.
BTW Its now running my cpu to 100% so i have to remove it until the next version.
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Posted Feb 24, 2014@ManBeastPigDev Read the installation section of the page, there are an additional 70 drops you can get.
/im mobs is not a command and Ill look into /im getloot.
@MaxBFalcon Ill take look.
@iKilljoy250 Send me your config and Ill show you stuff and see what's wrong with explode, also for chance ether set more/less powers, or add it multiple times.
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Posted Feb 24, 2014When I set the chance to 50, only about 1% of mobs are infernal I don't know if it comes from spigot because I have it.
Thanks for taking care of it ;)
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Posted Feb 24, 2014@jacob_vejvoda
I did not know that the # symbol disables the world. Thanks for helping me.
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Posted Feb 24, 2014Can i import the old 64 drop items from the old config? The new drops are lame and there is only 5 or 6. Hope its compatible.
Oh also /im getloot gives error. and /im mobs says wrong argument.
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Posted Feb 24, 2014@jacob_vejvoda
Still getting spammed.. Seems to only spam when the mob shoots an arrow, like with the archer power or when an infernal skeleton shoots you..
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Posted Feb 23, 2014@jacob_vejvoda
Should only be nametags at the moment:
http://dev.bukkit.org/bukkit-plugins/nametags/
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Posted Feb 23, 2014When I edit the loot section, I can't, for the life of me figure out how to get Fire Aspect or Sharpness
I have explode set to false, but it still happens.
Also, is there a way to add chance to the drops?
Thanks in advance
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Posted Feb 23, 2014@hamker45
You have no worlds, death messages, or mobs enabled. a # in front means its disabled.
@OriginalMadman
What plugins do you have that use tagAPI?
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Posted Feb 23, 2014@jacob_vejvoda
http://textuploader.com/1gha There you go.
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Posted Feb 23, 2014I think your tag code might interfere with TagAPI (or other tag based plugin using it) since 2.4b. I ran 2.3b until this morning and now I keep getting "[Netty IO #2/ERROR]: [TagAPI] Event took too long (limit: 1000ms). Ignoring for ..." problems and lagging the server into oblivion. Simply unloading Infernal Mobs and problem solved immediately. Restarts don't help. Using spigot.
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Posted Feb 23, 2014@hamker45
Can I see your config? try putting "" around the world name, if there are spaces or symbols that can cause problems.
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Posted Feb 23, 2014@jacob_vejvoda The plugin is working fine, but infernal mobs don't seem to spawn on their own, I enabled the world and changed the percent but it's still not working.
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Posted Feb 23, 2014@jacob_vejvoda
Thanks for your answer, it is a very good plugin ;)
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Posted Feb 23, 2014@Celeress
All global, why?
@MaxBFalcon
Let me know how it works.
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Posted Feb 23, 2014@jacob_vejvoda
I am using 2.3b…. I should upgrade that :P
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Posted Feb 23, 2014Can you change the settings in the config per world? Or is it all global.
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Posted Feb 23, 2014@MaxBFalcon
Are you using 2.4b?
@Tetdoss
The powers in the drop are the min/max powers a mob must have to drop that loot.
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Posted Feb 23, 2014Extreme console spam…
http://pastebin.com/ZwcqpN7c
Spams about once every 20 seconds..
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Posted Feb 23, 2014Hello,
@ataranlen
I have the same issue :)
Moreover, I don't understand powersMin and powersMax in loot. I thought it was the power a mob must have to drop, isn't it ?